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Quote from: MrMedic on June 04, 2012, 07:06:07 pmMuch better to teach them by pointing them in the right direction , or they will keep doing it.Copy paste is a sure fire way to get lazy.They see an example look how it works and alter it to their liking if they actually want to learn, if they don't they get working code to have fun with, everyone wins.
Much better to teach them by pointing them in the right direction , or they will keep doing it.Copy paste is a sure fire way to get lazy.
Is the vehicle marker you (joopig) posted undetected?
Would this work as a bypass? http://tkc-community.net/forum/index.php?action=downloads;sa=view;down=237
if you dont have a bypass for script detection then it can and is detected on some servers
Quote from: xylef on June 11, 2012, 05:55:27 amWould this work as a bypass? http://tkc-community.net/forum/index.php?action=downloads;sa=view;down=237That is a Battle Eye bypass.What you asked for and answered was:Quoteif you dont have a bypass for script detection then it can and is detected on some serversHow to bypass script detection has been post INSIDE other threads.Read.
Quote from: joopig on June 04, 2012, 06:58:48 pmCode: [Select]hint "Adding Player Markers"; unitList = allUnits; j = count unitList; i = 0; markPos = true; while {markPos} do { unitList = allUnits; j = count unitList; i = 0; for "i" from 0 to j do { unit = unitList select i; pos = position unit; deleteMarkerLocal ("playerMarker"+ (str i)); marker = "playerMarker" + (str i); marker = createMarkerLocal [marker,pos]; marker setMarkerTypeLocal "mil_dot"; marker setMarkerPosLocal (pos); marker setMarkerColorLocal("ColorRed"); marker setMarkerTextLocal format ["%1",name unit]; }; sleep 0.5; }; hint "Player Marking Stopping";or copy paste it and learn nothing.
Code: [Select]hint "Adding Player Markers"; unitList = allUnits; j = count unitList; i = 0; markPos = true; while {markPos} do { unitList = allUnits; j = count unitList; i = 0; for "i" from 0 to j do { unit = unitList select i; pos = position unit; deleteMarkerLocal ("playerMarker"+ (str i)); marker = "playerMarker" + (str i); marker = createMarkerLocal [marker,pos]; marker setMarkerTypeLocal "mil_dot"; marker setMarkerPosLocal (pos); marker setMarkerColorLocal("ColorRed"); marker setMarkerTextLocal format ["%1",name unit]; }; sleep 0.5; }; hint "Player Marking Stopping";
hint "Adding Player Markers"; unitList = allUnits; j = count unitList; i = 0; markPos = true; while {markPos} do { unitList = allUnits; j = count unitList; i = 0; for "i" from 0 to j do { unit = unitList select i; pos = position unit; deleteMarkerLocal ("playerMarker"+ (str i)); marker = "playerMarker" + (str i); marker = createMarkerLocal [marker,pos]; marker setMarkerTypeLocal "mil_dot"; marker setMarkerPosLocal (pos); marker setMarkerColorLocal("ColorRed"); marker setMarkerTextLocal format ["%1",name unit]; }; sleep 0.5; }; hint "Player Marking Stopping";
how to stop this script?
hint "Adding Player Markers"; unitList = allUnits; j = count unitList; i = 0; markPos = true; unitList = allUnits; j = count unitList; i = 0; for "i" from 0 to j do { unit = unitList select i; pos = position unit; deleteMarkerLocal ("playerMarker"+ (str i)); marker = "playerMarker" + (str i); marker = createMarkerLocal [marker,pos]; marker setMarkerTypeLocal "mil_dot"; marker setMarkerPosLocal (pos); marker setMarkerColorLocal("ColorRed"); marker setMarkerTextLocal format ["%1",name unit]; }; sleep 1; hint "Player Marking Stopping";
markPos = false;
Could someone please tell me, how to execute scripts from like pressing e? Because medics free bypass does execute all the scripts if you open the server control.
Just give me an example on how to execute a script by pressing a key. I cant figure it outLearning from examples is way better than always getting bothered with stupid information!
Quote from: Temo on June 11, 2012, 05:48:17 pmJust give me an example on how to execute a script by pressing a key. I cant figure it outLearning from examples is way better than always getting bothered with stupid information!http://forums.bistudio.com/showthread.php?130624-KeyDown-issue