Author Topic: Dayz Mod teleport script  (Read 2615 times)

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HITMAN4682

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Dayz Mod teleport script
« on: June 09, 2012, 09:27:36 pm »
Anyone know of any teleport scripts for dayz mod that isnt detected?

jcdenton

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Re: Dayz Mod teleport script
« Reply #1 on: June 09, 2012, 10:41:54 pm »
Lol! Another lazy man hahah xD. Try damn download section.
 I don't know about exacly Day Z, coz there maybe have some checks for that.
« Last Edit: June 09, 2012, 10:53:29 pm by jcdenton »

HITMAN4682

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Re: Dayz Mod teleport script
« Reply #2 on: June 09, 2012, 11:50:01 pm »
i said "script" not mod app

MrMedic

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Re: Dayz Mod teleport script
« Reply #3 on: June 09, 2012, 11:51:39 pm »
Anyone know of any teleport scripts for dayz mod that isnt detected?

Yes. :smile
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Buster

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Re: Dayz Mod teleport script
« Reply #4 on: June 09, 2012, 11:54:25 pm »
Anyone know of any teleport scripts for dayz mod that isnt detected?
Yes.  :icon_laugh

HITMAN4682

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Re: Dayz Mod teleport script
« Reply #5 on: June 10, 2012, 01:31:48 am »
lol wanna share?

Buster

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Re: Dayz Mod teleport script
« Reply #6 on: June 10, 2012, 02:13:20 am »

zlake

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Re: Dayz Mod teleport script
« Reply #7 on: June 10, 2012, 02:24:51 am »
I cant recall but its 50meters or 500 than the dayz script will pick it up. You can get around it though.

MrMedic

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Temo

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Re: Dayz Mod teleport script
« Reply #9 on: June 10, 2012, 02:50:06 am »
give us a hint darth sidiuos

MrMedic

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Re: Dayz Mod teleport script
« Reply #10 on: June 10, 2012, 03:52:15 am »
give us a hint darth sidiuos



heres a hint [] .. find it


« Last Edit: June 10, 2012, 04:01:55 am by MrMedic »
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daleeb

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Re: Dayz Mod teleport script
« Reply #11 on: June 11, 2012, 08:26:08 am »
I found this.

Code: [Select]
//Check if update is requested
if (_isNewPos) then {
if (((_charPos select 0) == 0) and ((_charPos select 1) == 0)) then {
//Zero Position
} else {
_playerPos = [round(direction _character),_charPos];
_lastPos = _character getVariable["lastPos",_charPos];
if (count _lastPos > 2 and count _charPos > 2) then {
if (!_isInVehicle) then {
_distanceFoot = round(_charPos distance _lastPos);
if (_distanceFoot > 500) then {
_distanceFoot = 0;
} else {
_doUpdate = true;
};
};
_character setVariable["lastPos",_charPos];
};
};
};

Now to work out how to force the below in a sqf  :unsure
               if (_distanceFoot > 500000) then {
                  _distanceFoot = 0;

Pride

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Re: Dayz Mod teleport script
« Reply #12 on: June 11, 2012, 08:34:06 am »
Note how the anti-teleport code is disabled if you are in a vehicle...  :icon_rolleyes2

Code: [Select]
if (!_isInVehicle) then {
Or you could teleport in under 500 distance units.

Orrr... you could set the position in your teleport script before teleporting.

Orrrrrrrrr... neuter that if else block in that script.

Coronel_Niel

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Re: Dayz Mod teleport script
« Reply #13 on: June 11, 2012, 11:37:27 am »
Thats not the anti-teleport script.....

That tells the game whether it needs to update your position in the database......
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Re: Dayz Mod teleport script
« Reply #14 on: June 11, 2012, 11:59:24 am »
Code: [Select]
_myPos = player getVariable["lastPos",[]];
if (count _myPos > 0) then {
player setVariable["lastPos",_mylastPos, true];
player setVariable["lastPos",[]];
};

_lastPos = getPosATL player;
if (player == vehicle player) then {
if (_mylastPos distance _lastPos > 200) then {
if (alive player) then {
player setPosATL _mylastPos;
};
};
} else {
if (_mylastPos distance _lastPos > 600) then {
if (alive player) then {
player setPosATL _mylastPos;
};
};
};