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SquidManHero

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bypasser not working
« on: June 09, 2012, 06:42:59 am »
I use mrmedics bypasser on DayZ servers to spawn the weapon box.
But, it doesn't work. Every time I try to go to server control, I get the "Script Restriction #14" error.

This is what my .sqf looks like:
Code: [Select]
veh = createVehicle ["AmmoBoxBig", position player, [], 0, "NONE"];

[veh] execVM "C:\Steam\steamapps\common\arma 2 operation arrowhead\meenyweeny\ammo.sqs";

sleep 120;

deletevehicle veh;

if (true) exitWith {};

This is the .sqs:
Code: [Select]
_crate = _this select 0;
// Rifles
_crate addWeaponCargo ["M14_EP1", 100];
_crate addWeaponCargo ["Remington870_lamp", 100];
_crate addWeaponCargo ["M4A3_CCO_EP1", 100];
_crate addWeaponCargo ["M4A1_AIM_SD_camo", 100];
_crate addWeaponCargo ["BAF_L85A2_RIS_CWS", 100];
_crate addWeaponCargo ["BAF_AS50_scoped", 100];
_crate addWeaponCargo ["Winchester1866", 100];
_crate addWeaponCargo ["LeeEnfield", 100];
_crate addWeaponCargo ["revolver_EP1", 100];
_crate addWeaponCargo ["FN_FAL", 100];
_crate addWeaponCargo ["FN_FAL_ANPVS4", 100];
_crate addWeaponCargo ["m107", 100];
_crate addWeaponCargo ["Mk_48_DZ", 100];
_crate addWeaponCargo ["M249_DZ", 100];
_crate addWeaponCargo ["DMR", 100];
_crate addWeaponCargo ["M16A2", 100];
_crate addWeaponCargo ["M16A2GL", 100];
_crate addWeaponCargo ["AK_47_M", 100];
_crate addWeaponCargo ["AK_74", 100];
_crate addWeaponCargo ["M4A1_Aim", 100];
_crate addWeaponCargo ["AKS_74_kobra", 100];
_crate addWeaponCargo ["AKS_74_U", 100];
_crate addWeaponCargo ["AK_47_M", 100];
_crate addWeaponCargo ["M24", 100];
_crate addWeaponCargo ["M1014", 100];
_crate addWeaponCargo ["M4A1", 100];
_crate addWeaponCargo ["MP5SD", 100];
_crate addWeaponCargo ["MP5A5", 100];
_crate addWeaponCargo ["huntingrifle", 100];


// Sidearm
_crate addWeaponCargo ["glock17_EP1", 100];
_crate addWeaponCargo ["M9", 100];
_crate addWeaponCargo ["M9SD", 100];
_crate addWeaponCargo ["Colt1911", 100];
_crate addWeaponCargo ["UZI_EP1", 100];


/////////////////////////////////////////////////////
// AMMO
/////////////////////////////////////////////////////

// Rifle ammo
_crate addMagazineCargo ["30Rnd_556x45_Stanag", 100];
_crate addMagazineCargo ["30Rnd_556x45_StanagSD", 100];
_crate addMagazineCargo ["20Rnd_762x51_DMR", 100];
_crate addMagazineCargo ["30Rnd_762x39_AK47", 100];
_crate addMagazineCargo ["5Rnd_762x51_M24", 100];
_crate addMagazineCargo ["10Rnd_127x99_m107", 100];
_crate addMagazineCargo ["8Rnd_B_Beneli_74Slug", 100];
_crate addMagazineCargo ["1Rnd_HE_M203", 100];
_crate addMagazineCargo ["FlareWhite_M203", 100];
_crate addMagazineCargo ["FlareGreen_M203", 100];
_crate addMagazineCargo ["1Rnd_Smoke_M203", 100];
_crate addMagazineCargo ["200Rnd_556x45_M249", 100];
_crate addMagazineCargo ["8Rnd_B_Beneli_Pellets", 100];
_crate addMagazineCargo ["30Rnd_9x19_MP5", 100];
_crate addMagazineCargo ["30Rnd_9x19_MP5SD", 100];
_crate addMagazineCargo ["100Rnd_762x51_M240", 100];
_crate addMagazineCargo ["15Rnd_W1866_Slug", 100];
_crate addMagazineCargo ["5x_22_LR_17_HMR", 100];
_crate addMagazineCargo ["10x_303", 100];


// Sidearm ammo
_crate addMagazineCargo ["15Rnd_9x19_M9", 100];
_crate addMagazineCargo ["15Rnd_9x19_M9SD", 100];
_crate addMagazineCargo ["7Rnd_45ACP_1911", 100];
_crate addMagazineCargo ["17Rnd_9x19_glock17", 100];
_crate addMagazineCargo ["8Rnd_9x18_Makarov", 100];
_crate addMagazineCargo ["6Rnd_45ACP", 100];
_crate addMagazineCargo ["8Rnd_9x18_Makarov", 100];


// Items
_crate addWeaponCargo ["Binocular_Vector", 100];
_crate addWeaponCargo ["NVGoggles", 100];
_crate addWeaponCargo ["ItemGPS", 100];
_crate addWeaponCargo ["ItemMap", 100];
_crate addWeaponCargo ["ItemCompass", 100];
_crate addWeaponCargo ["ItemWatch", 100];
_crate addWeaponCargo ["ItemKnife", 100];
_crate addWeaponCargo ["ItemMatchbox", 100];
_crate addMagazineCargo ["PipeBomb", 100];
_crate addMagazineCargo ["HandGrenade_west", 100];
_crate addMagazineCargo ["ItemBandage", 100];
_crate addMagazineCargo ["ItemPainkiller", 100];
_crate addMagazineCargo ["ItemMorphine", 100];
_crate addMagazineCargo ["ItemEpinephrine", 100];
_crate addMagazineCargo ["ItemAntibiotic", 100];
_crate addMagazineCargo ["ItemBloodbag", 100];
_crate addMagazineCargo ["PartEngine", 100];
_crate addMagazineCargo ["PartGeneric", 100];
_crate addMagazineCargo ["PartVRotor", 100];
_crate addMagazineCargo ["ItemJerrycan", 100];
_crate addBackpackCargo ["DZ_ALICE_Pack_EP1", 2];
_crate addBackpackCargo ["DZ_Backpack_EP1", 2];

This is what my METICNS (the one by mrmedic) looks like:
Code: [Select]
veh = createVehicle ["AmmoBoxBig", position player, [], 0, "NONE"];

[veh] execVM "C:\Steam\steamapps\common\arma 2 operation arrowhead\meenyweeny\ammo.sqs";

sleep 120;

deletevehicle veh;

if (true) exitWith {};

hint "HACK LOADED";
taskhint ["  HACK BY MRMEDIC! http://tkc-community.net/forum/ ", [1, 1, 1, 1], "taskNew"];

I don't know what I'm doing wrong. The CE bypass doesn't work for me. I get an empty box that goes away after a few seconds. Please help.
In their language, he is known as SQUIDMANHERO
In our language, that is...well...SquidManHero

Friendly

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Re: bypasser not working
« Reply #1 on: June 09, 2012, 07:44:55 am »
People are getting banned for using the very script you have posted above. So do yourself a favor, learn another way to do it, or don't do it at all.

jcdenton

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Re: bypasser not working
« Reply #2 on: June 09, 2012, 09:04:51 am »
SquidManHero

Bypass works like a charm! Don't do so, i mean don't put conditions in meticns. just put there only exec command, for example [] execVM "path to your script.sqf"

And where your path\folders of scipts - don't put them into gamefolder, put them out of gamefolder, make safe better =)


SquidManHero

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Re: bypasser not working
« Reply #3 on: June 09, 2012, 06:06:54 pm »
SquidManHero

Bypass works like a charm! Don't do so, i mean don't put conditions in meticns. just put there only exec command, for example [] execVM "path to your script.sqf"

And where your path\folders of scipts - don't put them into gamefolder, put them out of gamefolder, make safe better =)


So my METICNS would look something like this?
Code: [Select]
[] execVM "drive\folders\script.sqf"

hint "HACK LOADED";
taskhint ["  HACK BY MRMEDIC! http://tkc-community.net/forum/ ", [1, 1, 1, 1], "taskNew"];
In their language, he is known as SQUIDMANHERO
In our language, that is...well...SquidManHero

DanDiDo

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Re: bypasser not working
« Reply #4 on: June 09, 2012, 07:21:30 pm »
SquidManHero

Bypass works like a charm! Don't do so, i mean don't put conditions in meticns. just put there only exec command, for example [] execVM "path to your script.sqf"

And where your path\folders of scipts - don't put them into gamefolder, put them out of gamefolder, make safe better =)


So my METICNS would look something like this?
Code: [Select]
[] execVM "drive\folders\script.sqf"

hint "mod-app LOADED";
taskhint ["  mod-app BY MRMEDIC! http://tkc-community.net/forum/ ", [1, 1, 1, 1], "taskNew"];

No. It should look more like this:
Code: [Select]
veh = createVehicle ["AmmoBoxBig", position player, [], 0, "NONE"];

[veh] execVM "C:\Steam\steamapps\common\arma 2 operation arrowhead\meenyweeny\ammo.sqs";

sleep 120;

deletevehicle veh;

if (true) exitWith {};

Delete the lines where it says "MRMEDIC", since everything that is related to medic, darky etc. showing up in a script is detected by battleye.

MrMedic

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Re: bypasser not working
« Reply #5 on: June 09, 2012, 07:23:39 pm »
SquidManHero

Bypass works like a charm! Don't do so, i mean don't put conditions in meticns. just put there only exec command, for example [] execVM "path to your script.sqf"

And where your path\folders of scipts - don't put them into gamefolder, put them out of gamefolder, make safe better =)



Finaly.  :icon_thumbsup
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SquidManHero

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Re: bypasser not working
« Reply #6 on: June 09, 2012, 07:51:34 pm »
Okay, it's working. The box spawns, but theres nothing in it.
Should I remove the _ before each weapon?
In their language, he is known as SQUIDMANHERO
In our language, that is...well...SquidManHero

MrMedic

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Re: bypasser not working
« Reply #7 on: June 09, 2012, 07:58:25 pm »
Okay, it's working. The box spawns, but theres nothing in it.
Should I remove the _ before each weapon?

Try it and find out.
EnCoded Message: i3iy9yl8kr2xf3g2Txs3pr6ye3ya7jg5ty2z

https://www.youtube.com/watch?v=62_7-AYfdkQ
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SquidManHero

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Re: bypasser not working
« Reply #8 on: June 09, 2012, 08:08:08 pm »
Okay, it's working. The box spawns, but theres nothing in it.
Should I remove the _ before each weapon?

Try it and find out.
I did, it didn't work.
So I'm changing this:
Code: [Select]
_crate = _this select 0;
To equal one.
See what that does
In their language, he is known as SQUIDMANHERO
In our language, that is...well...SquidManHero

MrMedic

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Re: bypasser not working
« Reply #9 on: June 09, 2012, 08:17:22 pm »
Okay, it's working. The box spawns, but theres nothing in it.
Should I remove the _ before each weapon?

Try it and find out.
I did, it didn't work.
So I'm changing this:
Code: [Select]
_crate = _this select 0;
To equal one.
See what that does

you dont need to.
EnCoded Message: i3iy9yl8kr2xf3g2Txs3pr6ye3ya7jg5ty2z

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MrMedic

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Re: bypasser not working
« Reply #10 on: June 09, 2012, 08:21:52 pm »
I'm doing this against my better judgement , PLEASE! look up what _this actually does mate or youl never learn anything.

( for search ammobox mrmedic )

veh = createVehicle ["AmmoBoxBig", position player, [], 0, "NONE"];

veh addWeaponCargo ["M14_EP1", 100];




5 seconds to make ...

peeps you really need to start reading up on script commands.

this is the last time im spoon feeding.
« Last Edit: June 09, 2012, 08:40:38 pm by MrMedic »
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zzz111

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Re: bypasser not working
« Reply #11 on: June 09, 2012, 08:32:56 pm »
Did something change? I actually had no issues at all a few hours ago but after I woke up my crates arent spawning anymore

rbneville

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Re: bypasser not working
« Reply #12 on: June 09, 2012, 09:37:14 pm »
Haha yesterday I got kicked, but it was weird. The first crate spawned fine, the second one got me kicked  :icon_laugh
Its funny that that this is the first time I got kicked, it really proves battleye is complete crap seeing as I spawned a bunch of shit.

SquidManHero

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Re: bypasser not working
« Reply #13 on: June 10, 2012, 09:30:20 am »
This is what mine looks like:
Code: [Select]
veh = createVehicle ["AmmoBoxBig", position player, [], 0, "NONE"];

veh addWeaponCargo ["M14_EP1", 100];
veh addWeaponCargo ["Remington870_lamp", 100];
veh addWeaponCargo ["M4A3_CCO_EP1", 100];
veh addWeaponCargo ["M4A1_AIM_SD_camo", 100];
veh addWeaponCargo ["BAF_L85A2_RIS_CWS", 100];
veh addWeaponCargo ["BAF_AS50_scoped", 100];
veh addWeaponCargo ["Winchester1866", 100];
veh addWeaponCargo ["LeeEnfield", 100];
veh addWeaponCargo ["revolver_EP1", 100];
veh addWeaponCargo ["FN_FAL", 100];
veh addWeaponCargo ["FN_FAL_ANPVS4", 100];
veh addWeaponCargo ["m107", 100];
veh addWeaponCargo ["Mk_48_DZ", 100];
veh addWeaponCargo ["M249_DZ", 100];
veh addWeaponCargo ["DMR", 100];
veh addWeaponCargo ["M16A2", 100];
veh addWeaponCargo ["M16A2GL", 100];
veh addWeaponCargo ["AK_47_M", 100];
veh addWeaponCargo ["AK_74", 100];
veh addWeaponCargo ["M4A1_Aim", 100];
veh addWeaponCargo ["AKS_74_kobra", 100];
veh addWeaponCargo ["AKS_74_U", 100];
veh addWeaponCargo ["AK_47_M", 100];
veh addWeaponCargo ["M24", 100];
veh addWeaponCargo ["M1014", 100];
veh addWeaponCargo ["M4A1", 100];
veh addWeaponCargo ["MP5SD", 100];
veh addWeaponCargo ["MP5A5", 100];
veh addWeaponCargo ["huntingrifle", 100];

veh addWeaponCargo ["glock17_EP1", 100];
veh addWeaponCargo ["M9", 100];
veh addWeaponCargo ["M9SD", 100];
veh addWeaponCargo ["Colt1911", 100];
veh addWeaponCargo ["UZI_EP1", 100];

veh addMagazineCargo ["30Rnd_556x45_Stanag", 100];
veh addMagazineCargo ["30Rnd_556x45_StanagSD", 100];
veh addMagazineCargo ["20Rnd_762x51_DMR", 100];
veh addMagazineCargo ["30Rnd_762x39_AK47", 100];
veh addMagazineCargo ["5Rnd_762x51_M24", 100];
veh addMagazineCargo ["10Rnd_127x99_m107", 100];
veh addMagazineCargo ["8Rnd_B_Beneli_74Slug", 100];
veh addMagazineCargo ["1Rnd_HE_M203", 100];
veh addMagazineCargo ["FlareWhite_M203", 100];
veh addMagazineCargo ["FlareGreen_M203", 100];
veh addMagazineCargo ["1Rnd_Smoke_M203", 100];
veh addMagazineCargo ["200Rnd_556x45_M249", 100];
veh addMagazineCargo ["8Rnd_B_Beneli_Pellets", 100];
veh addMagazineCargo ["30Rnd_9x19_MP5", 100];
veh addMagazineCargo ["30Rnd_9x19_MP5SD", 100];
veh addMagazineCargo ["100Rnd_762x51_M240", 100];
veh addMagazineCargo ["15Rnd_W1866_Slug", 100];
veh addMagazineCargo ["5x_22_LR_17_HMR", 100];
veh addMagazineCargo ["10x_303", 100];

veh addMagazineCargo ["15Rnd_9x19_M9", 100];
veh addMagazineCargo ["15Rnd_9x19_M9SD", 100];
veh addMagazineCargo ["7Rnd_45ACP_1911", 100];
veh addMagazineCargo ["17Rnd_9x19_glock17", 100];
veh addMagazineCargo ["8Rnd_9x18_Makarov", 100];
veh addMagazineCargo ["6Rnd_45ACP", 100];
veh addMagazineCargo ["8Rnd_9x18_Makarov", 100];

veh addWeaponCargo ["Binocular_Vector", 100];
veh addWeaponCargo ["NVGoggles", 100];
veh addWeaponCargo ["ItemGPS", 100];
veh addWeaponCargo ["ItemMap", 100];
veh addWeaponCargo ["ItemCompass", 100];
veh addWeaponCargo ["ItemWatch", 100];
veh addWeaponCargo ["ItemKnife", 100];
veh addWeaponCargo ["ItemMatchbox", 100];
veh addMagazineCargo ["PipeBomb", 100];
veh addMagazineCargo ["HandGrenade_west", 100];
veh addMagazineCargo ["ItemBandage", 100];
veh addMagazineCargo ["ItemPainkiller", 100];
veh addMagazineCargo ["ItemMorphine", 100];
veh addMagazineCargo ["ItemEpinephrine", 100];
veh addMagazineCargo ["ItemAntibiotic", 100];
veh addMagazineCargo ["ItemBloodbag", 100];
veh addMagazineCargo ["PartEngine", 100];
veh addMagazineCargo ["PartGeneric", 100];
veh addMagazineCargo ["PartVRotor", 100];
veh addMagazineCargo ["ItemJerrycan", 100];
veh addBackpackCargo ["DZ_ALICE_Pack_EP1", 2];
veh addBackpackCargo ["DZ_Backpack_EP1", 2];

It worked perfectly.
In their language, he is known as SQUIDMANHERO
In our language, that is...well...SquidManHero

GUNSON_KING

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Re: bypasser not working
« Reply #14 on: June 10, 2012, 11:16:24 am »
This is what mine looks like:
Code: [Select]
veh = createVehicle ["AmmoBoxBig", position player, [], 0, "NONE"];

veh addWeaponCargo ["M14_EP1", 100];
veh addWeaponCargo ["Remington870_lamp", 100];
veh addWeaponCargo ["M4A3_CCO_EP1", 100];
veh addWeaponCargo ["M4A1_AIM_SD_camo", 100];
veh addWeaponCargo ["BAF_L85A2_RIS_CWS", 100];
veh addWeaponCargo ["BAF_AS50_scoped", 100];
veh addWeaponCargo ["Winchester1866", 100];
veh addWeaponCargo ["LeeEnfield", 100];
veh addWeaponCargo ["revolver_EP1", 100];
veh addWeaponCargo ["FN_FAL", 100];
veh addWeaponCargo ["FN_FAL_ANPVS4", 100];
veh addWeaponCargo ["m107", 100];
veh addWeaponCargo ["Mk_48_DZ", 100];
veh addWeaponCargo ["M249_DZ", 100];
veh addWeaponCargo ["DMR", 100];
veh addWeaponCargo ["M16A2", 100];
veh addWeaponCargo ["M16A2GL", 100];
veh addWeaponCargo ["AK_47_M", 100];
veh addWeaponCargo ["AK_74", 100];
veh addWeaponCargo ["M4A1_Aim", 100];
veh addWeaponCargo ["AKS_74_kobra", 100];
veh addWeaponCargo ["AKS_74_U", 100];
veh addWeaponCargo ["AK_47_M", 100];
veh addWeaponCargo ["M24", 100];
veh addWeaponCargo ["M1014", 100];
veh addWeaponCargo ["M4A1", 100];
veh addWeaponCargo ["MP5SD", 100];
veh addWeaponCargo ["MP5A5", 100];
veh addWeaponCargo ["huntingrifle", 100];

veh addWeaponCargo ["glock17_EP1", 100];
veh addWeaponCargo ["M9", 100];
veh addWeaponCargo ["M9SD", 100];
veh addWeaponCargo ["Colt1911", 100];
veh addWeaponCargo ["UZI_EP1", 100];

veh addMagazineCargo ["30Rnd_556x45_Stanag", 100];
veh addMagazineCargo ["30Rnd_556x45_StanagSD", 100];
veh addMagazineCargo ["20Rnd_762x51_DMR", 100];
veh addMagazineCargo ["30Rnd_762x39_AK47", 100];
veh addMagazineCargo ["5Rnd_762x51_M24", 100];
veh addMagazineCargo ["10Rnd_127x99_m107", 100];
veh addMagazineCargo ["8Rnd_B_Beneli_74Slug", 100];
veh addMagazineCargo ["1Rnd_HE_M203", 100];
veh addMagazineCargo ["FlareWhite_M203", 100];
veh addMagazineCargo ["FlareGreen_M203", 100];
veh addMagazineCargo ["1Rnd_Smoke_M203", 100];
veh addMagazineCargo ["200Rnd_556x45_M249", 100];
veh addMagazineCargo ["8Rnd_B_Beneli_Pellets", 100];
veh addMagazineCargo ["30Rnd_9x19_MP5", 100];
veh addMagazineCargo ["30Rnd_9x19_MP5SD", 100];
veh addMagazineCargo ["100Rnd_762x51_M240", 100];
veh addMagazineCargo ["15Rnd_W1866_Slug", 100];
veh addMagazineCargo ["5x_22_LR_17_HMR", 100];
veh addMagazineCargo ["10x_303", 100];

veh addMagazineCargo ["15Rnd_9x19_M9", 100];
veh addMagazineCargo ["15Rnd_9x19_M9SD", 100];
veh addMagazineCargo ["7Rnd_45ACP_1911", 100];
veh addMagazineCargo ["17Rnd_9x19_glock17", 100];
veh addMagazineCargo ["8Rnd_9x18_Makarov", 100];
veh addMagazineCargo ["6Rnd_45ACP", 100];
veh addMagazineCargo ["8Rnd_9x18_Makarov", 100];

veh addWeaponCargo ["Binocular_Vector", 100];
veh addWeaponCargo ["NVGoggles", 100];
veh addWeaponCargo ["ItemGPS", 100];
veh addWeaponCargo ["ItemMap", 100];
veh addWeaponCargo ["ItemCompass", 100];
veh addWeaponCargo ["ItemWatch", 100];
veh addWeaponCargo ["ItemKnife", 100];
veh addWeaponCargo ["ItemMatchbox", 100];
veh addMagazineCargo ["PipeBomb", 100];
veh addMagazineCargo ["HandGrenade_west", 100];
veh addMagazineCargo ["ItemBandage", 100];
veh addMagazineCargo ["ItemPainkiller", 100];
veh addMagazineCargo ["ItemMorphine", 100];
veh addMagazineCargo ["ItemEpinephrine", 100];
veh addMagazineCargo ["ItemAntibiotic", 100];
veh addMagazineCargo ["ItemBloodbag", 100];
veh addMagazineCargo ["PartEngine", 100];
veh addMagazineCargo ["PartGeneric", 100];
veh addMagazineCargo ["PartVRotor", 100];
veh addMagazineCargo ["ItemJerrycan", 100];
veh addBackpackCargo ["DZ_ALICE_Pack_EP1", 2];
veh addBackpackCargo ["DZ_Backpack_EP1", 2];

It worked perfectly.

Can confirm this works flawlessly. Squidy i'd probably remove that before the nooblets C&P it.

Code: [Select]
private["_hasFood","_item","_text","_key"];
disableserialization;
call gear_ui_init;
_onLadder =                          (getNumber   (configfile  >>  "CfgMovesMalaSdr"  >>  "States"  >>  (animationstate player) >>  "OnLadder"))  ==  1;
If  (_onLadder)  exitwith  (cutText  [ ( localize  "str_player_21")  ,  "PLAIN DOWN" ] } ;

_item = _this;
player  playActionNow  "putDown" ;
sleep 1;
_config =            configFile  >>  "cfgMagazines"  >>  _item;
_text =                getText (_config  >>  "displayname");
_regen =            getNumber (_config  >>  "bloodregen");

r_player_blood =  r_player_blood + _regen;
if  (r_player_blood > r_player_bloodTotal) then {
                            r_player_blood =  r_player_bloodTotal;
};

player setvariable["USEC_BloodQty" ,r_player_blood,true];
player setvariable["medForceUpdate" ,true];
player removeMagazine _item;
_update  =  player  getVariable ["updateplayer", [false,false,false,false,false]];
_update set [3,true];
player setvariable["updateplayer",_update,true];

dayz_lastmeal = time;
dayz_hunger = 0;

_id =  [player,20,true,(getPosaTL player)] spawn player_alertzombies;

//Ensure Control is visible
_display =  uiNamespace getvariable 'DAYZ_GUI_display';
_control =            _display displayCtrl 1301;
_control  ctrlShow true;

_bloodVal  =                           r_player_blood  /  r_player_bloodTotal;
if  (_bloodVal >=  2.0) then {
                _ctrlBlood ctrlShow true;
};
cutText  [format[(localize   "str_player_consumed") ,_text],  "PLAIN DOWN"];

Thank me later, faggots.
Mr. Medic is anal retentive