Author Topic: BattlEye 1.55 thread  (Read 3641 times)

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Recon

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Re: BattlEye 1.55 thread
« Reply #15 on: June 12, 2012, 12:04:06 am »
My little crate spawn .sql isn't working anymore, but it was just a minute ago. I don't get script restrictions or anything, it just doesn't spawn a crate now.

It worked previous to the new patch.

darkrounge

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Re: BattlEye 1.55 thread
« Reply #16 on: June 12, 2012, 12:10:43 am »
My little crate spawn .sql isn't working anymore, but it was just a minute ago. I don't get script restrictions or anything, it just doesn't spawn a crate now.

It worked previous to the new patch.

Maybe you misconfigured something or they've found a way to blacklist?Rhetorical question, don't answer.

Flyingspaghettimonster

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Re: BattlEye 1.55 thread
« Reply #17 on: June 12, 2012, 12:21:12 am »
Just got kicked for #41 But i figured it out and it's no problem. :)
« Last Edit: June 19, 2012, 05:51:27 am by Flyingspaghettimonster »

jcmomo

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Re: BattlEye 1.55 thread
« Reply #18 on: June 12, 2012, 12:22:43 am »
Using Medic's public bypass 2 I got kicked for gamehack #14 on a dayz server hopefully im not banned when i go back on
Momo is a homo. Que?

darkrounge

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Re: BattlEye 1.55 thread
« Reply #19 on: June 12, 2012, 12:25:27 am »
Using Medic's public bypass 2 I got kicked for gamemod-app #14 on a dayz server hopefully im not banned when i go back on

That's why you don't use public bypasses mate :)

Recon

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Re: BattlEye 1.55 thread
« Reply #20 on: June 12, 2012, 12:35:59 am »
My little crate spawn .sql isn't working anymore, but it was just a minute ago. I don't get script restrictions or anything, it just doesn't spawn a crate now.

It worked previous to the new patch.

Maybe you misconfigured something or they've found a way to blacklist?Rhetorical question, don't answer.
Ended up getting it working with a little tweaking, and changing how it is loaded.

zlake

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Re: BattlEye 1.55 thread
« Reply #21 on: June 12, 2012, 12:47:45 am »
Ugh my map, create and some other junk was found out. Wow wee. Crate was easy to get around. Map I dunno about that yet.

MrMedic

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Re: BattlEye 1.55 thread
« Reply #22 on: June 12, 2012, 02:00:27 am »
no problem here.


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zlake

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Re: BattlEye 1.55 thread
« Reply #23 on: June 12, 2012, 02:04:02 am »
It seems to be a delay on this but every so often I get the boot for game hack 56#. Trying to figure it out. Its not the normal right after boot. Its like a few mins after. I'm changing some code around but cant seem to get it.

Recon

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Re: BattlEye 1.55 thread
« Reply #24 on: June 12, 2012, 02:05:11 am »
no problem here.


 :smile
You could make a killing selling that hack, seriously.

Buster

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Re: BattlEye 1.55 thread
« Reply #25 on: June 12, 2012, 03:54:03 am »
no problem here.


 :smile
No de-bug monitor ?  :icon_rolleyes2

joopig

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Re: BattlEye 1.55 thread
« Reply #26 on: June 12, 2012, 03:55:32 am »
No de-bug monitor ?  :icon_rolleyes2
Finally someone else has noticed, people wounder how medic can teleport.... :icon_rolleyes2

Coronel_Niel

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Re: BattlEye 1.55 thread
« Reply #27 on: June 12, 2012, 04:18:19 am »
That removes the debug monitor too? Don't think I was listening when you guys had that conversation very well.
Opens up a few possibilities for some project's I had, but there irrelevant for a few months.
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johnbowa

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Re: BattlEye 1.55 thread
« Reply #28 on: June 12, 2012, 05:16:46 am »
No de-bug monitor ?  :icon_rolleyes2
Finally someone else has noticed, people wounder how medic can teleport.... :icon_rolleyes2

What.. Trick the server into thinking you are not even a player?

joopig

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Re: BattlEye 1.55 thread
« Reply #29 on: June 12, 2012, 05:18:16 am »
What.. Trick the server into thinking you are not even a player?
You're thinking on the right tracks for one way that can do so much more. :icon_thumbsup