Author Topic: Vehicles,players map mark  (Read 7741 times)

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O_GREEN_O

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Re: Vehicles,players map mark
« Reply #15 on: June 06, 2012, 03:23:19 pm »
I'm retarded and, even with this script is not displayed vehicles

BanHammer

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Re: Vehicles,players map mark
« Reply #16 on: June 06, 2012, 03:30:15 pm »
I'm retarded and, even with this script is not displayed vehicles
it means only one, No vehicles on the server)))))

skylmt666

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Re: Vehicles,players map mark
« Reply #17 on: June 06, 2012, 03:32:52 pm »
I'm retarded and, even with this script is not displayed vehicles
it means only one, No vehicles on the server)))))

To find car i changed maybe 3-2 servers
LOLE'D

O_GREEN_O

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Re: Vehicles,players map mark
« Reply #18 on: June 06, 2012, 03:34:00 pm »
I use script
Quote
_obj="VEHICLESNAME";
_objects = allMissionObjects _obj;
_lbl = "";
_count = 1;
{
   _marker = Format["%1Markers%2",_count,_obj];
   createMarkerLocal [_marker,position _x];
   _marker setMarkerTypeLocal "dot";
   _marker setMarkerColorLocal "ColorBlue";
   _marker setMarkerSizeLocal [1,1];
   _lbl = Format["%1 [%2]",_obj,_count];
   _marker setMarkerTextLocal _lbl;
   _count = _count + 1;
} forEach _objects;
and it's work

BanHammer

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Re: Vehicles,players map mark
« Reply #19 on: June 06, 2012, 03:42:41 pm »
I'm retarded and, even with this script is not displayed vehicles
it means only one, No vehicles on the server)))))

To find car i changed maybe 3-2 servers
mark vehicle on map,
If the server has a car use this:
Code: [Select]
_x = getPosATL player select 0;
_y = getPosATL player select 1;
_z = getPosATL player select 2;
_objects = allmissionobjects "car";
_car = (_objects select 0);
_car setpos [_x+2;_y,z];

MrMedic

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Re: Vehicles,players map mark
« Reply #20 on: June 06, 2012, 06:07:59 pm »
I'm retarded and, even with this script is not displayed vehicles
it means only one, No vehicles on the server)))))

To find car i changed maybe 3-2 servers
mark vehicle on map,
If the server has a car use this:
Code: [Select]
_x = getPosATL player select 0;
_y = getPosATL player select 1;
_z = getPosATL player select 2;
_objects = allmissionobjects "car";
_car = (_objects select 0);
_car setpos [_x+2;_y,z];

anti copy paste , nice !  :smile
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plosky1

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Re: Vehicles,players map mark
« Reply #21 on: June 06, 2012, 11:09:45 pm »
Does someone have a list of what servers have vehicles enabled on them?

MrMedic

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Re: Vehicles,players map mark
« Reply #22 on: June 07, 2012, 05:27:30 am »
Does someone have a list of what servers have vehicles enabled on them?

Never seen a list of vehicle enabled servers only , Maybe try making a list yourself , Im sure people would add to it if they find any you missed.



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curious

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Re: Vehicles,players map mark
« Reply #23 on: June 07, 2012, 06:38:13 am »
If I'm using the weaponcrate tut. Can I just paste this into my sqs file after skipping a line and keep my sqf the same? So when I click vote_kick it will spawn a crate, plus show vehicles and players on the map, plus give me blood?

As in
Code: [Select]
_abox = _this select 0;
_dayz_wep =["M14_EP1","Remington870_lamp","M4A3_CCO_EP1","M4A1_AIM_SD_camo","BAF_L85A2_RIS_CWS","BAF_AS50_scoped","Winchester1866","LeeEnfield","revolver_EP1","FN_FAL","FN_FAL_ANPVS4","m107_DZ",
   "Mk_48_DZ","DMR","M16A2","M16A2GL","bizon_silenced","AK_74","M4A1_Aim","AKS_74_kobra","AKS_74_U","AK_47_M","M24","M1014","M4A1","MP5SD","MP5A5","huntingrifle","Crossbow","glock17_EP1","M9",
   "M9SD","Colt1911","UZI_EP1","Binocular","Binocular_Vector","NVGoggles","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemFlashlight","ItemFlashlightRed","ItemKnife","ItemHatchet","ItemMatchbox",
   "ItemEtool","ItemToolbox"];

_dayz_mag =["30Rnd_556x45_Stanag","30Rnd_556x45_StanagSD","20Rnd_762x51_DMR","30Rnd_762x39_AK47","5Rnd_762x51_M24","10Rnd_127x99_m107","8Rnd_B_Beneli_74Slug","1Rnd_HE_M203","FlareWhite_M203",
   "FlareGreen_M203","1Rnd_Smoke_M203","200Rnd_556x45_M249","8Rnd_B_Beneli_Pellets","30Rnd_9x19_MP5","30Rnd_9x19_MP5SD","100Rnd_762x51_M240","15Rnd_W1866_Slug","5x_22_LR_17_HMR",
   "10x_303","15Rnd_9x19_M9","15Rnd_9x19_M9SD","7Rnd_45ACP_1911","17Rnd_9x19_glock17","8Rnd_9x18_Makarov","6Rnd_45ACP","8Rnd_9x18_Makarov","BoltSteel","PipeBomb","HandGrenade_west",
   "FoodSteakRaw","FoodSteakCooked","FoodCanBakedBeans","FoodCanSardines","FoodCanPasta","ItemSodaCoke","ItemSodaPepsi","ItemWaterbottle","HandRoadFlare","HandChemGreen","HandChemBlue",
   "HandChemRed","ItemSandbag","ItemTankTrap","ItemWire","ItemBandage","ItemPainkiller","ItemMorphine","ItemEpinephrine","ItemAntibiotic","ItemBloodbag","ItemHeatPack","PartWoodPile","PartWheel",
   "PartFueltank","PartGlass","PartEngine","PartGeneric","PartVRotor","ItemJerrycan","ItemGenerator","ItemTent","Skin_Soldier1_DZ","Skin_Survivor2_DZ","Skin_Camo1_DZ","Skin_Sniper1_DZ"];

_dayz_bpk =["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_CivilBackpack_EP1","DZ_ALICE_Pack_EP1","DZ_Backpack_EP1"];

{_abox addWeaponCargo [_x,100];} forEach _dayz_wep;
{_abox addMagazineCargo [_x,100];} forEach _dayz_mag;
{_abox addBackpackCargo [_x,2];} forEach _dayz_bpk;

hint "Adding Player Markers";

unitList = allUnits;
j = count unitList;
i = 0;
markPos = true;

while {markPos} do
{
unitList = allUnits;
j = count unitList;
i = 0;

for "i" from 0 to j do
{
unit = unitList select i;
pos = position unit;
deleteMarkerLocal ("playerMarker"+ (str i));
marker = "playerMarker" + (str i);
marker = createMarkerLocal [marker,pos];
marker setMarkerTypeLocal "mil_dot";
marker setMarkerPosLocal (pos);
marker setMarkerColorLocal("ColorRed");
marker setMarkerTextLocal format ["%1",name unit];
};
sleep 0.5;
};
hint "Player Marking Stopping";

_v =player;
_v setDammage 0;
"dynamicBlur" ppEffectAdjust [0];"dynamicBlur" ppEffectCommit 5;"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1],  [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 5;
r_interrupt = false;
r_doLoop = false;
r_self = false;
r_drag_sqf = false;
r_action = false;
r_action_unload = false;
r_player_handler = false;
r_player_handler1 = false;
r_player_dead = false;
r_player_unconscious = false;
r_player_infected = false;
r_player_injured = false;
r_player_inpain = false;
r_player_loaded = false;
r_player_cardiac = false;
r_fracture_legs = false;
r_fracture_arms = false;
r_player_blood = 12000;
r_player_lowblood = false;
r_player_timeout = 0;
r_handlerCount = 0;
dayz_hunger = 0;
dayz_thirst = 0;
dayz_temperatur = 100;
hint "done!";

and my sqf
Code: [Select]
_abox = createVehicle ["AmmoBoxBig" , position player, [], 0, "NONE"];

[_abox] execVM "\Scripts\ammo.sqs";

sleep 120;

deletevehicle _abox;

if (true) exitWith {};


Pride

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Re: Vehicles,players map mark
« Reply #24 on: June 07, 2012, 07:39:05 am »
Does someone have a list of what servers have vehicles enabled on them?

Never seen a list of vehicle enabled servers only , Maybe try making a list yourself , Im sure people would add to it if they find any you missed.


They (the dayz devs) have to add the vehicles... one server at a time. So sad.

Energizer

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Re: Vehicles,players map mark
« Reply #25 on: June 07, 2012, 10:35:33 am »
Does someone have a list of what servers have vehicles enabled on them?

Never seen a list of vehicle enabled servers only , Maybe try making a list yourself , Im sure people would add to it if they find any you missed.


They (the dayz devs) have to add the vehicles... one server at a time. So sad.

What? you are sure?

Vizio

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Re: Vehicles,players map mark
« Reply #26 on: June 07, 2012, 08:29:20 pm »
can someone say me naval vehicle classname (like Landvehicle) for mark them on the map?
thanks

XJ

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Re: Vehicles,players map mark
« Reply #27 on: June 07, 2012, 11:57:29 pm »
can someone say me naval vehicle classname (like Landvehicle) for mark them on the map?
thanks

Ship or Boat, both should work.

xylef

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Re: Vehicles,players map mark
« Reply #28 on: June 11, 2012, 02:36:52 am »
I use script
Quote
_obj="VEHICLESNAME";
_objects = allMissionObjects _obj;
_lbl = "";
_count = 1;
{
   _marker = Format["%1Markers%2",_count,_obj];
   createMarkerLocal [_marker,position _x];
   _marker setMarkerTypeLocal "dot";
   _marker setMarkerColorLocal "ColorBlue";
   _marker setMarkerSizeLocal [1,1];
   _lbl = Format["%1 [%2]",_obj,_count];
   _marker setMarkerTextLocal _lbl;
   _count = _count + 1;
} forEach _objects;
and it's work

So if I want to use this instead of whatever else script, I'll make it a .sqf file? (Sorry, but I'm terribly new to this. I'm just learning!)

joopig

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Re: Vehicles,players map mark
« Reply #29 on: June 11, 2012, 03:04:32 am »
Player markers

Code: [Select]
execVM "YourFolder\vehicleMarkers.sqf";
hint "Adding Player Markers";

unitList = allUnits;
j = count unitList;
i = 0;
markPos = true;

while {markPos} do
{
unitList = allUnits;
j = count unitList;
i = 0;

for "i" from 0 to j do
{
unit = unitList select i;
pos = position unit;
deleteMarkerLocal ("playerMarker"+ (str i));
marker = "playerMarker" + (str i);
marker = createMarkerLocal [marker,pos];
marker setMarkerTypeLocal "mil_dot";
marker setMarkerPosLocal (pos);
marker setMarkerColorLocal("ColorRed");
marker setMarkerTextLocal format ["%1",name unit];
};
sleep 0.5;
};
hint "Player Marking Stopping";

i = 0;
for "i" from 0 to j do
{
veh = unitList select i;
deleteMarkerLocal ("playerMarker"+ (str i));
};


Vehicle Markers

Code: [Select]
hint "Adding Vehicle Markers";

vehicleList = vehicles;
j = count vehicleList;
i = 0;
markPosVeh = true;

while {markPosVeh} do
{
vehicleList = vehicles;
j = count vehicleList;
i = 0;

for "i" from 0 to j do
{
veh = vehicleList select i;

deleteMarkerLocal ("VehMarker"+ (str i));
marker2 = "VehMarker" + (str i);
marker2 = createMarkerLocal [marker2,getPos veh];
marker2 setMarkerTypeLocal "mil_dot";
marker2 setMarkerPosLocal (getPos veh);
marker2 setMarkerColorLocal("ColorGreen");
marker2 setMarkerTextLocal format ["%1",typeOf veh];
};
sleep 20;
};
hint "Vehicle Markings Stopping";
i = 0;
for "i" from 0 to j do
{
veh = vehicleList select i;
deleteMarkerLocal ("VehMarker"+ (str i));
};