Author Topic: DayZ Servers shut down due to mod-appers- rocket  (Read 18634 times)

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foeaxe

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Re: DayZ Servers shut down due to mod-appers- rocket
« Reply #60 on: June 15, 2012, 06:29:38 pm »
-snip-

malak-14

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Re: DayZ Servers shut down due to mod-appers- rocket
« Reply #61 on: June 15, 2012, 06:32:18 pm »
If sable had any skill at all he would of developed battleye to stop the cheaters without him having to resort to a draastic measure like what he has done.

Regardless of whatever beef you may have with $able, if it wasn't for him - today there would be no DayZ right now. I know some of you were on the servers last night, and you'll agree with me. It was fucking chaos.

There was no choice, I don't know if you were on - but seriously. A group of people were going through EVERY server and killing everyone in it, disconnecting, and going to the next server. What options were there? There were no options man, that's the awful thing. That is what I am saying. I don't think there are winners here, maybe this is a win for you. It is not a win for me, and it not a win for anyone caught up in this.

PS. That picture was very clever ;)

you'r right rasta rocket but all player have launch a little script are banned for nothing just like me !!
now i want just fuck you for this

miqqel

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Re: DayZ Servers shut down due to mod-appers- rocket
« Reply #62 on: June 15, 2012, 06:33:18 pm »
If sable had any skill at all he would of developed battleye to stop the cheaters without him having to resort to a draastic measure like what he has done.

Regardless of whatever beef you may have with $able, if it wasn't for him - today there would be no DayZ right now. I know some of you were on the servers last night, and you'll agree with me. It was fucking chaos.

There was no choice, I don't know if you were on - but seriously. A group of people were going through EVERY server and killing everyone in it, disconnecting, and going to the next server. What options were there? There were no options man, that's the awful thing. That is what I am saying. I don't think there are winners here, maybe this is a win for you. It is not a win for me, and it not a win for anyone caught up in this.

PS. That picture was very clever ;)

you'r right rasta rocket but all player have launch a little script are banned for nothing just like me !!
now i want just fuck you for this

You've wrote that at least three times by now. I think you should seek some professional help, instead of talking about fucking rocket all the time.

rocket

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Re: DayZ Servers shut down due to mod-appers- rocket
« Reply #63 on: June 15, 2012, 06:33:48 pm »
you'r right rasta rocket but all player have launch a little script are banned for nothing just like me !!
now i want just fuck you for this

So, tell me what should happen? Or if it can't be changed, tell me what should have happened?

foeaxe

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Re: DayZ Servers shut down due to mod-appers- rocket
« Reply #64 on: June 15, 2012, 06:34:08 pm »
you'r right rasta rocket but all player have launch a little script are banned for nothing just like me !!
now i want just fuck you for this

Not the right attitude man...

ChocoKFCguy

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Re: DayZ Servers shut down due to mod-appers- rocket
« Reply #65 on: June 15, 2012, 06:37:16 pm »
It wasn't a good decision, rocket, since you know these bans won't stop anybody. You could prevent nukes and etc, but you didn't, and when you faced the problem, you decided just to ban all the people who have ever used hacks, and think that the problem is solved.

Chenarus93

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Re: DayZ Servers shut down due to mod-appers- rocket
« Reply #66 on: June 15, 2012, 06:38:04 pm »
If sable had any skill at all he would of developed battleye to stop the cheaters without him having to resort to a draastic measure like what he has done.

Regardless of whatever beef you may have with $able, if it wasn't for him - today there would be no DayZ right now. I know some of you were on the servers last night, and you'll agree with me. It was fucking chaos.

There was no choice, I don't know if you were on - but seriously. A group of people were going through EVERY server and killing everyone in it, disconnecting, and going to the next server. What options were there? There were no options man, that's the awful thing. That is what I am saying. I don't think there are winners here, maybe this is a win for you. It is not a win for me, and it not a win for anyone caught up in this.

PS. That picture was very clever ;)

you'r right rasta rocket but all player have launch a little script are banned for nothing just like me !!
now i want just fuck you for this

Is he actually making a reference to this?

.

malak-14

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Re: DayZ Servers shut down due to mod-appers- rocket
« Reply #67 on: June 15, 2012, 06:39:52 pm »
you'r right rasta rocket but all player have launch a little script are banned for nothing just like me !!
now i want just fuck you for this

So, tell me what should happen? Or if it can't be changed, tell me what should have happened?

you must ban just hacker who doing war in server , not people have just test a script , i'm not a hacker but i'm ban too

bouncer123

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Re: DayZ Servers shut down due to mod-appers- rocket
« Reply #68 on: June 15, 2012, 06:40:02 pm »
It wasn't a good decision, rocket, since you know these bans won't stop anybody. You could prevent nukes and etc, but you didn't, and when you faced the problem, you decided just to ban all the people who have ever used mod-apps, and think that the problem is solved.

lol again. poor rocket is always at fault.

i think he stated many times in differnt places already that it was BE doing this independelty and not him. leave the guy alone srsly

ChocoKFCguy

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Re: DayZ Servers shut down due to mod-appers- rocket
« Reply #69 on: June 15, 2012, 06:44:09 pm »
Well nope, but what is done is done. Anyways that is what he should do - to be responsible for his mod and decisions made in behalf of the mod.

MrMedic

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Re: DayZ Servers shut down due to mod-appers- rocket
« Reply #70 on: June 15, 2012, 06:45:58 pm »
If sable had any skill at all he would of developed battleye to stop the cheaters without him having to resort to a draastic measure like what he has done.

Regardless of whatever beef you may have with $able, if it wasn't for him - today there would be no DayZ right now. I know some of you were on the servers last night, and you'll agree with me. It was fucking chaos.

There was no choice, I don't know if you were on - but seriously. A group of people were going through EVERY server and killing everyone in it, disconnecting, and going to the next server. What options were there? There were no options man, that's the awful thing. That is what I am saying. I don't think there are winners here, maybe this is a win for you. It is not a win for me, and it not a win for anyone caught up in this.

PS. That picture was very clever ;)

 :icon_shifty  :icon_laugh

It's a bad thing for everyone concerned.

Never had a beef with sable tbh rocket , he is inferior to my level of programming expertice and bypassing he never posed me any problems at all to be truthfull he could of hndled this better is all I am trying to say.


Anyway not much more to say apart from ... sales are now open  :smile ( joke)

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rocket

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Re: DayZ Servers shut down due to mod-appers- rocket
« Reply #71 on: June 15, 2012, 06:47:47 pm »
In all seriousness, if you can suggest effective methods for dealing with nukes - I'm all ears.

I trialed methods, but as the more advanced of you know - the code i have is pretty heavy on frames as it is. To have it constantly searching for bombs, vehicles, and all sorts - it kills the game experience. Also, I believe this should be solved in architecture (engine), not in the design scripts. It is the only way to be reasonably effective. And even then, there would still be ways. Monitoring at the database end is the other option, but that takes time to get right too.

In short, look - seriously - if you can suggest a better idea I would push to overturn the bans and do that.

malak-14

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Re: DayZ Servers shut down due to mod-appers- rocket
« Reply #72 on: June 15, 2012, 06:50:31 pm »
MRmedic the guys for the situation ! we wait you'r keygen thanks by advance

and rocket you have launch the war , you'r server will explode :icon_devil :icon_devil :icon_devil

B00msh00t

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Re: DayZ Servers shut down due to mod-appers- rocket
« Reply #73 on: June 15, 2012, 06:51:12 pm »
In all seriousness, if you can suggest effective methods for dealing with nukes - I'm all ears.

I trialed methods, but as the more advanced of you know - the code i have is pretty heavy on frames as it is. To have it constantly searching for bombs, vehicles, and all sorts - it kills the game experience. Also, I believe this should be solved in architecture (engine), not in the design scripts. It is the only way to be reasonably effective. And even then, there would still be ways. Monitoring at the database end is the other option, but that takes time to get right too.

In short, look - seriously - if you can suggest a better idea I would push to overturn the bans and do that.
You know the visibility script used in next update for zombies?
Try to apply it to players, maybe it would work against the nukes? ;3

foeaxe

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Re: DayZ Servers shut down due to mod-appers- rocket
« Reply #74 on: June 15, 2012, 06:51:27 pm »
MRmedic the guys for the situation ! we wait you'r keygen thanks by advance

and rocket you have launch the war , you'r server will explode :icon_devil :icon_devil :icon_devil

Oh for fucks sake...