Author Topic: Vehicles,players map mark  (Read 10279 times)

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MrMedic

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Re: Vehicles,players map mark
« Reply #75 on: June 27, 2012, 10:23:35 pm »
truth is ive been wondering wether to release another public bypass just to keep battleye on its toes.

see what happens if i have time.
« Last Edit: June 27, 2012, 10:28:44 pm by MrMedic »
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serfma

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Re: Vehicles,players map mark
« Reply #76 on: June 27, 2012, 11:22:20 pm »
Oh and I wonder if I should spell the boxes to say "MrMedic loves you"  :D

lol tkc would be better and easier. but if you feel the need to , then please feel free to do so.



Nah, I was just teasing. :icon_thumbsup I'm still banned so I can't do anything. :D

MrMedic

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Re: Vehicles,players map mark
« Reply #77 on: June 28, 2012, 03:30:00 pm »
Oh and I wonder if I should spell the boxes to say "MrMedic loves you"  :D

lol tkc would be better and easier. but if you feel the need to , then please feel free to do so.



Nah, I was just teasing. :icon_thumbsup I'm still banned so I can't do anything. :D

il release another public bypass soon, well if i get the time. busy as fuck at the moment.
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bouncer123

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Re: Vehicles,players map mark
« Reply #78 on: June 28, 2012, 08:49:17 pm »
Oh and I wonder if I should spell the boxes to say "MrMedic loves you"  :D

lol tkc would be better and easier. but if you feel the need to , then please feel free to do so.



Nah, I was just teasing. :icon_thumbsup I'm still banned so I can't do anything. :D

il release another public bypass soon, well if i get the time. busy as fuck at the moment.

thats cool man, i might as well. sharing is good.

Zwos

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Re: Vehicles,players map mark
« Reply #79 on: June 28, 2012, 10:16:22 pm »
Oh and I wonder if I should spell the boxes to say "MrMedic loves you"  :D

lol tkc would be better and easier. but if you feel the need to , then please feel free to do so.



Nah, I was just teasing. :icon_thumbsup I'm still banned so I can't do anything. :D

il release another public bypass soon, well if i get the time. busy as fuck at the moment.

I would honestly wait for the Dayz noobs/lurkers to leave here and then releases it.  That or release it and watch the servers die a little more on the inside.

MrMedic

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Re: Vehicles,players map mark
« Reply #80 on: June 28, 2012, 11:57:40 pm »
Oh and I wonder if I should spell the boxes to say "MrMedic loves you"  :D

lol tkc would be better and easier. but if you feel the need to , then please feel free to do so.



Nah, I was just teasing. :icon_thumbsup I'm still banned so I can't do anything. :D

il release another public bypass soon, well if i get the time. busy as fuck at the moment.

I would honestly wait for the Dayz noobs/lurkers to leave here and then releases it.  That or release it and watch the servers die a little more on the inside.

yeah actually i thought about it and i will wait a while now.
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s0beit

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Re: Vehicles,players map mark
« Reply #81 on: June 29, 2012, 01:14:21 am »
Somebody already released a public bypass, though.

MrMedic

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Re: Vehicles,players map mark
« Reply #82 on: June 29, 2012, 03:11:02 am »
Somebody already released a public bypass, though.

Yes i have seen the other by 'somebody' , and no one has noticed the rather serious flaw in it either.

someone has seriously underestimated the admins this time and he has just got a shit load of people banned.

wait and see. :wink2
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s0beit

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Re: Vehicles,players map mark
« Reply #83 on: June 29, 2012, 03:42:05 am »
Somebody already released a public bypass, though.

Yes i have seen the other by 'somebody' , and no one has noticed the rather serious flaw in it either.

someone has seriously underestimated the admins this time and he has just got a shit load of people banned.

wait and see. :wink2

Well, one of the flaws is that it sometimes doesn't detect the proper EXE and older versions didn't support the beta, people who didn't use the right EXE name or who used the beta already got script kicks, so the bans are on the way for them.

When it actually works correctly there's not that many flaws.

s0beit

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Re: Vehicles,players map mark
« Reply #84 on: June 29, 2012, 05:31:41 am »
lol ok.

Well I did notice it doesn't work if the pointer happens to refresh itself @_____________@

anyway, BattlEye updated. Let's see how that goes.

EDIT:

They added this
Code: [Select]
useMasterServer = FindWindowA("Ironfront", 0) != 0 ? 2 : 0;
di..... did they do it on purpose?

What is this?

EDIT 2: Seems to be this -

http://store.steampowered.com/app/91330/

On the ARMA2 engine. Well then. I still don't know why it's suddenly showing up in BattlEye for arma.
« Last Edit: June 29, 2012, 05:49:25 am by s0beit »

MrMedic

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Re: Vehicles,players map mark
« Reply #85 on: June 29, 2012, 01:44:23 pm »
he's developing battleye for ironfront , its been ready for a while.

i have that game actually and its worth playing.

« Last Edit: June 29, 2012, 01:54:03 pm by MrMedic »
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s0beit

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Re: Vehicles,players map mark
« Reply #86 on: June 29, 2012, 02:45:12 pm »
he's developing battleye for ironfront , its been ready for a while.

i have that game actually and its worth playing.

It looks pretty good actually, might pick it up.

MrMedic

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Re: Vehicles,players map mark
« Reply #87 on: June 29, 2012, 02:47:32 pm »
he's developing battleye for ironfront , its been ready for a while.

i have that game actually and its worth playing.

It looks pretty good actually, might pick it up.

yeah its worth the money man , ive enjoyed playing it.

so much for the batteleye update btw you sneaky bastard sable i see what you have done.

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MrMedic

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Re: Vehicles,players map mark
« Reply #88 on: June 29, 2012, 03:00:47 pm »
btw i left those vehicles in the server some lucky nob will eventually find them. hope he dont get banned for 'CHEATING'  :smile  :icon_thumbsup
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