Author Topic: Vehicles,players map mark  (Read 10277 times)

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archie1989

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Re: Vehicles,players map mark
« Reply #45 on: June 11, 2012, 09:39:35 pm »
If I'm using the weaponcrate tut. Can I just paste this into my sqs file after skipping a line and keep my sqf the same? So when I click vote_kick it will spawn a crate, plus show vehicles and players on the map, plus give me blood?

As in
Code: [Select]
_abox = _this select 0;
_dayz_wep =["M14_EP1","Remington870_lamp","M4A3_CCO_EP1","M4A1_AIM_SD_camo","BAF_L85A2_RIS_CWS","BAF_AS50_scoped","Winchester1866","LeeEnfield","revolver_EP1","FN_FAL","FN_FAL_ANPVS4","m107_DZ",
   "Mk_48_DZ","DMR","M16A2","M16A2GL","bizon_silenced","AK_74","M4A1_Aim","AKS_74_kobra","AKS_74_U","AK_47_M","M24","M1014","M4A1","MP5SD","MP5A5","huntingrifle","Crossbow","glock17_EP1","M9",
   "M9SD","Colt1911","UZI_EP1","Binocular","Binocular_Vector","NVGoggles","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemFlashlight","ItemFlashlightRed","ItemKnife","ItemHatchet","ItemMatchbox",
   "ItemEtool","ItemToolbox"];

_dayz_mag =["30Rnd_556x45_Stanag","30Rnd_556x45_StanagSD","20Rnd_762x51_DMR","30Rnd_762x39_AK47","5Rnd_762x51_M24","10Rnd_127x99_m107","8Rnd_B_Beneli_74Slug","1Rnd_HE_M203","FlareWhite_M203",
   "FlareGreen_M203","1Rnd_Smoke_M203","200Rnd_556x45_M249","8Rnd_B_Beneli_Pellets","30Rnd_9x19_MP5","30Rnd_9x19_MP5SD","100Rnd_762x51_M240","15Rnd_W1866_Slug","5x_22_LR_17_HMR",
   "10x_303","15Rnd_9x19_M9","15Rnd_9x19_M9SD","7Rnd_45ACP_1911","17Rnd_9x19_glock17","8Rnd_9x18_Makarov","6Rnd_45ACP","8Rnd_9x18_Makarov","BoltSteel","PipeBomb","HandGrenade_west",
   "FoodSteakRaw","FoodSteakCooked","FoodCanBakedBeans","FoodCanSardines","FoodCanPasta","ItemSodaCoke","ItemSodaPepsi","ItemWaterbottle","HandRoadFlare","HandChemGreen","HandChemBlue",
   "HandChemRed","ItemSandbag","ItemTankTrap","ItemWire","ItemBandage","ItemPainkiller","ItemMorphine","ItemEpinephrine","ItemAntibiotic","ItemBloodbag","ItemHeatPack","PartWoodPile","PartWheel",
   "PartFueltank","PartGlass","PartEngine","PartGeneric","PartVRotor","ItemJerrycan","ItemGenerator","ItemTent","Skin_Soldier1_DZ","Skin_Survivor2_DZ","Skin_Camo1_DZ","Skin_Sniper1_DZ"];

_dayz_bpk =["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_CivilBackpack_EP1","DZ_ALICE_Pack_EP1","DZ_Backpack_EP1"];

{_abox addWeaponCargo [_x,100];} forEach _dayz_wep;
{_abox addMagazineCargo [_x,100];} forEach _dayz_mag;
{_abox addBackpackCargo [_x,2];} forEach _dayz_bpk;

hint "Adding Player Markers";

unitList = allUnits;
j = count unitList;
i = 0;
markPos = true;

while {markPos} do
{
unitList = allUnits;
j = count unitList;
i = 0;

for "i" from 0 to j do
{
unit = unitList select i;
pos = position unit;
deleteMarkerLocal ("playerMarker"+ (str i));
marker = "playerMarker" + (str i);
marker = createMarkerLocal [marker,pos];
marker setMarkerTypeLocal "mil_dot";
marker setMarkerPosLocal (pos);
marker setMarkerColorLocal("ColorRed");
marker setMarkerTextLocal format ["%1",name unit];
};
sleep 0.5;
};
hint "Player Marking Stopping";

_v =player;
_v setDammage 0;
"dynamicBlur" ppEffectAdjust [0];"dynamicBlur" ppEffectCommit 5;"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1],  [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 5;
r_interrupt = false;
r_doLoop = false;
r_self = false;
r_drag_sqf = false;
r_action = false;
r_action_unload = false;
r_player_handler = false;
r_player_handler1 = false;
r_player_dead = false;
r_player_unconscious = false;
r_player_infected = false;
r_player_injured = false;
r_player_inpain = false;
r_player_loaded = false;
r_player_cardiac = false;
r_fracture_legs = false;
r_fracture_arms = false;
r_player_blood = 12000;
r_player_lowblood = false;
r_player_timeout = 0;
r_handlerCount = 0;
dayz_hunger = 0;
dayz_thirst = 0;
dayz_temperatur = 100;
hint "done!";

and my sqf
Code: [Select]
_abox = createVehicle ["AmmoBoxBig" , position player, [], 0, "NONE"];

[_abox] execVM "\Scripts\ammo.sqs";

sleep 120;

deletevehicle _abox;

if (true) exitWith {};


Nice. But why if i start game whith -ShowScriptErrors you script show errors. Can you fix it?

Energizer

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Re: Vehicles,players map mark
« Reply #46 on: June 13, 2012, 11:11:45 pm »
This script is dettected by Battleeye

Code: [Select]
hint "Adding Vehicle Markers";

vehicleList = vehicles;
j = count vehicleList;
i = 0;
markPosVeh = true;

while {markPosVeh} do
{
vehicleList = vehicles;
j = count vehicleList;
i = 0;

for "i" from 0 to j do
{
veh = vehicleList select i;

deleteMarkerLocal ("VehMarker"+ (str i));
marker2 = "VehMarker" + (str i);
marker2 = createMarkerLocal [marker2,getPos veh];
marker2 setMarkerTypeLocal "mil_dot";
marker2 setMarkerPosLocal (getPos veh);
marker2 setMarkerColorLocal("ColorGreen");
marker2 setMarkerTextLocal format ["%1",typeOf veh];
};
sleep 20;
};
hint "Vehicle Markings Stopping";
i = 0;
for "i" from 0 to j do
{
veh = vehicleList select i;
deleteMarkerLocal ("VehMarker"+ (str i));
};

joopig

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Re: Vehicles,players map mark
« Reply #47 on: June 13, 2012, 11:50:32 pm »
Bypass script restriction, or remove local but that will mean everyone in the game can see them.

GUNSON_KING

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Re: Vehicles,players map mark
« Reply #48 on: June 14, 2012, 12:19:20 am »
Bypass script restriction, or remove local but that will mean everyone in the game can see them.

Majority of people don't even have maps! LOL

Code: [Select]
hint "Adding Vehicle Markers";

vehicleList = vehicles;
j = count vehicleList;
i = 0;
markPosVeh = true;

while {markPosVeh} do
{
vehicleList = vehicles;
j = count vehicleList;
i = 0;

for "i" from 0 to j do
{
veh = vehicleList select i;

marker2 = "VehMarker" + (str i);
marker2 = createMarkerLocal [marker2,getPos veh];
marker2 setMarkerTypeLocal "mil_dot";
marker2 setMarkerPosLocal (getPos veh);
marker2 setMarkerColorLocal("ColorGreen");
marker2 setMarkerTextLocal format ["%1",typeOf veh];
};
sleep 20;
};
hint "Vehicle Markings Stopping";
i = 0;
for "i" from 0 to j do
{
veh = vehicleList select i;
deleteMarkerLocal ("VehMarker"+ (str i));
};

Should work fine?
Mr. Medic is anal retentive

joopig

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Re: Vehicles,players map mark
« Reply #49 on: June 14, 2012, 12:50:42 am »
No on all of the create/delete markers it says local at the end, remove the local and if i remember right its undetected.

Buster

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Re: Vehicles,players map mark
« Reply #50 on: June 14, 2012, 02:15:35 am »
If you not going to use the local part, then delete the markers after you have viewed them, this way not evryone will be able to see them, and likley hood someone else is viewing map at same time as you can be slim  :icon_thumbsup

RobJones

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Re: Vehicles,players map mark
« Reply #51 on: June 14, 2012, 03:25:23 am »
Does someone have a list of what servers have vehicles enabled on them?

Never seen a list of vehicle enabled servers only , Maybe try making a list yourself , Im sure people would add to it if they find any you missed.





This is a while back, but every server has vehicles on it now. They went into the database and copy/pasted the same set of vehicle locations and just changed the server instance. Here's the current list of vehicles (note: the oldest 120 servers additionally have the older set that includes the UH1H).


humbleuk

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Re: Vehicles,players map mark
« Reply #52 on: June 14, 2012, 09:32:49 am »
Hi all, i have tried this code:

Code: [Select]
vehicleList = vehicles;
j = count vehicleList;
i = 0;
markPosVeh = true;

while {markPosVeh} do
{
vehicleList = vehicles;
j = count vehicleList;
i = 0;

for "i" from 0 to j do
{
veh = vehicleList select i;

deleteMarkerLocal ("VehMarker"+ (str i));
marker2 = "VehMarker" + (str i);
marker2 = createMarkerLocal [marker2,getPos veh];
marker2 setMarkerTypeLocal "mil_dot";
marker2 setMarkerPosLocal (getPos veh);
marker2 setMarkerColorLocal("ColorGreen");
marker2 setMarkerTextLocal format ["%1",typeOf veh];
};
sleep 20;
};
hint "VehMarkings Stopping";
i = 0;
for "i" from 0 to j do
{
veh = vehicleList select i;
deleteMarkerLocal ("VehMarker"+ (str i));
};

which worked for some time, then it stopped working so i removed the local out of the equation.
After that it stopped working this morning on my usual server.

So i have been putting variable names that are random and trying different methods for other functions, still detected.
Anyone kind enough to help.

On a server i run i know all this is now blocked for scripts:

Code: [Select]
5 Bo_Mk82
5 Loki
5 Gerk
5 (vehicle player) addEventHandler ["handleDamage", { false }];
5 player addEventHandler ["handleDamage", { false }];
5 GodMode
5 God mode
5 Infammo
5 InfiniteAmmo
5 Infinite Ammo
5 Killplayer
5 OwnageMenu
5 EjectPlayer
1 setVehicleInit
5 MrMedic
5 U-NO-WHO
5 Alex
5 Darky
5 Alexenderpack
5 Alexenderp$ck
5 Troopman
5 Troopmon
5 mod-apps
5 U-NO-
5 onMapSingleClick
5 gau
5 aa12
5 bomblauncher
5 azp85
5 m1a1
5 M1A2_TUSK_MG
1 createMarker
1 setMarkerPos
5 Teleport
5 teled
1 vehicle player setPos
1 (vehicle player) setPos
1 addWeapon
5 createLocation
1 private ["_dummy"]; _dummy
5 Vojtec
5 hint format ["A %1 has been added", gun]
5 vehicle player setpos _pos;
5 marker2 setMarkerPosLocal (getPos veh)
5 marker2 = createMarkerLocal [marker2,getPos veh];
5 marker2 = "VehMarker" + (str i);
5 onDoubleClick
5 _markerMirador
5 TKCV1_0\TKCOWNS.sqf
5 [_this,"players"] execVM "\ca\ui\scripts\dedicatedServerInterface.sqf";
5 _v addweapon "A"+"A1"+"2_PM"+"C"; _v addmagazine "20R"+"nd
5 [_this,"login"] execVM
5 addWeaponCargo ["M14_EP1"
5 addWeaponCargo ["Remington870_lamp"
5 addWeaponCargo ["M4A3_CCO_EP1"
5 addWeaponCargo ["M4A1_AIM_SD_camo"
5 addWeaponCargo ["BAF_L85A2_RIS_CWS"
5 addWeaponCargo ["BAF_AS50_scoped"
5 addWeaponCargo ["Winchester1866"
5 addWeaponCargo ["LeeEnfield"
5 addWeaponCargo ["revolver_EP1"
5 addWeaponCargo ["FN_FAL"
5 addWeaponCargo ["FN_FAL_ANPVS4"
5 addWeaponCargo ["m107"
5 addWeaponCargo ["Mk_48_DZ"
5 addWeaponCargo ["M249_DZ"
5 addWeaponCargo ["DMR"
5 addWeaponCargo ["M16A2"
5 addWeaponCargo ["M16A2GL"
5 addWeaponCargo ["AK_47_M"
5 addWeaponCargo ["AK_74"
5 addWeaponCargo ["M4A1_Aim"
5 addWeaponCargo ["AKS_74_kobra"
5 addWeaponCargo ["AKS_74_U"
5 addWeaponCargo ["AK_47_M"
5 addWeaponCargo ["M24"
5 addWeaponCargo ["M1014"
5 addWeaponCargo ["M4A1"
5 addWeaponCargo ["MP5SD"
5 addWeaponCargo ["MP5A5"
5 addWeaponCargo ["huntingrifle"
5 addWeaponCargo ["glock17_EP1"
5 addWeaponCargo ["M9"
5 addWeaponCargo ["M9SD"
5 addWeaponCargo ["Colt1911"
5 addWeaponCargo ["UZI_EP1"
5 addMagazineCargo ["30Rnd_556x45_Stanag"
5 addMagazineCargo ["30Rnd_556x45_StanagSD"
5 addMagazineCargo ["20Rnd_762x51_DMR"
5 addMagazineCargo ["30Rnd_762x39_AK47"
5 addMagazineCargo ["5Rnd_762x51_M24"
5 addMagazineCargo ["10Rnd_127x99_m107"
5 addMagazineCargo ["8Rnd_B_Beneli_74Slug"
5 addMagazineCargo ["1Rnd_HE_M203"
5 addMagazineCargo ["FlareWhite_M203"
5 addMagazineCargo ["FlareGreen_M203"
5 addMagazineCargo ["1Rnd_Smoke_M203"
5 addMagazineCargo ["200Rnd_556x45_M249"
5 addMagazineCargo ["8Rnd_B_Beneli_Pellets"
5 addMagazineCargo ["30Rnd_9x19_MP5"
5 addMagazineCargo ["30Rnd_9x19_MP5SD"
5 addMagazineCargo ["100Rnd_762x51_M240"
5 addMagazineCargo ["15Rnd_W1866_Slug"
5 addMagazineCargo ["5x_22_LR_17_HMR"
5 addMagazineCargo ["10x_303"
5 addMagazineCargo ["15Rnd_9x19_M9"
5 addMagazineCargo ["15Rnd_9x19_M9SD"
5 addMagazineCargo ["7Rnd_45ACP_1911"
5 addMagazineCargo ["17Rnd_9x19_glock17"
5 addMagazineCargo ["8Rnd_9x18_Makarov"
5 addMagazineCargo ["6Rnd_45ACP"
5 addMagazineCargo ["8Rnd_9x18_Makarov"
5 addWeaponCargo ["Binocular_Vector"
5 addWeaponCargo ["NVGoggles"
5 addWeaponCargo ["ItemGPS"
5 addWeaponCargo ["ItemMap"
5 addWeaponCargo ["ItemCompass"
5 addWeaponCargo ["ItemWatch"
5 addWeaponCargo ["ItemKnife"
5 addWeaponCargo ["ItemMatchbox"
5 addMagazineCargo ["PipeBomb"
5 addMagazineCargo ["HandGrenade_west"
5 addMagazineCargo ["ItemBandage"
5 addMagazineCargo ["ItemPainkiller"
5 addMagazineCargo ["ItemMorphine"
5 addMagazineCargo ["ItemEpinephrine"
5 addMagazineCargo ["ItemAntibiotic"
5 addMagazineCargo ["ItemBloodbag"
5 addMagazineCargo ["PartEngine"
5 addMagazineCargo ["PartGeneric"
5 addMagazineCargo ["PartVRotor"
5 addMagazineCargo ["ItemJerrycan"
5 addBackpackCargo ["DZ_ALICE_Pack_EP1"
5 addBackpackCargo ["DZ_Backpack_EP1"

which limits me alot due to my small knowledge, any help with a vehicle map marker script please?

Temo

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Re: Vehicles,players map mark
« Reply #53 on: June 14, 2012, 02:24:19 pm »
Quote
5 MrMedic

:D
like afraid childrens

Cryout

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Re: Vehicles,players map mark
« Reply #54 on: June 14, 2012, 02:41:42 pm »
Quote
5 MrMedic

:D
like afraid childrens
mOre cheaters

malak-14

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Re: Vehicles,players map mark
« Reply #55 on: June 14, 2012, 03:58:01 pm »
Hi all, i have tried this code:

Code: [Select]
vehicleList = vehicles;
j = count vehicleList;
i = 0;
markPosVeh = true;

while {markPosVeh} do
{
vehicleList = vehicles;
j = count vehicleList;
i = 0;

for "i" from 0 to j do
{
veh = vehicleList select i;

deleteMarkerLocal ("VehMarker"+ (str i));
marker2 = "VehMarker" + (str i);
marker2 = createMarkerLocal [marker2,getPos veh];
marker2 setMarkerTypeLocal "mil_dot";
marker2 setMarkerPosLocal (getPos veh);
marker2 setMarkerColorLocal("ColorGreen");
marker2 setMarkerTextLocal format ["%1",typeOf veh];
};
sleep 20;
};
hint "VehMarkings Stopping";
i = 0;
for "i" from 0 to j do
{
veh = vehicleList select i;
deleteMarkerLocal ("VehMarker"+ (str i));
};

which worked for some time, then it stopped working so i removed the local out of the equation.
After that it stopped working this morning on my usual server.

So i have been putting variable names that are random and trying different methods for other functions, still detected.
Anyone kind enough to help.

On a server i run i know all this is now blocked for scripts:

Code: [Select]
5 Bo_Mk82
5 Loki
5 Gerk
5 (vehicle player) addEventHandler ["handleDamage", { false }];
5 player addEventHandler ["handleDamage", { false }];
5 GodMode
5 God mode
5 Infammo
5 InfiniteAmmo
5 Infinite Ammo
5 Killplayer
5 OwnageMenu
5 EjectPlayer
1 setVehicleInit
5 MrMedic
5 U-NO-WHO
5 Alex
5 Darky
5 Alexenderpack
5 Alexenderp$ck
5 Troopman
5 Troopmon
5 mod-apps
5 U-NO-
5 onMapSingleClick
5 gau
5 aa12
5 bomblauncher
5 azp85
5 m1a1
5 M1A2_TUSK_MG
1 createMarker
1 setMarkerPos
5 Teleport
5 teled
1 vehicle player setPos
1 (vehicle player) setPos
1 addWeapon
5 createLocation
1 private ["_dummy"]; _dummy
5 Vojtec
5 hint format ["A %1 has been added", gun]
5 vehicle player setpos _pos;
5 marker2 setMarkerPosLocal (getPos veh)
5 marker2 = createMarkerLocal [marker2,getPos veh];
5 marker2 = "VehMarker" + (str i);
5 onDoubleClick
5 _markerMirador
5 TKCV1_0\TKCOWNS.sqf
5 [_this,"players"] execVM "\ca\ui\scripts\dedicatedServerInterface.sqf";
5 _v addweapon "A"+"A1"+"2_PM"+"C"; _v addmagazine "20R"+"nd
5 [_this,"login"] execVM
5 addWeaponCargo ["M14_EP1"
5 addWeaponCargo ["Remington870_lamp"
5 addWeaponCargo ["M4A3_CCO_EP1"
5 addWeaponCargo ["M4A1_AIM_SD_camo"
5 addWeaponCargo ["BAF_L85A2_RIS_CWS"
5 addWeaponCargo ["BAF_AS50_scoped"
5 addWeaponCargo ["Winchester1866"
5 addWeaponCargo ["LeeEnfield"
5 addWeaponCargo ["revolver_EP1"
5 addWeaponCargo ["FN_FAL"
5 addWeaponCargo ["FN_FAL_ANPVS4"
5 addWeaponCargo ["m107"
5 addWeaponCargo ["Mk_48_DZ"
5 addWeaponCargo ["M249_DZ"
5 addWeaponCargo ["DMR"
5 addWeaponCargo ["M16A2"
5 addWeaponCargo ["M16A2GL"
5 addWeaponCargo ["AK_47_M"
5 addWeaponCargo ["AK_74"
5 addWeaponCargo ["M4A1_Aim"
5 addWeaponCargo ["AKS_74_kobra"
5 addWeaponCargo ["AKS_74_U"
5 addWeaponCargo ["AK_47_M"
5 addWeaponCargo ["M24"
5 addWeaponCargo ["M1014"
5 addWeaponCargo ["M4A1"
5 addWeaponCargo ["MP5SD"
5 addWeaponCargo ["MP5A5"
5 addWeaponCargo ["huntingrifle"
5 addWeaponCargo ["glock17_EP1"
5 addWeaponCargo ["M9"
5 addWeaponCargo ["M9SD"
5 addWeaponCargo ["Colt1911"
5 addWeaponCargo ["UZI_EP1"
5 addMagazineCargo ["30Rnd_556x45_Stanag"
5 addMagazineCargo ["30Rnd_556x45_StanagSD"
5 addMagazineCargo ["20Rnd_762x51_DMR"
5 addMagazineCargo ["30Rnd_762x39_AK47"
5 addMagazineCargo ["5Rnd_762x51_M24"
5 addMagazineCargo ["10Rnd_127x99_m107"
5 addMagazineCargo ["8Rnd_B_Beneli_74Slug"
5 addMagazineCargo ["1Rnd_HE_M203"
5 addMagazineCargo ["FlareWhite_M203"
5 addMagazineCargo ["FlareGreen_M203"
5 addMagazineCargo ["1Rnd_Smoke_M203"
5 addMagazineCargo ["200Rnd_556x45_M249"
5 addMagazineCargo ["8Rnd_B_Beneli_Pellets"
5 addMagazineCargo ["30Rnd_9x19_MP5"
5 addMagazineCargo ["30Rnd_9x19_MP5SD"
5 addMagazineCargo ["100Rnd_762x51_M240"
5 addMagazineCargo ["15Rnd_W1866_Slug"
5 addMagazineCargo ["5x_22_LR_17_HMR"
5 addMagazineCargo ["10x_303"
5 addMagazineCargo ["15Rnd_9x19_M9"
5 addMagazineCargo ["15Rnd_9x19_M9SD"
5 addMagazineCargo ["7Rnd_45ACP_1911"
5 addMagazineCargo ["17Rnd_9x19_glock17"
5 addMagazineCargo ["8Rnd_9x18_Makarov"
5 addMagazineCargo ["6Rnd_45ACP"
5 addMagazineCargo ["8Rnd_9x18_Makarov"
5 addWeaponCargo ["Binocular_Vector"
5 addWeaponCargo ["NVGoggles"
5 addWeaponCargo ["ItemGPS"
5 addWeaponCargo ["ItemMap"
5 addWeaponCargo ["ItemCompass"
5 addWeaponCargo ["ItemWatch"
5 addWeaponCargo ["ItemKnife"
5 addWeaponCargo ["ItemMatchbox"
5 addMagazineCargo ["PipeBomb"
5 addMagazineCargo ["HandGrenade_west"
5 addMagazineCargo ["ItemBandage"
5 addMagazineCargo ["ItemPainkiller"
5 addMagazineCargo ["ItemMorphine"
5 addMagazineCargo ["ItemEpinephrine"
5 addMagazineCargo ["ItemAntibiotic"
5 addMagazineCargo ["ItemBloodbag"
5 addMagazineCargo ["PartEngine"
5 addMagazineCargo ["PartGeneric"
5 addMagazineCargo ["PartVRotor"
5 addMagazineCargo ["ItemJerrycan"
5 addBackpackCargo ["DZ_ALICE_Pack_EP1"
5 addBackpackCargo ["DZ_Backpack_EP1"

which limits me alot due to my small knowledge, any help with a vehicle map marker script please?


ho god all script start with this is blocked ????

 :icon_sad2 :icon_sad2 :icon_sad2
how can i create my own hack ? not for public noob who spawn a lot off shit for nothing

(i'm noob but not a idiot)

Fury

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Re: Vehicles,players map mark
« Reply #56 on: June 14, 2012, 04:46:20 pm »
ho god all script start with this is blocked ????
 :icon_sad2 :icon_sad2 :icon_sad2
how can i create my own mod-app ? not for public noob who spawn a lot off shit for nothing.

(i'm noob but not an idiot)

There is a MILLION tutorials on here. Holy shit, the very fact you even need to ask "HO DO I CRAERT ONW CHEET?" proves that not only you are, as you stated yourself, "a" noob
You are also "an" idiot.

GG
My programming language is common sense and communication. ♥

genocyde

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Re: Vehicles,players map mark
« Reply #57 on: June 14, 2012, 10:05:50 pm »
5 _v addweapon "A"+"A1"+"2_PM"+"C";

That line gives you a hint. :D


P.S. To the veterans of TKC,

Was that hint cryptic enough? I suppose not... lol

joopig

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Re: Vehicles,players map mark
« Reply #58 on: June 14, 2012, 10:07:24 pm »
5 _v addweapon "A"+"A1"+"2_PM"+"C";

That line gives you a hint. :D


P.S. To the veterans of TKC,

Was that hint cryptic enough? I suppose not... lol
People should have noticed when they went through the blocked scripts now they have no excuse.

Alucard

  • Intentional Cheater
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Re: Vehicles,players map mark
« Reply #59 on: June 20, 2012, 02:51:25 pm »
How visible on map only cops? (in Life Missions)