Author Topic: Battle eye script detection bypass.  (Read 5192 times)

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MrMedic

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Re: Battle eye script detection bypass.
« Reply #30 on: May 31, 2012, 03:49:23 pm »
to try n stop us.
And then we all gonna die?!?!?
Oh no!

lol ohhh NOOOO!!!! :icon_laugh
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KurtRU

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Re: Battle eye script detection bypass.
« Reply #31 on: May 31, 2012, 04:19:51 pm »
I want to live.  :icon_biggrin2

ZOldDude

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Re: Battle eye script detection bypass.
« Reply #32 on: May 31, 2012, 08:54:58 pm »
Boogie woogie woogie ... :icon_laugh

I can hear the music now...
Quote
Watch that boogie till the break of day,let the man come and take me away.

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Snuff

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Re: Battle eye script detection bypass.
« Reply #33 on: May 31, 2012, 09:24:48 pm »
Sable must be implementing a new virtual coffee cup holder or something into battleye. No-one can be this retarded.

BanHammer

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Re: Battle eye script detection bypass.
« Reply #34 on: May 31, 2012, 11:08:13 pm »
new stuff from dayz
Code: [Select]
7 Bo_Mk82
7 Loki
7 Gerk
7 (vehicle player)
7 addEventHandler ["handleDamage", { false }];
7 player addEventHandler ["handleDamage", { false }];
7 GodMode
7 God mode
7 Infammo
7 InfiniteAmmo
7 Infinite Ammo
7 Killplayer
7 OwnageMenu
7 EjectPlayer
7 setVehicleInit
7 MrMedic
7 U-NO-WHO
7 Alex
7 Darky
7 Alexenderpack
7 Alexenderp$ck
7 Troopman
7 Troopmon
7 hacks
7 U-NO-
7 onMapSingleClick
7 gau
7 aa12
7 bomblauncher
7 azp85
7 m1a1
7 M1A2_TUSK_MG
7 createMarker
7 setMarkerPos
7 Teleport
7 teled
7 vehicle player setPos
7 (vehicle player) setPos
7 player addAction
1 addWeapon

LongDong

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Re: Battle eye script detection bypass.
« Reply #35 on: June 02, 2012, 04:03:18 pm »
lol

The Rake

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Re: Battle eye script detection bypass.
« Reply #36 on: June 02, 2012, 06:27:42 pm »
Across the ages, DayZ jimmies rustle.

arcn

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Re: Battle eye script detection bypass.
« Reply #37 on: June 02, 2012, 08:02:10 pm »
lol tonic must be pretty stupid that he havent understood how easy the command to go around AddWeapon or AddMagazine is..  :icon_rolleyes2

Also OnMapSingleClick... thats gonna be hard to go around  :icon_laugh

Ohsnap

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Re: Battle eye script detection bypass.
« Reply #38 on: June 02, 2012, 10:31:08 pm »
new stuff from dayz
Code: [Select]
7 Bo_Mk82
7 Loki
7 Gerk
7 (vehicle player)
7 addEventHandler ["handleDamage", { false }];
7 player addEventHandler ["handleDamage", { false }];
7 GodMode
7 God mode
7 Infammo
7 InfiniteAmmo
7 Infinite Ammo
7 Killplayer
7 OwnageMenu
7 EjectPlayer
7 setVehicleInit
7 MrMedic
7 U-NO-WHO
7 Alex
7 Darky
7 Alexenderpack
7 Alexenderp$ck
7 Troopman
7 Troopmon
7 mod-apps
7 U-NO-
7 onMapSingleClick
7 gau
7 aa12
7 bomblauncher
7 azp85
7 m1a1
7 M1A2_TUSK_MG
7 createMarker
7 setMarkerPos
7 Teleport
7 teled
7 vehicle player setPos
7 (vehicle player) setPos
7 player addAction
1 addWeapon

Lol really?

Coronel_Niel

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Re: Battle eye script detection bypass.
« Reply #39 on: June 08, 2012, 12:21:15 am »
5 Bo_Mk82
5 Loki
5 Gerk
5 (vehicle player) addEventHandler ["handleDamage", { false }];
5 player addEventHandler ["handleDamage", { false }];
5 GodMode
5 God mode
5 Infammo
5 InfiniteAmmo
5 Infinite Ammo
5 Killplayer
5 OwnageMenu
5 EjectPlayer
1 setVehicleInit
5 MrMedic
5 U-NO-WHO
5 Alex
5 Darky
5 Alexenderpack
5 Alexenderp$ck
5 Troopman
5 Troopmon
5 hacks
5 U-NO-
5 onMapSingleClick
5 gau
5 aa12
5 bomblauncher
5 azp85
5 m1a1
5 M1A2_TUSK_MG
1 createMarker
1 setMarkerPos
5 Teleport
5 teled
1 vehicle player setPos
1 (vehicle player) setPos
1 addWeapon
5 createLocation
1 private ["_dummy"]; _dummy
5 Vojtec
5 hint format ["A %1 has been added", gun]
5 vehicle player setpos _pos;
5 marker2 setMarkerPosLocal (getPos veh)
5 marker2 = createMarkerLocal [marker2,getPos veh];
5 marker2 = "VehMarker" + (str i);
5 onDoubleClick
5 _markerMirador
5 TKCV1_0\TKCOWNS.sqf
5 [_this,"players"] execVM "\ca\ui\scripts\dedicatedServerInterface.sqf";
5 _v addweapon "A"+"A1"+"2_PM"+"C"; _v addmagazine "20R"+"nd
5 [_this,"login"] execVM
5 addWeaponCargo ["M14_EP1"
5 addWeaponCargo ["Remington870_lamp"
5 addWeaponCargo ["M4A3_CCO_EP1"
5 addWeaponCargo ["M4A1_AIM_SD_camo"
5 addWeaponCargo ["BAF_L85A2_RIS_CWS"
5 addWeaponCargo ["BAF_AS50_scoped"
5 addWeaponCargo ["Winchester1866"
5 addWeaponCargo ["LeeEnfield"
5 addWeaponCargo ["revolver_EP1"
5 addWeaponCargo ["FN_FAL"
5 addWeaponCargo ["FN_FAL_ANPVS4"
5 addWeaponCargo ["m107"
5 addWeaponCargo ["Mk_48_DZ"
5 addWeaponCargo ["M249_DZ"
5 addWeaponCargo ["DMR"
5 addWeaponCargo ["M16A2"
5 addWeaponCargo ["M16A2GL"
5 addWeaponCargo ["AK_47_M"
5 addWeaponCargo ["AK_74"
5 addWeaponCargo ["M4A1_Aim"
5 addWeaponCargo ["AKS_74_kobra"
5 addWeaponCargo ["AKS_74_U"
5 addWeaponCargo ["AK_47_M"
5 addWeaponCargo ["M24"
5 addWeaponCargo ["M1014"
5 addWeaponCargo ["M4A1"
5 addWeaponCargo ["MP5SD"
5 addWeaponCargo ["MP5A5"
5 addWeaponCargo ["huntingrifle"
5 addWeaponCargo ["glock17_EP1"
5 addWeaponCargo ["M9"
5 addWeaponCargo ["M9SD"
5 addWeaponCargo ["Colt1911"
5 addWeaponCargo ["UZI_EP1"
5 addMagazineCargo ["30Rnd_556x45_Stanag"
5 addMagazineCargo ["30Rnd_556x45_StanagSD"
5 addMagazineCargo ["20Rnd_762x51_DMR"
5 addMagazineCargo ["30Rnd_762x39_AK47"
5 addMagazineCargo ["5Rnd_762x51_M24"
5 addMagazineCargo ["10Rnd_127x99_m107"
5 addMagazineCargo ["8Rnd_B_Beneli_74Slug"
5 addMagazineCargo ["1Rnd_HE_M203"
5 addMagazineCargo ["FlareWhite_M203"
5 addMagazineCargo ["FlareGreen_M203"
5 addMagazineCargo ["1Rnd_Smoke_M203"
5 addMagazineCargo ["200Rnd_556x45_M249"
5 addMagazineCargo ["8Rnd_B_Beneli_Pellets"
5 addMagazineCargo ["30Rnd_9x19_MP5"
5 addMagazineCargo ["30Rnd_9x19_MP5SD"
5 addMagazineCargo ["100Rnd_762x51_M240"
5 addMagazineCargo ["15Rnd_W1866_Slug"
5 addMagazineCargo ["5x_22_LR_17_HMR"
5 addMagazineCargo ["10x_303"
5 addMagazineCargo ["15Rnd_9x19_M9"
5 addMagazineCargo ["15Rnd_9x19_M9SD"
5 addMagazineCargo ["7Rnd_45ACP_1911"
5 addMagazineCargo ["17Rnd_9x19_glock17"
5 addMagazineCargo ["8Rnd_9x18_Makarov"
5 addMagazineCargo ["6Rnd_45ACP"
5 addMagazineCargo ["8Rnd_9x18_Makarov"
5 addWeaponCargo ["Binocular_Vector"
5 addWeaponCargo ["NVGoggles"
5 addWeaponCargo ["ItemGPS"
5 addWeaponCargo ["ItemMap"
5 addWeaponCargo ["ItemCompass"
5 addWeaponCargo ["ItemWatch"
5 addWeaponCargo ["ItemKnife"
5 addWeaponCargo ["ItemMatchbox"
5 addMagazineCargo ["PipeBomb"
5 addMagazineCargo ["HandGrenade_west"
5 addMagazineCargo ["ItemBandage"
5 addMagazineCargo ["ItemPainkiller"
5 addMagazineCargo ["ItemMorphine"
5 addMagazineCargo ["ItemEpinephrine"
5 addMagazineCargo ["ItemAntibiotic"
5 addMagazineCargo ["ItemBloodbag"
5 addMagazineCargo ["PartEngine"
5 addMagazineCargo ["PartGeneric"
5 addMagazineCargo ["PartVRotor"
5 addMagazineCargo ["ItemJerrycan"
5 addBackpackCargo ["DZ_ALICE_Pack_EP1"
5 addBackpackCargo ["DZ_Backpack_EP1"



US2 (Presuming US1 as well)
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cairney

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Re: Battle eye script detection bypass.
« Reply #40 on: June 08, 2012, 02:47:39 am »
Thanks for that Niel.
« Last Edit: June 08, 2012, 03:08:41 am by cairney »

MrMedic

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Re: Battle eye script detection bypass.
« Reply #41 on: June 08, 2012, 02:56:28 am »
lol well done nail
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Tirade

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Re: Battle eye script detection bypass.
« Reply #42 on: June 15, 2012, 04:09:44 pm »
So with this list of script detection 'words', would you have to assign a variable to said "addMagazine" or "addWeaponCargo"? If the actually word 'addMagazine' is being searched for, then it wouldn't matter where in the script it appears, you will be kicked right?

Thanks guys.
« Last Edit: June 15, 2012, 06:31:39 pm by Tirade »

MrMedic

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Re: Battle eye script detection bypass.
« Reply #43 on: June 15, 2012, 05:27:59 pm »
lol ...
EnCoded Message: i3iy9yl8kr2xf3g2Txs3pr6ye3ya7jg5ty2z

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bouncer123

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Re: Battle eye script detection bypass.
« Reply #44 on: June 15, 2012, 05:31:30 pm »
lol ...

you just had to, #1 troll  :icon_thumbsup