its so funny im gonna record some footage, maybe spawn a cow army hmmm
something like this
had alot of fun with it
hint "Open the Map and Select the Map Position u want to paradrop";
sCode = 'hint "Cows in comming, RUN!";';
sCode = sCode + ' _pos = [(cTargetPos select 0) + random 100, (cTargetPos select 1) + random 100, 100];';
sCode = sCode + ' PLANE1 = createVehicle ["C130J", [(_pos) select 0,(_pos) select 1,500], [], 0, "FLY"];';
sCode = sCode + 'cpbLoops = 100;';
sCode = sCode + 'cpLoopsDelay = 0.13;';
sCode = sCode + 'for "_i" from 0 to cpbLoops do {';
sCode = sCode + ' _pos1 = [(cTargetPos select 0)+random 100, (cTargetPos select 1)+random 100];';
sCode = sCode + ' _chute= createvehicle ["ParachuteC", [(_pos1) select 0,(_pos1) select 1], [], 0, "FLY"];';
sCode = sCode + ' _cow=group player createunit ["Cow04", [(_pos1) select 0,(_pos1) select 1,152], [], 0, "FORM"];';
sCode = sCode + ' _cow attachTo [ _chute, [0,0,0]];' ;
sCode = sCode + 'sleep cpLoopsDelay;};';
sCode = sCode + 'cTargetPos = nil;cpbLoops = nil;cpLoopsDelay = nil;';
onMapSingleClick "cTargetPos = _pos;[] spawn compile sCode; onMapSingleClick '';true;";
they also walk around and stuff when you drop them