Author Topic: DayZ weaponcrate in depth  (Read 36817 times)

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MrMedic

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Re: DayZ weaponcrate in depth
« Reply #165 on: June 10, 2012, 11:06:15 pm »
Do you !"?&$? noobs realize that you can just as well directly give yourself the weapon you want? No need to turn an already easy-as-fuck tutorial into a 10 page thread of "mimimi y no work mod-app". Everybody with at least something similar to a brain in his head should be able to teach himself how to write this type of low-level script on his own by reading up on the BI wiki.

I have started to just lol a lot .. i help the occasional one in kind of a lucky dip type approach but none of them seem to learn from it so im starting to give up on them... btw , i think addweapon is detected for them on most servers so they have to work ugly stuff like this out.
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Kuruck

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Re: DayZ weaponcrate in depth
« Reply #166 on: June 10, 2012, 11:37:43 pm »
Can anyone tell me what the script name for SVD mags are? I looked all over that page that zzz gave me but never found it. Thanks.

archie1989

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Re: DayZ weaponcrate in depth
« Reply #167 on: June 11, 2012, 01:38:32 pm »
This script spawn 2 ammobox but delete after sleep (120 sec) only 1 box. How spawn 1 box or delete 2 boxes?

Fury

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Re: DayZ weaponcrate in depth
« Reply #168 on: June 11, 2012, 02:06:42 pm »
This script spawn 2 ammobox but delete after sleep (120 sec) only 1 box. How spawn 1 box or delete 2 boxes?

It spawns one ammobox, not two.
You are just executing it twice for some reason.  :icon_teehee
My programming language is common sense and communication. ♥

tankish

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Re: DayZ weaponcrate in depth
« Reply #169 on: June 11, 2012, 03:17:38 pm »

actually my pc isnt "slow", so  not sure if it has to do with it or not.
amd II x6  1100T BE ( 4,2ghz )
32gb ddr3 ram
2x ATI 7970
240gb SSD

i get around 70 fps on maximum setting ( rang 4k ) in other servers.

I used something different I thought I had released in this one , aparently I havent released it yet and i thought i had ( flush flush :smile ) , put a counter in and it will work for you , explained how to in the above post.


hm I seems not to get this one. care to give me your ts pass so I can speak to you directly? or anyother way someone else can help me?
mabye by  remote desktop or so? to see what I do wrong
we soldiers are like sheeps.. just fallow our master :(

O_GREEN_O

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Re: DayZ weaponcrate in depth
« Reply #170 on: June 11, 2012, 04:10:46 pm »
Quote
_abox = _this select 0;
_dayz_wep =["VSS_Vintorez","RPG7V","m8_SAW","M4A1_HWS_GL_SD_CAMO","G36K","G36C","G36_C_SD_Eotech","M4A3_CCO_EP1","M4A1_AIM_SD_camo","BAF_L85A2_RIS_CWS","SMAW","Javelin","Stinger","Strela","Igla","ksvk","MetisLauncher","M119","RPG18",
         "Binocular","NVGoggles","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemFlashlight","ItemFlashlightRed","ItemKnife","ItemHatchet","ItemMatchbox",
         "ItemEtool","ItemToolbox"];
         
_dayz_mag =["SMAW_HEAA","Javelin","Stinger","Strela","PG7V","20Rnd_9x39_SP5_VSS","Igla","RPG18","PG7V","PG7V","5Rnd_127x108_KSVK","30Rnd_556x45_Stanag","ARTY_30Rnd_105mmLASER_M119","30Rnd_556x45_StanagSD","PipeBomb","AT13",
         "FoodSteakRaw","FoodSteakCooked","FoodCanBakedBeans","FoodCanSardines","FoodCanPasta","ItemSodaCoke","ItemSodaPepsi","ItemWaterbottle","HandRoadFlare","HandChemGreen","HandChemBlue",
         "HandChemRed","ItemSandbag","ItemTankTrap","ItemWire","ItemBandage","ItemPainkiller","ItemMorphine","ItemEpinephrine","ItemAntibiotic","ItemBloodbag","ItemHeatPack","PartWoodPile","PartWheel",
         "PartFueltank","PartGlass","PartEngine","PartGeneric","PartVRotor","ItemJerrycan","ItemGenerator","ItemTent","Skin_Soldier1_DZ","Skin_Survivor2_DZ","Skin_Camo1_DZ","Skin_Sniper1_DZ"];
         
_dayz_bpk =["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_CivilBackpack_EP1","DZ_ALICE_Pack_EP1","DZ_Backpack_EP1"];
         
{_abox addWeaponCargo [_x,100];} forEach _dayz_wep;
{_abox addMagazineCargo [_x,100];} forEach _dayz_mag;
{_abox addBackpackCargo [_x,2];} forEach _dayz_bpk;
{_abox addBackpackCargo [_x,2];} forEach _dayz_bpk;

My favorite guns is VSS_Vintorez and Igla :>

archie1989

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Re: DayZ weaponcrate in depth
« Reply #171 on: June 11, 2012, 05:13:43 pm »
This script spawn 2 ammobox but delete after sleep (120 sec) only 1 box. How spawn 1 box or delete 2 boxes?

It spawns one ammobox, not two.
You are just executing it twice for some reason.  :icon_teehee
hm... me and my friends have 2 boxes

Fury

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Re: DayZ weaponcrate in depth
« Reply #172 on: June 11, 2012, 05:26:41 pm »
This script spawn 2 ammobox but delete after sleep (120 sec) only 1 box. How spawn 1 box or delete 2 boxes?

It spawns one ammobox, not two.
You are just executing it twice for some reason.  :icon_teehee
hm... me and my friends have 2 boxes

Again, it seems like you all are executing the script TWICE then instead of once.
My programming language is common sense and communication. ♥

MrMedic

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Re: DayZ weaponcrate in depth
« Reply #173 on: June 11, 2012, 05:27:37 pm »
This script spawn 2 ammobox but delete after sleep (120 sec) only 1 box. How spawn 1 box or delete 2 boxes?

It spawns one ammobox, not two.
You are just executing it twice for some reason.  :icon_teehee
hm... me and my friends have 2 boxes



Again, it seems like you all are executing the script TWICE then instead of once.

lol
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archie1989

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Re: DayZ weaponcrate in depth
« Reply #174 on: June 11, 2012, 07:52:51 pm »
I use this scripts:

METICNS.sqf
Code: [Select]
[] execvm "scripts\ammo.sqf";

sleep 20;

if (true) exitWith {};

ammo.sqf
Code: [Select]
_crate = createVehicle ["AmmoBoxBig" , position player, [], 0, "NONE"];

[_crate] execVM "scripts\crate.sqs";

sleep 240;

deletevehicle _crate;

if (true) exitWith {};


crate.sqs
Code: [Select]
_crate = _this select 0;
// Rifles
_crate addWeaponCargo ["M14_EP1", 10];
_crate addWeaponCargo ["M4A1_AIM_SD_camo", 10];
_crate addWeaponCargo ["BAF_L85A2_RIS_CWS", 10];
_crate addWeaponCargo ["BAF_AS50_scoped", 10];
_crate addWeaponCargo ["FN_FAL", 10];
_crate addWeaponCargo ["FN_FAL_ANPVS4", 10];
_crate addWeaponCargo ["m107", 10];
_crate addWeaponCargo ["Mk_48_DZ", 10];
_crate addWeaponCargo ["DMR", 10];
_crate addWeaponCargo ["M4A1_Aim", 10];
_crate addWeaponCargo ["AK_47_M", 10];
_crate addWeaponCargo ["M24", 10];
_crate addWeaponCargo ["MP5SD", 10];
_crate addWeaponCargo ["huntingrifle", 10];


// Sidearm
_crate addWeaponCargo ["M9SD", 10];
_crate addWeaponCargo ["Colt1911", 10];


/////////////////////////////////////////////////////
// AMMO
/////////////////////////////////////////////////////

// Rifle ammo
_crate addMagazineCargo ["30Rnd_556x45_Stanag", 50];
_crate addMagazineCargo ["30Rnd_556x45_StanagSD", 50];
_crate addMagazineCargo ["20Rnd_762x51_DMR", 10];
_crate addMagazineCargo ["30Rnd_762x39_AK47", 10];
_crate addMagazineCargo ["5Rnd_762x51_M24", 10];
_crate addMagazineCargo ["10Rnd_127x99_m107", 50];
_crate addMagazineCargo ["20Rnd_762x51_FNFAL", 50];
_crate addMagazineCargo ["8Rnd_B_Beneli_74Slug", 50];
_crate addMagazineCargo ["1Rnd_HE_M203", 10];
_crate addMagazineCargo ["FlareWhite_M203", 10];
_crate addMagazineCargo ["FlareGreen_M203", 10];
_crate addMagazineCargo ["1Rnd_Smoke_M203", 10];
_crate addMagazineCargo ["200Rnd_556x45_M249", 10];
_crate addMagazineCargo ["8Rnd_B_Beneli_Pellets", 10];
_crate addMagazineCargo ["30Rnd_9x19_MP5SD", 10];
_crate addMagazineCargo ["100Rnd_762x51_M240", 10];
_crate addMagazineCargo ["15Rnd_W1866_Slug", 10];
_crate addMagazineCargo ["5x_22_LR_17_HMR", 10];
_crate addMagazineCargo ["10x_303", 50];


// Sidearm ammo
_crate addMagazineCargo ["15Rnd_9x19_M9SD", 20];
_crate addMagazineCargo ["7Rnd_45ACP_1911", 10];


// Items
_crate addWeaponCargo ["Binocular_Vector", 10];
_crate addWeaponCargo ["NVGoggles", 10];
_crate addWeaponCargo ["ItemGPS", 10];
_crate addWeaponCargo ["ItemMap", 10];
_crate addWeaponCargo ["ItemCompass", 10];
_crate addWeaponCargo ["ItemWatch", 10];
_crate addWeaponCargo ["ItemKnife", 10];
_crate addWeaponCargo ["ItemMatchbox", 10];
_crate addWeaponCargo ["ItemHatchet", 10];
_crate addMagazineCargo ["PipeBomb", 10];
_crate addMagazineCargo ["HandGrenade_west", 10];
_crate addMagazineCargo ["ItemBandage", 10];
_crate addMagazineCargo ["ItemPainkiller", 10];
_crate addMagazineCargo ["ItemMorphine", 10];
_crate addMagazineCargo ["ItemEpinephrine", 10];
_crate addMagazineCargo ["ItemAntibiotic", 10];
_crate addMagazineCargo ["ItemBloodbag", 10];
_crate addMagazineCargo ["PartEngine", 10];
_crate addMagazineCargo ["PartFueltank", 10];
_crate addMagazineCargo ["PartWheel", 20];
_crate addMagazineCargo ["PartGlass", 20];
_crate addMagazineCargo ["PartGeneric", 10];
_crate addMagazineCargo ["PartVRotor", 10];
_crate addMagazineCargo ["ItemJerrycan", 20];
_crate addBackpackCargo ["DZ_Backpack_EP1", 2];
_crate addMagazineCargo ["ItemSodaCoke", 20];
_crate addMagazineCargo ["FoodSteakCooked", 20];
_crate addMagazineCargo ["Skin_Sniper1_DZ", 10];
_crate addMagazineCargo ["Skin_Camo1_DZ", 10];

And use medics buypass.
Why i have 2 boxes?
what am I doing wrong?

tankish

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Re: DayZ weaponcrate in depth
« Reply #175 on: June 11, 2012, 08:37:04 pm »
I use this scripts:

METICNS.sqf
Code: [Select]
[] execvm "scripts\ammo.sqf";

sleep 20;

if (true) exitWith {};

ammo.sqf
Code: [Select]
_crate = createVehicle ["AmmoBoxBig" , position player, [], 0, "NONE"];

[_crate] execVM "scripts\crate.sqs";

sleep 240;

deletevehicle _crate;

if (true) exitWith {};


crate.sqs
Code: [Select]
_crate = _this select 0;
// Rifles
_crate addWeaponCargo ["M14_EP1", 10];
_crate addWeaponCargo ["M4A1_AIM_SD_camo", 10];
_crate addWeaponCargo ["BAF_L85A2_RIS_CWS", 10];
_crate addWeaponCargo ["BAF_AS50_scoped", 10];
_crate addWeaponCargo ["FN_FAL", 10];
_crate addWeaponCargo ["FN_FAL_ANPVS4", 10];
_crate addWeaponCargo ["m107", 10];
_crate addWeaponCargo ["Mk_48_DZ", 10];
_crate addWeaponCargo ["DMR", 10];
_crate addWeaponCargo ["M4A1_Aim", 10];
_crate addWeaponCargo ["AK_47_M", 10];
_crate addWeaponCargo ["M24", 10];
_crate addWeaponCargo ["MP5SD", 10];
_crate addWeaponCargo ["huntingrifle", 10];


// Sidearm
_crate addWeaponCargo ["M9SD", 10];
_crate addWeaponCargo ["Colt1911", 10];


/////////////////////////////////////////////////////
// AMMO
/////////////////////////////////////////////////////

// Rifle ammo
_crate addMagazineCargo ["30Rnd_556x45_Stanag", 50];
_crate addMagazineCargo ["30Rnd_556x45_StanagSD", 50];
_crate addMagazineCargo ["20Rnd_762x51_DMR", 10];
_crate addMagazineCargo ["30Rnd_762x39_AK47", 10];
_crate addMagazineCargo ["5Rnd_762x51_M24", 10];
_crate addMagazineCargo ["10Rnd_127x99_m107", 50];
_crate addMagazineCargo ["20Rnd_762x51_FNFAL", 50];
_crate addMagazineCargo ["8Rnd_B_Beneli_74Slug", 50];
_crate addMagazineCargo ["1Rnd_HE_M203", 10];
_crate addMagazineCargo ["FlareWhite_M203", 10];
_crate addMagazineCargo ["FlareGreen_M203", 10];
_crate addMagazineCargo ["1Rnd_Smoke_M203", 10];
_crate addMagazineCargo ["200Rnd_556x45_M249", 10];
_crate addMagazineCargo ["8Rnd_B_Beneli_Pellets", 10];
_crate addMagazineCargo ["30Rnd_9x19_MP5SD", 10];
_crate addMagazineCargo ["100Rnd_762x51_M240", 10];
_crate addMagazineCargo ["15Rnd_W1866_Slug", 10];
_crate addMagazineCargo ["5x_22_LR_17_HMR", 10];
_crate addMagazineCargo ["10x_303", 50];


// Sidearm ammo
_crate addMagazineCargo ["15Rnd_9x19_M9SD", 20];
_crate addMagazineCargo ["7Rnd_45ACP_1911", 10];


// Items
_crate addWeaponCargo ["Binocular_Vector", 10];
_crate addWeaponCargo ["NVGoggles", 10];
_crate addWeaponCargo ["ItemGPS", 10];
_crate addWeaponCargo ["ItemMap", 10];
_crate addWeaponCargo ["ItemCompass", 10];
_crate addWeaponCargo ["ItemWatch", 10];
_crate addWeaponCargo ["ItemKnife", 10];
_crate addWeaponCargo ["ItemMatchbox", 10];
_crate addWeaponCargo ["ItemHatchet", 10];
_crate addMagazineCargo ["PipeBomb", 10];
_crate addMagazineCargo ["HandGrenade_west", 10];
_crate addMagazineCargo ["ItemBandage", 10];
_crate addMagazineCargo ["ItemPainkiller", 10];
_crate addMagazineCargo ["ItemMorphine", 10];
_crate addMagazineCargo ["ItemEpinephrine", 10];
_crate addMagazineCargo ["ItemAntibiotic", 10];
_crate addMagazineCargo ["ItemBloodbag", 10];
_crate addMagazineCargo ["PartEngine", 10];
_crate addMagazineCargo ["PartFueltank", 10];
_crate addMagazineCargo ["PartWheel", 20];
_crate addMagazineCargo ["PartGlass", 20];
_crate addMagazineCargo ["PartGeneric", 10];
_crate addMagazineCargo ["PartVRotor", 10];
_crate addMagazineCargo ["ItemJerrycan", 20];
_crate addBackpackCargo ["DZ_Backpack_EP1", 2];
_crate addMagazineCargo ["ItemSodaCoke", 20];
_crate addMagazineCargo ["FoodSteakCooked", 20];
_crate addMagazineCargo ["Skin_Sniper1_DZ", 10];
_crate addMagazineCargo ["Skin_Camo1_DZ", 10];

And use medics buypass.
Why i have 2 boxes?
what am I doing wrong?

do you have 2 empy boxes or are there weapons inside them?
we soldiers are like sheeps.. just fallow our master :(

enif

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Re: DayZ weaponcrate in depth
« Reply #176 on: June 11, 2012, 08:59:16 pm »
As i've already said. Try to use "SQF" crate file instead of "SQS" one.
Yes, i have terribad English :(. Sorry for that.

tankish

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Re: DayZ weaponcrate in depth
« Reply #177 on: June 11, 2012, 09:03:10 pm »
As i've already said. Try to use "SQF" crate file instead of "SQS" one.


so
1.  METICNS.sqf

inside its the path to  "ANOTHER SQF ??? " 

2. and the another SQF file

has all those weapon codes?

am I right?
we soldiers are like sheeps.. just fallow our master :(

archie1989

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Re: DayZ weaponcrate in depth
« Reply #178 on: June 11, 2012, 09:05:01 pm »
I use this scripts:

METICNS.sqf
Code: [Select]
[] execvm "scripts\ammo.sqf";

sleep 20;

if (true) exitWith {};

ammo.sqf
Code: [Select]
_crate = createVehicle ["AmmoBoxBig" , position player, [], 0, "NONE"];

[_crate] execVM "scripts\crate.sqs";

sleep 240;

deletevehicle _crate;

if (true) exitWith {};


crate.sqs
Code: [Select]
_crate = _this select 0;
// Rifles
_crate addWeaponCargo ["M14_EP1", 10];
_crate addWeaponCargo ["M4A1_AIM_SD_camo", 10];
_crate addWeaponCargo ["BAF_L85A2_RIS_CWS", 10];
_crate addWeaponCargo ["BAF_AS50_scoped", 10];
_crate addWeaponCargo ["FN_FAL", 10];
_crate addWeaponCargo ["FN_FAL_ANPVS4", 10];
_crate addWeaponCargo ["m107", 10];
_crate addWeaponCargo ["Mk_48_DZ", 10];
_crate addWeaponCargo ["DMR", 10];
_crate addWeaponCargo ["M4A1_Aim", 10];
_crate addWeaponCargo ["AK_47_M", 10];
_crate addWeaponCargo ["M24", 10];
_crate addWeaponCargo ["MP5SD", 10];
_crate addWeaponCargo ["huntingrifle", 10];


// Sidearm
_crate addWeaponCargo ["M9SD", 10];
_crate addWeaponCargo ["Colt1911", 10];


/////////////////////////////////////////////////////
// AMMO
/////////////////////////////////////////////////////

// Rifle ammo
_crate addMagazineCargo ["30Rnd_556x45_Stanag", 50];
_crate addMagazineCargo ["30Rnd_556x45_StanagSD", 50];
_crate addMagazineCargo ["20Rnd_762x51_DMR", 10];
_crate addMagazineCargo ["30Rnd_762x39_AK47", 10];
_crate addMagazineCargo ["5Rnd_762x51_M24", 10];
_crate addMagazineCargo ["10Rnd_127x99_m107", 50];
_crate addMagazineCargo ["20Rnd_762x51_FNFAL", 50];
_crate addMagazineCargo ["8Rnd_B_Beneli_74Slug", 50];
_crate addMagazineCargo ["1Rnd_HE_M203", 10];
_crate addMagazineCargo ["FlareWhite_M203", 10];
_crate addMagazineCargo ["FlareGreen_M203", 10];
_crate addMagazineCargo ["1Rnd_Smoke_M203", 10];
_crate addMagazineCargo ["200Rnd_556x45_M249", 10];
_crate addMagazineCargo ["8Rnd_B_Beneli_Pellets", 10];
_crate addMagazineCargo ["30Rnd_9x19_MP5SD", 10];
_crate addMagazineCargo ["100Rnd_762x51_M240", 10];
_crate addMagazineCargo ["15Rnd_W1866_Slug", 10];
_crate addMagazineCargo ["5x_22_LR_17_HMR", 10];
_crate addMagazineCargo ["10x_303", 50];


// Sidearm ammo
_crate addMagazineCargo ["15Rnd_9x19_M9SD", 20];
_crate addMagazineCargo ["7Rnd_45ACP_1911", 10];


// Items
_crate addWeaponCargo ["Binocular_Vector", 10];
_crate addWeaponCargo ["NVGoggles", 10];
_crate addWeaponCargo ["ItemGPS", 10];
_crate addWeaponCargo ["ItemMap", 10];
_crate addWeaponCargo ["ItemCompass", 10];
_crate addWeaponCargo ["ItemWatch", 10];
_crate addWeaponCargo ["ItemKnife", 10];
_crate addWeaponCargo ["ItemMatchbox", 10];
_crate addWeaponCargo ["ItemHatchet", 10];
_crate addMagazineCargo ["PipeBomb", 10];
_crate addMagazineCargo ["HandGrenade_west", 10];
_crate addMagazineCargo ["ItemBandage", 10];
_crate addMagazineCargo ["ItemPainkiller", 10];
_crate addMagazineCargo ["ItemMorphine", 10];
_crate addMagazineCargo ["ItemEpinephrine", 10];
_crate addMagazineCargo ["ItemAntibiotic", 10];
_crate addMagazineCargo ["ItemBloodbag", 10];
_crate addMagazineCargo ["PartEngine", 10];
_crate addMagazineCargo ["PartFueltank", 10];
_crate addMagazineCargo ["PartWheel", 20];
_crate addMagazineCargo ["PartGlass", 20];
_crate addMagazineCargo ["PartGeneric", 10];
_crate addMagazineCargo ["PartVRotor", 10];
_crate addMagazineCargo ["ItemJerrycan", 20];
_crate addBackpackCargo ["DZ_Backpack_EP1", 2];
_crate addMagazineCargo ["ItemSodaCoke", 20];
_crate addMagazineCargo ["FoodSteakCooked", 20];
_crate addMagazineCargo ["Skin_Sniper1_DZ", 10];
_crate addMagazineCargo ["Skin_Camo1_DZ", 10];

And use medics buypass.
Why i have 2 boxes?
what am I doing wrong?

do you have 2 empy boxes or are there weapons inside them?

I have 2 full box

enif

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Re: DayZ weaponcrate in depth
« Reply #179 on: June 11, 2012, 09:08:16 pm »
As i've already said. Try to use "SQF" crate file instead of "SQS" one.


so
1.  METICNS.sqf

inside its the path to  "ANOTHER SQF ??? " 

2. and the another SQF file

has all those weapon codes?

am I right?
Yes, absolutly same thing but instead of crate.sqs file you should use sqf one. (Not sure, if its gona help, but its helped me so...).
Yes, i have terribad English :(. Sorry for that.