Author Topic: Dayz no mischief!  (Read 5420 times)

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joopig

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Re: Dayz no mischief!
« Reply #30 on: June 15, 2012, 03:28:15 am »
Would setting them in your group work?
_group = createGroup east;
[_civilianname] joinsilent _group;
You can easily spawn them with something like this
Code: [Select]
"z_hunter" createunit [[(getpos player select 0), (getpos player select 1), 50], group player,"badger = this",  1.0, "PRIVATE"];but they wont actually do anything but follow you, that's not how I do it but try it out you will only learn from trying and tinkering yourself.
« Last Edit: June 15, 2012, 03:42:17 am by joopig »

MrMedic

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Re: Dayz no mischief!
« Reply #31 on: June 15, 2012, 03:51:32 am »
It's very easy.
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joopig

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Re: Dayz no mischief!
« Reply #32 on: June 15, 2012, 04:00:08 am »
_agent moveTo _x;
They will consider you a target still and their default AI should override it.

MrMedic

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Re: Dayz no mischief!
« Reply #33 on: June 15, 2012, 04:14:13 am »
_agent moveTo _x;
They will consider you a target still and their default AI should override it.

If your a zombie? :icon_laugh fuck sake mate before you click post know what your talking about , twice now. lol
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joopig

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Re: Dayz no mischief!
« Reply #34 on: June 15, 2012, 04:17:12 am »
If your a zombie? :icon_laugh fuck sake mate before you click post know what your talking about , twice now. lol
Zombies don't attack by skin they attack by player status, that's why if you spawn your own AI squad the zombies wont touch them.  :icon_rolleyes2

MrMedic

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Re: Dayz no mischief!
« Reply #35 on: June 15, 2012, 04:20:30 am »
If your a zombie? :icon_laugh fuck sake mate before you click post know what your talking about , twice now. lol
Zombies don't attack by skin they attack by player status, that's why if you spawn your own AI squad the zombies wont touch them.  :icon_rolleyes2

Zombies search in a radius ( specific : loiter ) then attack the nearest 'man' type

to be more specific ...

_list = (getposATL _agent) nearEntities [["CAManBase","AllVehicles"],300];
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joopig

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Re: Dayz no mischief!
« Reply #36 on: June 15, 2012, 04:41:37 am »
_list = (getposATL _agent) nearEntities [["CAManBase","AllVehicles"],300];
You are right they attack CAManBase, but the zombie class uses the manbase as a proxy. Go in game spawn as a zombie they will attack you

Code: [Select]
"z_worker3" createunit [[(getpos player select 0), (getpos player select 1), 50], group player,"badger = this",  1.0, "PRIVATE"];
setPlayable badger;
selectPlayer badger;
or even become a zombie you are looking at
Code: [Select]
setPlayable cursorTarget;
selectPlayer cursorTarget;

Top two i used createUnit, bottom two i selected an already made zombie.








leebeasley

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Re: Dayz no mischief!
« Reply #37 on: June 15, 2012, 06:26:53 am »
You are a saint Joopig~
Running around as a zombie with a AK right now. :icon_magician


I uh... used this script to change into rockets skin, but then when i used it again to become a zombie, the rocket AI flipped a shit and began running around :D
I cut corners while running laps in gym class because I'm a fearless bastard.

leebeasley

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Re: Dayz no mischief!
« Reply #38 on: June 15, 2012, 06:39:51 am »
Also, notice how in the pictures you posted, you're still in the zombie clothes, but your skin is bright and healthy. Just change your player profile so you're wearing the zombie skin so people don't notice~ c;
I cut corners while running laps in gym class because I'm a fearless bastard.

joopig

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Re: Dayz no mischief!
« Reply #39 on: June 15, 2012, 06:41:30 am »
You are a saint Joopig
Glad I could help, yeah I only did it to prove a point I don't generally become a zombie too often although it is fun they run so damn fast lol. :icon_thumbsup

leebeasley

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Re: Dayz no mischief!
« Reply #40 on: June 15, 2012, 06:57:46 am »
Also, as soon as I spawn zombies into my squad the dissapear~ :C
I cut corners while running laps in gym class because I'm a fearless bastard.

joopig

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Re: Dayz no mischief!
« Reply #41 on: June 15, 2012, 06:58:50 am »
Also, as soon as I spawn zombies into my squad the dissapear~ :C
:wink2

MrMedic

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Re: Dayz no mischief!
« Reply #42 on: June 15, 2012, 03:37:40 pm »
You are right they attack CAManBase, but the zombie class uses the manbase as a proxy. Go in game spawn as a zombie they will attack you


I was not forcing you to post how to do it , just you tried to pull me up on a technicality so i replyd  , leave your post or edit it , its upto you but dont allways take me as trying to attack you , i wasnt , if it looks like i was trying to be a knob then apologies i was tired when i posted it. Nothing more..


if i was trying to attack you mate id say something like this:

your a low skill nub who knows nothing and you couldnt ha.ck your way out of a paper bag with a machette. , see the difference ?
« Last Edit: June 15, 2012, 03:43:11 pm by MrMedic »
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Chenarus93

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Re: Dayz no mischief!
« Reply #43 on: June 15, 2012, 05:43:40 pm »
You are right they attack CAManBase, but the zombie class uses the manbase as a proxy. Go in game spawn as a zombie they will attack you


I was not forcing you to post how to do it , just you tried to pull me up on a technicality so i replyd  , leave your post or edit it , its upto you but dont allways take me as trying to attack you , i wasnt , if it looks like i was trying to be a knob then apologies i was tired when i posted it. Nothing more..


if i was trying to attack you mate id say something like this:

your a low skill nub who knows nothing and you couldnt ha.ck your way out of a paper bag with a machette. , see the difference ?

Why do you add random periods in the middle of your sentences? As someone majoring in English, I just don't understand. It seems to be a common theme in your posts.
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foeaxe

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Re: Dayz no mischief!
« Reply #44 on: June 15, 2012, 06:19:55 pm »
If you were Majoring in English... You'd know those were commas and not periods...