Author Topic: Request for some general help  (Read 1456 times)

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zlake

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Request for some general help
« on: June 01, 2012, 06:09:17 pm »
1.) Anyone got a good aram2 script code library?
I was looking at http://www.arma2.com/comref/comref.html
I have no exp with programming really. Was trying to figure out what I could do. Could I get pointed in a good direction for getting started.

2.) I was trying to break apart the Local dayz code and I can really find too much. I was a BPO unpacker. Any real hints /tips I could do tear the code apart. From what I hear most of Arma 2 client side overrides serverside.

I'm trying to figure out how to make the weapon crate in dayz 1.7 from being removed in about 5 secs.

MrMedic

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Re: Request for some general help
« Reply #1 on: June 01, 2012, 07:15:52 pm »
dunno but ive just made a rocket rider lol

was going to call it Rocket Man , but it looks too cool to be called after a total knob end  :icon_laugh
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zlake

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Re: Request for some general help
« Reply #2 on: June 01, 2012, 09:18:03 pm »
Well I have been finding most of the things out myself atm. I'm still looking for a good library for the scripting though.

MrMedic

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Re: Request for some general help
« Reply #3 on: June 01, 2012, 09:20:15 pm »
Well I have been finding most of the things out myself atm. I'm still looking for a good library for the scripting though.

That's the way , best to do it on your own you learn more.

ps look for the hidden Asm.sqf , its full of goodies.
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Buster

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Re: Request for some general help
« Reply #4 on: June 01, 2012, 11:46:10 pm »
Hi zlake
A good place for you to start, is take a look in the download section. Download the supercheat pack and read the scripts in there. A great begining for anyone  :icon_thumbsup

zlake

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Re: Request for some general help
« Reply #5 on: June 01, 2012, 11:49:42 pm »
Lol Now you got me wondering. I tore apart most of the dayz pbo files. I found what may allow you to spawn vehicles with their code but have not been able to get it to work. I can't seem to find that spf within the dayz bpo.

zlake

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Re: Request for some general help
« Reply #6 on: June 02, 2012, 12:32:25 am »
I'm looking at your script with screens and that is a little more confusing than the stuff I was trying before mrmedic lol.

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Re: Request for some general help
« Reply #7 on: June 02, 2012, 12:36:31 am »
lol isnt it nub friendly ?.  :icon_laugh
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zlake

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Re: Request for some general help
« Reply #8 on: June 02, 2012, 12:38:54 am »
Sure is! lol. I think I need to edit the run file. I assume the // means it does not take part in the code.

I am not using your bypass. I got a CE one working. Not sure if that is also a factor.
« Last Edit: June 02, 2012, 12:47:44 am by zlake »

MrMedic

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Re: Request for some general help
« Reply #9 on: June 02, 2012, 12:40:02 am »
Sure is! lol. I think I need to edit the run file. I assume the // means it does not take part in the code.

I am not using your bypass. I got a CE one working. Not sure if that is also a factor.

lol good init. easy peazy
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zlake

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Re: Request for some general help
« Reply #10 on: June 02, 2012, 01:37:49 am »
Sure is a good way to force someone to learn more about the script lol It can go over 5% right? :ranting_w_new
« Last Edit: June 02, 2012, 01:57:46 am by zlake »

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Re: Request for some general help
« Reply #11 on: June 02, 2012, 03:25:03 am »
Flip, am getting my confussed head on with this  :icon_teehee

zlake

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Re: Request for some general help
« Reply #12 on: June 02, 2012, 04:42:37 am »
Quote
_mod-app = _this select 0;
_Name = _this select 1;
_Script = _this select 2;
_Type = _this select 3;

//hint format ["%1 , %2 , %3 , %4",_mod-app,_Name,_Script,_Type];

if (_Type == "SQS" ) then { [_Name,_mod-app] exec format["%1",_Script];};
if (_Type == "SQF" ) then { [_Name,_mod-app] execVM format["%1",_Script];};

Id assume 1% abd 2% and so on are sets. Since SQS files have correlating SQF files. (This is where I'm asking if the % can go past the 5)
You don't need them to have both as this is a listing of some sort.
_Type. I have no clue what that is for.
_Script this would be the scripts location
_Name would be the name listed on the menu for the mod-app.
_mod-app No clue.
« Last Edit: June 02, 2012, 04:58:02 am by zlake »

zlake

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Re: Request for some general help
« Reply #13 on: June 03, 2012, 01:29:10 am »
God I suck at this. Would be great help to get refereed to something to help me learn this script language some more. Hello worlds and reviewing other code only helps so much.
« Last Edit: June 03, 2012, 04:52:14 am by zlake »

XJ

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Re: Request for some general help
« Reply #14 on: June 03, 2012, 06:36:26 pm »