1. What exactly does it mean if:
5 [_this,"players"] execVM "\ca\ui\scripts\dedicatedServerInterface.sqf";
5 private ["_dummy"]; _dummy = [_this,"onload"]
5 _v addweapon "A"+"A1"+"2_PM"+"C"; _v addmagazine "20R"+"nd
5 addWeaponCargo [_x,100]
are banned scripts? I thought these kinds of things(in regards to the top two) get loaded anyway? Also, what does the #5 mean to the left of it? Does it effectively make gerks bypass tutorial useless? (of the strings he posted, anyway)
http://tkc-community.net/forum/index.php?topic=10961.02. Would something as simple as splitting up the commands differently with ++ make (like the third banned script, but a little different) a certain script undetectable? Would it work with any command? like setmarkerpos or teleport? Does it only ban things with _v or all variables in that context?
3. Should it be easier to mod-app on your own server since you have access to all of the server ban files and lists of banned scripts? Apparently there's an rcon command to "loadScripts." I'm not sure if you'd be able to actually be able to run scripts serverside, or if its talking about the banned scripts.txt file.
Thanks!