Author Topic: DayZ weaponcrate in depth  (Read 36811 times)

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tankish

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Re: DayZ weaponcrate in depth
« Reply #180 on: June 11, 2012, 09:13:29 pm »
As i've already said. Try to use "SQF" crate file instead of "SQS" one.


so
1.  METICNS.sqf

inside its the path to  "ANOTHER SQF ??? " 

2. and the another SQF file

has all those weapon codes?

am I right?
Yes, absolutly same thing but instead of crate.sqs file you should use sqf one. (Not sure, if its gona help, but its helped me so...).

Allright. Thanks for answer. 

so my next question. does it matter what I choose for name for my scripts? or IT must be   ammo/Crate  etc.?

cuse I can spawn 2x boxes.. but empy.

also they are 2x medium boxes,  1 dissapears after 2 minuts ( the 120s sleep )  one stays.
we soldiers are like sheeps.. just fallow our master :(

robin-580

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Re: DayZ weaponcrate in depth
« Reply #181 on: June 11, 2012, 09:24:43 pm »
no it doesnt matter you can name it what you want those scripts

tankish

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Re: DayZ weaponcrate in depth
« Reply #182 on: June 11, 2012, 09:29:50 pm »
no it doesnt matter you can name it what you want those scripts

so what the hell is wrong here then.

I do exactly as ppl say to do. yet I cant get any futher than  spawning 2x boxes with nothing inside them.

Im using windows 7 ultimate, lates update. lates driver updates for everthing.

running the medic.exe file as adminstritor and so on.


Im lost big time here
we soldiers are like sheeps.. just fallow our master :(

HeroXx

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Re: DayZ weaponcrate in depth
« Reply #183 on: June 11, 2012, 09:34:19 pm »
Pretty sure they have some script detection on this now, renamed variables changed what spawns and still can't get it to work.

Kuruck

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Re: DayZ weaponcrate in depth
« Reply #184 on: June 12, 2012, 03:08:08 am »
Pretty sure they have some script detection on this now, renamed variables changed what spawns and still can't get it to work.
Still works for me bro.

BageeR

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Re: DayZ weaponcrate in depth
« Reply #185 on: June 12, 2012, 03:26:49 am »
Pretty sure they have some script detection on this now, renamed variables changed what spawns and still can't get it to work.
the same problem :icon_sad2

robin-580

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Re: DayZ weaponcrate in depth
« Reply #186 on: June 12, 2012, 03:51:10 am »
what you can do is just put this in youre metcins folder
and it works :icon_thumbsup

veh = createVehicle ["AmmoBoxBig", position player, [], 0, "NONE"];

veh addWeaponCargo ["M14_EP1", 100];
veh addWeaponCargo ["Remington870_lamp", 100];
veh addWeaponCargo ["M4A3_CCO_EP1", 100];
veh addWeaponCargo ["M4A1_AIM_SD_camo", 100];
veh addWeaponCargo ["BAF_L85A2_RIS_CWS", 100];
veh addWeaponCargo ["BAF_AS50_scoped", 100];
veh addWeaponCargo ["Winchester1866", 100];
veh addWeaponCargo ["LeeEnfield", 100];
veh addWeaponCargo ["revolver_EP1", 100];
veh addWeaponCargo ["FN_FAL", 100];
veh addWeaponCargo ["FN_FAL_ANPVS4", 100];
veh addWeaponCargo ["m107", 100];
veh addWeaponCargo ["Mk_48_DZ", 100];
veh addWeaponCargo ["M249_DZ", 100];
veh addWeaponCargo ["DMR", 100];
veh addWeaponCargo ["M16A2", 100];
veh addWeaponCargo ["M16A2GL", 100];
veh addWeaponCargo ["AK_47_M", 100];
veh addWeaponCargo ["AK_74", 100];
veh addWeaponCargo ["M4A1_Aim", 100];
veh addWeaponCargo ["AKS_74_kobra", 100];
veh addWeaponCargo ["AKS_74_U", 100];
veh addWeaponCargo ["AK_47_M", 100];
veh addWeaponCargo ["M24", 100];
veh addWeaponCargo ["M1014", 100];
veh addWeaponCargo ["M4A1", 100];
veh addWeaponCargo ["MP5SD", 100];
veh addWeaponCargo ["MP5A5", 100];
veh addWeaponCargo ["huntingrifle", 100];

veh addWeaponCargo ["glock17_EP1", 100];
veh addWeaponCargo ["M9", 100];
veh addWeaponCargo ["M9SD", 100];
veh addWeaponCargo ["Colt1911", 100];
veh addWeaponCargo ["UZI_EP1", 100];

veh addMagazineCargo ["30Rnd_556x45_Stanag", 100];
veh addMagazineCargo ["30Rnd_556x45_StanagSD", 100];
veh addMagazineCargo ["20Rnd_762x51_DMR", 100];
veh addMagazineCargo ["30Rnd_762x39_AK47", 100];
veh addMagazineCargo ["5Rnd_762x51_M24", 100];
veh addMagazineCargo ["10Rnd_127x99_m107", 100];
veh addMagazineCargo ["8Rnd_B_Beneli_74Slug", 100];
veh addMagazineCargo ["1Rnd_HE_M203", 100];
veh addMagazineCargo ["FlareWhite_M203", 100];
veh addMagazineCargo ["FlareGreen_M203", 100];
veh addMagazineCargo ["1Rnd_Smoke_M203", 100];
veh addMagazineCargo ["200Rnd_556x45_M249", 100];
veh addMagazineCargo ["8Rnd_B_Beneli_Pellets", 100];
veh addMagazineCargo ["30Rnd_9x19_MP5", 100];
veh addMagazineCargo ["30Rnd_9x19_MP5SD", 100];
veh addMagazineCargo ["100Rnd_762x51_M240", 100];
veh addMagazineCargo ["15Rnd_W1866_Slug", 100];
veh addMagazineCargo ["5x_22_LR_17_HMR", 100];
veh addMagazineCargo ["10x_303", 100];

veh addMagazineCargo ["15Rnd_9x19_M9", 100];
veh addMagazineCargo ["15Rnd_9x19_M9SD", 100];
veh addMagazineCargo ["7Rnd_45ACP_1911", 100];
veh addMagazineCargo ["17Rnd_9x19_glock17", 100];
veh addMagazineCargo ["8Rnd_9x18_Makarov", 100];
veh addMagazineCargo ["6Rnd_45ACP", 100];
veh addMagazineCargo ["8Rnd_9x18_Makarov", 100];

veh addWeaponCargo ["Binocular_Vector", 100];
veh addWeaponCargo ["NVGoggles", 100];
veh addWeaponCargo ["ItemGPS", 100];
veh addWeaponCargo ["ItemMap", 100];
veh addWeaponCargo ["ItemCompass", 100];
veh addWeaponCargo ["ItemWatch", 100];
veh addWeaponCargo ["ItemKnife", 100];
veh addWeaponCargo ["ItemMatchbox", 100];
veh addMagazineCargo ["PipeBomb", 100];
veh addMagazineCargo ["HandGrenade_west", 100];
veh addMagazineCargo ["ItemBandage", 100];
veh addMagazineCargo ["ItemPainkiller", 100];
veh addMagazineCargo ["ItemMorphine", 100];
veh addMagazineCargo ["ItemEpinephrine", 100];
veh addMagazineCargo ["ItemAntibiotic", 100];
veh addMagazineCargo ["ItemBloodbag", 100];
veh addMagazineCargo ["PartEngine", 100];
veh addMagazineCargo ["PartGeneric", 100];
veh addMagazineCargo ["PartVRotor", 100];
veh addMagazineCargo ["ItemJerrycan", 100];
veh addBackpackCargo ["DZ_ALICE_Pack_EP1", 2];
veh addBackpackCargo ["DZ_Backpack_EP1", 2];

HeroXx

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Re: DayZ weaponcrate in depth
« Reply #187 on: June 12, 2012, 04:17:07 am »
what you can do is just put this in youre metcins folder
and it works :icon_thumbsup

veh = createVehicle ["AmmoBoxBig", position player, [], 0, "NONE"];

veh addWeaponCargo ["M14_EP1", 100];
veh addWeaponCargo ["Remington870_lamp", 100];
veh addWeaponCargo ["M4A3_CCO_EP1", 100];
veh addWeaponCargo ["M4A1_AIM_SD_camo", 100];
veh addWeaponCargo ["BAF_L85A2_RIS_CWS", 100];
veh addWeaponCargo ["BAF_AS50_scoped", 100];
veh addWeaponCargo ["Winchester1866", 100];
veh addWeaponCargo ["LeeEnfield", 100];
veh addWeaponCargo ["revolver_EP1", 100];
veh addWeaponCargo ["FN_FAL", 100];
veh addWeaponCargo ["FN_FAL_ANPVS4", 100];
veh addWeaponCargo ["m107", 100];
veh addWeaponCargo ["Mk_48_DZ", 100];
veh addWeaponCargo ["M249_DZ", 100];
veh addWeaponCargo ["DMR", 100];
veh addWeaponCargo ["M16A2", 100];
veh addWeaponCargo ["M16A2GL", 100];
veh addWeaponCargo ["AK_47_M", 100];
veh addWeaponCargo ["AK_74", 100];
veh addWeaponCargo ["M4A1_Aim", 100];
veh addWeaponCargo ["AKS_74_kobra", 100];
veh addWeaponCargo ["AKS_74_U", 100];
veh addWeaponCargo ["AK_47_M", 100];
veh addWeaponCargo ["M24", 100];
veh addWeaponCargo ["M1014", 100];
veh addWeaponCargo ["M4A1", 100];
veh addWeaponCargo ["MP5SD", 100];
veh addWeaponCargo ["MP5A5", 100];
veh addWeaponCargo ["huntingrifle", 100];

veh addWeaponCargo ["glock17_EP1", 100];
veh addWeaponCargo ["M9", 100];
veh addWeaponCargo ["M9SD", 100];
veh addWeaponCargo ["Colt1911", 100];
veh addWeaponCargo ["UZI_EP1", 100];

veh addMagazineCargo ["30Rnd_556x45_Stanag", 100];
veh addMagazineCargo ["30Rnd_556x45_StanagSD", 100];
veh addMagazineCargo ["20Rnd_762x51_DMR", 100];
veh addMagazineCargo ["30Rnd_762x39_AK47", 100];
veh addMagazineCargo ["5Rnd_762x51_M24", 100];
veh addMagazineCargo ["10Rnd_127x99_m107", 100];
veh addMagazineCargo ["8Rnd_B_Beneli_74Slug", 100];
veh addMagazineCargo ["1Rnd_HE_M203", 100];
veh addMagazineCargo ["FlareWhite_M203", 100];
veh addMagazineCargo ["FlareGreen_M203", 100];
veh addMagazineCargo ["1Rnd_Smoke_M203", 100];
veh addMagazineCargo ["200Rnd_556x45_M249", 100];
veh addMagazineCargo ["8Rnd_B_Beneli_Pellets", 100];
veh addMagazineCargo ["30Rnd_9x19_MP5", 100];
veh addMagazineCargo ["30Rnd_9x19_MP5SD", 100];
veh addMagazineCargo ["100Rnd_762x51_M240", 100];
veh addMagazineCargo ["15Rnd_W1866_Slug", 100];
veh addMagazineCargo ["5x_22_LR_17_HMR", 100];
veh addMagazineCargo ["10x_303", 100];

veh addMagazineCargo ["15Rnd_9x19_M9", 100];
veh addMagazineCargo ["15Rnd_9x19_M9SD", 100];
veh addMagazineCargo ["7Rnd_45ACP_1911", 100];
veh addMagazineCargo ["17Rnd_9x19_glock17", 100];
veh addMagazineCargo ["8Rnd_9x18_Makarov", 100];
veh addMagazineCargo ["6Rnd_45ACP", 100];
veh addMagazineCargo ["8Rnd_9x18_Makarov", 100];

veh addWeaponCargo ["Binocular_Vector", 100];
veh addWeaponCargo ["NVGoggles", 100];
veh addWeaponCargo ["ItemGPS", 100];
veh addWeaponCargo ["ItemMap", 100];
veh addWeaponCargo ["ItemCompass", 100];
veh addWeaponCargo ["ItemWatch", 100];
veh addWeaponCargo ["ItemKnife", 100];
veh addWeaponCargo ["ItemMatchbox", 100];
veh addMagazineCargo ["PipeBomb", 100];
veh addMagazineCargo ["HandGrenade_west", 100];
veh addMagazineCargo ["ItemBandage", 100];
veh addMagazineCargo ["ItemPainkiller", 100];
veh addMagazineCargo ["ItemMorphine", 100];
veh addMagazineCargo ["ItemEpinephrine", 100];
veh addMagazineCargo ["ItemAntibiotic", 100];
veh addMagazineCargo ["ItemBloodbag", 100];
veh addMagazineCargo ["PartEngine", 100];
veh addMagazineCargo ["PartGeneric", 100];
veh addMagazineCargo ["PartVRotor", 100];
veh addMagazineCargo ["ItemJerrycan", 100];
veh addBackpackCargo ["DZ_ALICE_Pack_EP1", 2];
veh addBackpackCargo ["DZ_Backpack_EP1", 2];

Yeh some servers this works, some it doesn't.

[TKC]Symantic

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Re: DayZ weaponcrate in depth
« Reply #188 on: June 12, 2012, 05:31:55 am »
The basics of all [...]bypass is to tell it "Every thing is OK...now fuck off" .

Simple.
Enjoy your creative game-play, whatever that may include.

zlake

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Re: DayZ weaponcrate in depth
« Reply #189 on: June 12, 2012, 07:01:29 am »
Code: [Select]
player addWeapon "M14_EP1";
player addWeapon "M4A3_CCO_EP1";
player addWeapon "M4A1_AIM_SD_camo";
player addWeapon "BAF_L85A2_RIS_CWS";
player addWeapon "BAF_AS50_scoped";
player addWeapon "Winchester1866";
player addWeapon "LeeEnfield";
player addWeapon "revolver_EP1";
player addWeapon "FN_FAL";
player addWeapon "FN_FAL_ANPVS4";
player addWeapon "m107";
player addWeapon "Mk_48_DZ";
player addWeapon "M249_DZ";
player addWeapon "DMR";
player addWeapon "M16A2";
player addWeapon "M16A2GL";
player addWeapon "AK_47_M";
player addWeapon "AK_74";
player addWeapon "M4A1_Aim";
player addWeapon "AKS_74_kobra";
player addWeapon "AKS_74_U";
player addWeapon "AK_47_M";
player addWeapon "M24";
player addWeapon "M1014";
player addWeapon "M4A1";
player addWeapon "MP5SD";
player addWeapon "MP5A5";
player addWeapon "huntingrifle";
player addWeapon "glock17_EP1";
player addWeapon "M9";
player addWeapon "M9SD";
player addWeapon "Colt1911";
player addWeapon "UZI_EP1";
player addMagazine "30Rnd_556x45_Stanag";
player addMagazine "30Rnd_556x45_StanagSD";
player addMagazine "20Rnd_762x51_DMR";
player addMagazine "30Rnd_762x39_AK47";
player addMagazine "5Rnd_762x51_M24";
player addMagazine "10Rnd_127x99_m107";
player addMagazine "8Rnd_B_Beneli_74Slug";
player addMagazine "1Rnd_HE_M203";
player addMagazine "FlareWhite_M203";
player addMagazine "FlareGreen_M203";
player addMagazine "1Rnd_Smoke_M203";
player addMagazine "200Rnd_556x45_M249";
player addMagazine "8Rnd_B_Beneli_Pellets";
player addMagazine "30Rnd_9x19_MP5";
player addMagazine "30Rnd_9x19_MP5SD";
player addMagazine "Rnd_762x51_M240";
player addMagazine "15Rnd_W1866_Slug";
player addMagazine "5x_22_LR_17_HMR";
player addMagazine "10x_303";
player addMagazine "30Rnd_762x39_AK47";
player addMagazine "15Rnd_9x19_M9";
player addMagazine "15Rnd_9x19_M9SD";
player addMagazine "7Rnd_45ACP_1911";
player addMagazine "17Rnd_9x19_glock17";
player addMagazine "8Rnd_9x18_Makarov";
player addMagazine "6Rnd_45ACP";
player addMagazine "8Rnd_9x18_Makarov";
player addWeapon "Binocular_Vector";
player addWeapon "NVGoggles";
player addWeapon "ItemGPS";
player addWeapon "ItemMap";
player addWeapon "ItemCompass";
player addWeapon "ItemWatch";
player addWeapon "ItemKnife";
player addWeapon "ItemMatchbox";
player addWeapon "ItemEtool";
player addWeapon "Itemtoolbox";
player addMagazine "PipeBomb";
player addMagazine "HandGrenade_west";
player addMagazine "ItemBandage";
player addMagazine "ItemEpinephrine";
player addMagazine "ItemSandbag";
player addMagazine "ItemAntibiotic";
player addMagazine "ItemBloodbag";
player addMagazine "PartFueltank";
player addMagazine "PartGlass";
player addMagazine "PartEngine";
player addMagazine "PartGeneric";
player addMagazine "PartVRotor";
player addMagazine "ItemJerrycan";


Mmm player weapon punching bag.
« Last Edit: June 12, 2012, 07:55:46 am by zlake »

leebeasley

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Re: DayZ weaponcrate in depth
« Reply #190 on: June 12, 2012, 08:15:46 am »
Quote
Mmm player weapon punching bag.

Code: [Select]
player addWeapon "Deadric_Sword";
I cut corners while running laps in gym class because I'm a fearless bastard.

zlake

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Re: DayZ weaponcrate in depth
« Reply #191 on: June 12, 2012, 08:40:22 am »
Dropping all that shit may be crashing the servers I have been on. I can't tell if its shitty dayz servers or my shtty script  :icon_laugh
« Last Edit: June 12, 2012, 09:12:16 am by zlake »

Herpusderpus

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Re: DayZ weaponcrate in depth
« Reply #192 on: June 12, 2012, 09:40:05 am »
I have a feeling this crate, as it's created in this script at least, now gets you kicked as a script detection.

leebeasley

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Re: DayZ weaponcrate in depth
« Reply #193 on: June 12, 2012, 09:59:16 am »
I have a feeling this crate, as it's created in this script at least, now gets you kicked as a script detection.

Works perfectly fine for me~ c;
I cut corners while running laps in gym class because I'm a fearless bastard.

zlake

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Re: DayZ weaponcrate in depth
« Reply #194 on: June 12, 2012, 10:00:51 am »
Well you can use what I posted above to spawn yourself shit. Just make it a single file. Lets say you want 5 mags. You need to make 5 lines. One line for each mag. Very simple but it works. I would not recommend spawn it all.. as it crashes the server lol.


Quote
Works perfectly fine for me~ c;
what 1 are you using out of the few dozen posted here.