Author Topic: Greetings  (Read 2772 times)

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MrMedic

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Re: Greetings
« Reply #15 on: June 04, 2012, 07:03:03 pm »
To anyone else who wants it this is to select a new player

Code: [Select]
[b]"BAF_Soldier_EN_MTP"[/b] createunit [[(getpos player select 0), (getpos player select 1), 10], group player,"newMe = this",  1.0, "PRIVATE"];
setPlayable newMe;
selectPlayer newMe;

there is a much better way , as the one posted is static and would be suspicious if you werent on the same side , you can make your self a new char the same as you using typeof.
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joopig

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Re: Greetings
« Reply #16 on: June 04, 2012, 07:05:13 pm »
there is a much better way , as the one posted is static and would be suspicious if you werent on the same side , you can make your self a new char the same using typeof.
typeOf returns what type of object it is attached to, this code works with no problems except that your old unit stays, you can just add a delete to the end.
« Last Edit: June 04, 2012, 07:17:59 pm by joopig »

MrMedic

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Re: Greetings
« Reply #17 on: June 04, 2012, 07:09:43 pm »
there is a much better way , as the one posted is static and would be suspicious if you werent on the same side , you can make your self a new char the same as you using typeof.
typeOf returns what type of object it is attached to, this code works with no problems except that your old unit stays, you can just add a delete to the end.

setdammage then delete it.
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joopig

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Re: Greetings
« Reply #18 on: June 04, 2012, 07:14:28 pm »
setdammage then delete it.
you dont need to set damage, disable the AI and the deleteVehicle and where does typeOf come into it? Tying to mislead people as usual I see. :icon_rolleyes2

MrMedic

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Re: Greetings
« Reply #19 on: June 04, 2012, 07:16:17 pm »
setdammage then delete it.
you dont need to set damage, disable the AI and the deleteVehicle and where does typeOf come into it? Tying to mislead people as usual I see. :icon_rolleyes2


lol proof you dont know wtf your doing.
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joopig

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Re: Greetings
« Reply #20 on: June 04, 2012, 07:17:21 pm »
lol proof you dont know wtf your doing.
Look what was originally posted, they want to change unit to a zombie typeOf is not needed what so ever.

MrMedic

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Re: Greetings
« Reply #21 on: June 04, 2012, 07:18:39 pm »
lol proof you dont know wtf your doing.
Look what was originally posted, they want to change unit to a zombie typeOf is not needed what so ever.

lol i give up. joopig youve got no idea what im talking about here have you.
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MrMedic

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Re: Greetings
« Reply #22 on: June 04, 2012, 07:19:28 pm »
i'd post a script but i really beleive it would end up in your sale ha.ck lol. so i wont.
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joopig

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Re: Greetings
« Reply #23 on: June 04, 2012, 07:20:21 pm »
lol i give up. joopig youve got no idea what im talking about here have you.
Do you even know what typeOf does, they have the className they want to change to all they need to do is to create a unit and switch to it
http://community.bistudio.com/wiki/typeOf

MrMedic

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Re: Greetings
« Reply #24 on: June 04, 2012, 07:21:25 pm »
think you should stop trying to be clever mate especialy with me lol. your just showing how new to the game you really are , best go try it instead of trying to say it doesnt work.  :smile
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joopig

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Re: Greetings
« Reply #25 on: June 04, 2012, 07:23:22 pm »
think you should stop trying to be clever mate especialy with me lol. your just showing how new to the game you really are , best go try it instead of trying to say it doesnt work.  :smile
Your the one telling people to use a command that is redundant in this situation, you provide no logical reason for it in stead you just throw insults around really shows what type of person you are.

MrMedic

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Re: Greetings
« Reply #26 on: June 04, 2012, 07:25:44 pm »
think you should stop trying to be clever mate especialy with me lol. your just showing how new to the game you really are , best go try it instead of trying to say it doesnt work.  :smile
Your the one telling people to use a command that is redundant in this situation, you provide no logical reason for it in stead you just throw insults around really shows what type of person you are.

lol shows i know a lot more than you is what it shows. il post some of the code in a minute shit on your paraid again.

ps il make it anti copy paste  :icon_laugh so it doesnt show up in your 'elite' public method sale mod-app ahaha
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joopig

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Re: Greetings
« Reply #27 on: June 04, 2012, 07:28:02 pm »
know a lot more than you is what it shows. il post some of the code in a minute shit on your paraid again.
It shows you are an arrogant cunt. Go right a head try to shit on my "paraid" in this situation typeOf is not needed for what they want to do i am NOT saying you cant use it, you could use it to turn into your cursorTarget but it is not NEEDED for what they want to do.

MrMedic

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Re: Greetings
« Reply #28 on: June 04, 2012, 07:29:10 pm »
_m = typeof (player);
_eliteteamjoopig = _joopigsadummy createUnit [_m,position player,[],0,"CAN_COLIDE"];

anti copy paste joopig , see how long it takes you to fix it. LOL!  :icon_laugh :icon_laugh :icon_laugh

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katie1992

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Re: Greetings
« Reply #29 on: June 04, 2012, 07:29:38 pm »
What you trying to suggest then, Mr.Medic?
Any thoughts on how it should be recoded?