Author Topic: Arma 2 + Oa + BAF + PMC Script Runner number 2  (Read 23366 times)

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Thannar

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Re: Arma 2 + Oa + BAF + PMC Bypass number 2
« Reply #45 on: June 12, 2012, 04:17:31 pm »
Yep, nevermind me!

found out what the problem was it's working fine now, thanks mr medic! :) for the bypass

bouncer123

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Re: Arma 2 + Oa + BAF + PMC Bypass number 2
« Reply #46 on: June 15, 2012, 11:06:25 pm »
so anyone got banned using this?  i would think so.

good job medic getting lots of ppl banned. remember you always accused me of that in the past? and remember how you spammed on a thread a while back how joopig's hack would get ppl banned? your truly the #1 troll here, talking shit different every day how it suits you  :icon_thumbsup

MrMedic

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Re: Arma 2 + Oa + BAF + PMC Bypass number 2
« Reply #47 on: June 16, 2012, 12:39:25 am »
so anyone got banned using this?  i would think so.

good job medic getting lots of ppl banned. remember you always accused me of that in the past? and remember how you spammed on a thread a while back how joopig's mod-app would get ppl banned? your truly the #1 troll here, talking shit different every day how it suits you  :icon_thumbsup

lol troll. :smile

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Cryout

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Re: Arma 2 + Oa + BAF + PMC Bypass number 2
« Reply #48 on: June 16, 2012, 01:20:47 am »
Help me please!
The box will spawn and it is empty, what am I doing wrong?

_abox = createVehicle ["AmmoBoxBig", position player, [], 0, "NONE"];

[_abox] execVM "\cargo.sqs";

sleep 200;

deletevehicle _abox;

if (true) exitWith {};



darkrounge

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Re: Arma 2 + Oa + BAF + PMC Bypass number 2
« Reply #49 on: June 16, 2012, 03:16:12 am »
so anyone got banned using this?  i would think so.

good job medic getting lots of ppl banned. remember you always accused me of that in the past? and remember how you spammed on a thread a while back how joopig's mod-app would get ppl banned? your truly the #1 troll here, talking shit different every day how it suits you  :icon_thumbsup

Yeah, it's actually a good thing people got banned.
It'd teach them to stop using public methods, as, what did they expect to happen XD.

bouncer123

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Re: Arma 2 + Oa + BAF + PMC Bypass number 2
« Reply #50 on: June 16, 2012, 01:53:49 pm »
so anyone got banned using this?  i would think so.

good job medic getting lots of ppl banned. remember you always accused me of that in the past? and remember how you spammed on a thread a while back how joopig's mod-app would get ppl banned? your truly the #1 troll here, talking shit different every day how it suits you  :icon_thumbsup

lol troll. :smile



"lol troll" is everything your childish mind can utter, i know. so unfortunate its the truth, right? :icon_thumbsup

MrMedic

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Re: Arma 2 + Oa + BAF + PMC Bypass number 2
« Reply #51 on: June 16, 2012, 05:57:50 pm »
so anyone got banned using this?  i would think so.

good job medic getting lots of ppl banned. remember you always accused me of that in the past? and remember how you spammed on a thread a while back how joopig's mod-app would get ppl banned? your truly the #1 troll here, talking shit different every day how it suits you  :icon_thumbsup

lol troll. :smile



"lol troll" is everything your childish mind can utter, i know. so unfortunate its the truth, right? :icon_thumbsup

lol childish?
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TehHermit

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Re: Arma 2 + Oa + BAF + PMC Bypass number 2
« Reply #52 on: June 16, 2012, 06:37:06 pm »

 :icon_biggrin2

Buster

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Re: Arma 2 + Oa + BAF + PMC Bypass number 2
« Reply #53 on: June 16, 2012, 06:50:03 pm »
^

XJ

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Re: Arma 2 + Oa + BAF + PMC Bypass number 2
« Reply #54 on: June 16, 2012, 08:47:21 pm »
Help me please!
The box will spawn and it is empty, what am I doing wrong?

_abox = createVehicle ["AmmoBoxBig", position player, [], 0, "NONE"];

[_abox] execVM "\cargo.sqs";

sleep 200;

deletevehicle _abox;

if (true) exitWith {};




Wow. "exec" with sqs and "execVM" with sqf.

Allonsy

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Re: Arma 2 + Oa + BAF + PMC Bypass number 2
« Reply #55 on: June 19, 2012, 01:53:29 am »
Does this still work with DayZ and crate spawner script?

Allonsy

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Re: Arma 2 + Oa + BAF + PMC Bypass number 2
« Reply #56 on: June 19, 2012, 03:54:31 am »
Tried putting
player addWeapon "M4A1_AIM_SD_camo";

player addMagazine ["30Rnd_556x45_StanagSD", 4];

player addWeapon "ItemGPS";

player addWeapon "NVGoggles";

player addBackpack "DZ_ALICE_Pack_EP1";
In the METICNS file, got Script Detected.

What am i doing wrong?

wuat

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Re: Arma 2 + Oa + BAF + PMC Bypass number 2
« Reply #57 on: June 19, 2012, 04:40:09 am »
Tried putting
player addWeapon "M4A1_AIM_SD_camo";

player addMagazine ["30Rnd_556x45_StanagSD", 4];

player addWeapon "ItemGPS";

player addWeapon "NVGoggles";

player addBackpack "DZ_ALICE_Pack_EP1";
In the METICNS file, got Script Detected.

What am i doing wrong?
Go read how other people were bypassing the script detection kicks in the weapon crate thread.

Allonsy

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Re: Arma 2 + Oa + BAF + PMC Bypass number 2
« Reply #58 on: June 19, 2012, 04:51:21 am »
Tried putting
player addWeapon "M4A1_AIM_SD_camo";

player addMagazine ["30Rnd_556x45_StanagSD", 4];

player addWeapon "ItemGPS";

player addWeapon "NVGoggles";

player addBackpack "DZ_ALICE_Pack_EP1";
In the METICNS file, got Script Detected.

What am i doing wrong?
Go read how other people were bypassing the script detection kicks in the weapon crate thread.

Got it working, spawning directly in me, but only work on some servers.
I'm trying to write them down, go on them, spawn, exit, return without bypass and stuff on the one i want.

MrMedic

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Re: Arma 2 + Oa + BAF + PMC Bypass number 2
« Reply #59 on: June 19, 2012, 01:22:03 pm »
When 'new' ways to bypass get posted , they get added

bit like 1 + 1 = 2

Truth though im in it for the chase , i rather enjoy it.
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