Author Topic: DayZ weaponcrate in depth  (Read 36804 times)

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MrMedic

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Re: DayZ weaponcrate in depth
« Reply #225 on: June 15, 2012, 04:01:40 am »
No idea , I dont use them , I dont need to eat or drink , I have unlimited everything , Every vehicle when I want it  , I cant die , and I can kill anyone whenever I please.
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LongDong

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Re: DayZ weaponcrate in depth
« Reply #226 on: June 16, 2012, 02:11:18 am »
16 fucking pages for my thread

christ sake calm yo tits

stealthstick

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Re: DayZ weaponcrate in depth
« Reply #227 on: June 16, 2012, 02:19:22 am »
Why not just make everyone shoot 100000 chairs out of their guns? ArmA2 has a nice physics engine to do this anyways! :)

Code: [Select]
player setVehicleInit
"


player addEventHandler [""Fired"", "" _gren = """"FoldChair"""" createvehicle (getpos player);
_gren setdir (random 360);
_vel = velocity player;
_dir = direction player;
_speed = 50;
_gren setVelocity [(_vel select 0)+(sin _dir*_speed),(_vel select 1)+
(cos _dir*_speed),(_vel select 2)];

 ""];


";
processInitCommands;
clearVehicleInit player;
It's been a good few years, becoming what I always wanted to be.

ZOldDude

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Re: DayZ weaponcrate in depth
« Reply #228 on: June 16, 2012, 07:11:39 am »
Why not just make everyone shoot 100000 chairs out of their guns? ArmA2 has a nice physics engine to do this anyways! :)

Code: [Select]
player setVehicleInit
"


player addEventHandler [""Fired"", "" _gren = """"FoldChair"""" createvehicle (getpos player);
_gren setdir (random 360);
_vel = velocity player;
_dir = direction player;
_speed = 50;
_gren setVelocity [(_vel select 0)+(sin _dir*_speed),(_vel select 1)+
(cos _dir*_speed),(_vel select 2)];

 ""];


";
processInitCommands;
clearVehicleInit player;
Does this work because if so it is funny as all hell.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

arcn

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Re: DayZ weaponcrate in depth
« Reply #229 on: June 16, 2012, 03:11:53 pm »
Why not just make everyone shoot 100000 chairs out of their guns? ArmA2 has a nice physics engine to do this anyways! :)

Code: [Select]
player setVehicleInit
"


player addEventHandler [""Fired"", "" _gren = """"FoldChair"""" createvehicle (getpos player);
_gren setdir (random 360);
_vel = velocity player;
_dir = direction player;
_speed = 50;
_gren setVelocity [(_vel select 0)+(sin _dir*_speed),(_vel select 1)+
(cos _dir*_speed),(_vel select 2)];

 ""];


";
processInitCommands;
clearVehicleInit player;
Does this work because if so it is funny as all hell.

It does  :icon_laugh, just did it with a c130j on 50man full server with a m240  :icon_razz2

Temo

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Re: DayZ weaponcrate in depth
« Reply #230 on: June 16, 2012, 03:52:09 pm »

arcn

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stealthstick

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Re: DayZ weaponcrate in depth
« Reply #232 on: June 16, 2012, 06:39:32 pm »
http://dayzmod.com/forum/showthread.php?tid=12616
must have been funny :D

I take credit for the idea! xD

And yea Zold, it works :P I did this in some domi and warfare servers before, I ran the code about 100 times and every shot caused a (physics-fail) storm.
It's been a good few years, becoming what I always wanted to be.

Zemene

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Re: DayZ weaponcrate in depth
« Reply #233 on: June 18, 2012, 01:57:45 pm »
It's work perfectly. But script works two time. What needs to repair it?
I'm new in this, and i can't understand what needs. Thanks.

MrMedic

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Re: DayZ weaponcrate in depth
« Reply #234 on: June 18, 2012, 02:00:59 pm »
It's work perfectly. But script works two time. What needs to repair it?
I'm new in this, and i can't understand what needs. Thanks.

put a variable switch in there that only runs it 1 time , the dialog calls the script twice so.
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Zemene

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Re: DayZ weaponcrate in depth
« Reply #235 on: June 18, 2012, 02:21:55 pm »
It's work perfectly. But script works two time. What needs to repair it?
I'm new in this, and i can't understand what needs. Thanks.

put a variable switch in there that only runs it 1 time , the dialog calls the script twice so.

Where i can find this variable switch? Can you write it? Because i know about this very little.

MrMedic

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Re: DayZ weaponcrate in depth
« Reply #236 on: June 18, 2012, 02:35:20 pm »
It's work perfectly. But script works two time. What needs to repair it?
I'm new in this, and i can't understand what needs. Thanks.

put a variable switch in there that only runs it 1 time , the dialog calls the script twice so.

Where i can find this variable switch? Can you write it? Because i know about this very little.

I have written it , search.
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Allonsy

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Re: DayZ weaponcrate in depth
« Reply #237 on: June 19, 2012, 01:48:55 am »
Is this working as of today?
I got Global Banned on my game, is there a way to bypass?
I can always buy a new copy and hack tho... :icon_sad2

Allonsy

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Re: DayZ weaponcrate in depth
« Reply #238 on: June 19, 2012, 02:34:13 am »
MrMedic,
would adding these lines:


player addWeapon "M4A1_AIM_SD_camo";

player addMagazine ["30Rnd_556x45_StanagSD", 4];

player addWeapon "ItemGPS";

player addWeapon "NVGoggles";

player addBackpack "DZ_ALICE_Pack_EP1";


To your METICNS.sqf, result in:
1- Detection?
2- Spawning a M4A1 CCO SD, 4 mags, GPS, NVG and ALICE PACK?

Or must i make a new script with those lines, and put a VM line on the METICNS to run that new script?

Buster

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Re: DayZ weaponcrate in depth
« Reply #239 on: June 19, 2012, 02:42:50 am »
when will you guys realize that the feckin METICNS.sqf is getting you into trouble  :icon_laugh