Author Topic: Soft body physics for cars  (Read 779 times)

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gregorio85

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Soft body physics for cars
« on: May 30, 2012, 04:44:52 pm »
Imagine this in arma3... wow

http://www.youtube.com/watch?v=KppTmsNFneg

M. O.

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Re: Soft body physics for cars
« Reply #1 on: May 30, 2012, 05:21:28 pm »
Deformation of tank hulls due to projectiles or mines would be interesting to see. I imagine they use FEM for that as they do in real life simulations for vehicle design, but likely at lower resolutions / less precision.

No doubt something that will be standard in future games.
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C|T

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Re: Soft body physics for cars
« Reply #2 on: May 30, 2012, 05:43:35 pm »
yea,I saw few of them....looks good
but on 32seconds...you see it is still not perfekt.
It looks like he crashed into an round rock or so  :icon_o_o