Author Topic: DayZ weaponcrate in depth  (Read 33032 times)

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MrMedic

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Re: DayZ weaponcrate in depth
« Reply #120 on: June 09, 2012, 08:02:24 pm »
dunno but i was messing around with items last night

class CfgLoot
{
 trash[] = {
  { "TrashTinCan","TrashJackDaniels","ItemSodaEmpty" },
  { 1,0.1,0.5 }};
 food[] = {
  { "TrashTinCan","TrashJackDaniels","ItemSodaEmpty","ItemSodaCoke","ItemSodaPepsi","FoodCanBakedBeans","FoodCanSardines","FoodCanFrankBeans","FoodCanPasta" },
  { 1,0.3,1,0.5,0.5,0.2,0.2,0.2,0.2 }};
 generic[] = {
  { "TrashTinCan","ItemSodaEmpty","ItemSodaCoke","ItemSodaPepsi","TrashJackDaniels","FoodCanBakedBeans","FoodCanSardines","FoodCanFrankBeans","FoodCanPasta","ItemWaterbottleUnfilled","ItemWaterbottle","ItemBandage","7Rnd_45ACP_1911","5x_22_LR_17_HMR","10x_303","6Rnd_45ACP","8Rnd_9x18_Makarov","15Rnd_W1866_Slug","BoltSteel","HandRoadFlare","ItemPainkiller","HandChemGreen","HandChemBlue","HandChemRed","ItemHeatPack" },
  { 0.05,0.05,0.05,0.05,0.02,0.02,0.02,0.02,0.02,0.04,0.01,0.1,0.02,0.01,0.05,0.05,0.12,0.02,0.06,0.1,0.02,0.01,0.01,0.01,0.02 }};
 medical[] = {
  { "ItemBandage","ItemPainkiller","ItemMorphine","ItemEpinephrine","ItemHeatPack" },
  { 1,0.5,0.5,0.2,0.1 }};
 hospital[] = {
  { "ItemBandage","ItemPainkiller","ItemMorphine","ItemEpinephrine","ItemBloodbag","ItemAntibiotic" },
  { 0.43,0.17,0.13,0.09,0.17,0.02 }};
 military[] = {
  { "TrashTinCan","ItemSodaEmpty","ItemSodaCoke","ItemSodaPepsi","ItemBandage","ItemPainkiller","ItemMorphine","30Rnd_556x45_Stanag","20Rnd_762x51_DMR","17Rnd_9x19_glock17","15Rnd_9x19_M9SD","15Rnd_9x19_M9","30Rnd_762x39_AK47","5Rnd_762x51_M24","10Rnd_127x99_m107","8Rnd_B_Beneli_74Slug","1Rnd_HE_M203","FlareWhite_M203","FlareGreen_M203","1Rnd_Smoke_M203","200Rnd_556x45_M249","HandGrenade_west","SmokeShell","SmokeShellRed","SmokeShellGreen","8Rnd_B_Beneli_Pellets","30Rnd_556x45_StanagSD","30Rnd_9x19_MP5","30Rnd_9x19_MP5SD","100Rnd_762x51_M240","HandChemGreen","HandChemBlue","HandChemRed","ItemHeatPack" },
  { 0.19,0.09,0.01,0.01,0.05,0.05,0.01,0.04,0.04,0.06,0.01,0.02,0.04,0.01,0.01,0.05,0.01,0.01,0.01,0.01,0.01,0.01,0.05,0.02,0.02,0.05,0.01,0.02,0.01,0.01,0.02,0.02,0.02,0.04 }};
 policeman[] = {
  { "ItemBandage","7Rnd_45ACP_1911","6Rnd_45ACP","15Rnd_W1866_Slug","8Rnd_B_Beneli_74Slug","HandRoadFlare" },
  { 1,0.8,0.3,0.3,0.5,0.3 }};
 hunter[] = {
  { "ItemBandage","5x_22_LR_17_HMR","7Rnd_45ACP_1911","10x_303","ItemWaterbottleUnfilled","BoltSteel","ItemHeatPack" },
  { 1,0.5,0.2,0.5,0.2,1,0.2 }};
};


Im making a mod thats as inconspicuous as it possibly can be , has all the nasty stuff still but its in another menu , im making something nice as fuck honest its really good, might even release it after ive had a bit of a play with it when im done , at the moment its got everything you need to play like a pro but not be obvious , Dayz Pro 1.0  :smile .
« Last Edit: June 09, 2012, 08:08:15 pm by MrMedic »
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MrMedic

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Re: DayZ weaponcrate in depth
« Reply #121 on: June 09, 2012, 08:15:40 pm »
tried to make a video of it last night on Tonic's server but i pressed the wrong fraps key , instead of making a video it didnt start recording lol i was fucking gutted , see even i can make mistakes sometimes ahaha. :icon_laugh
EnCoded Message: i3iy9yl8kr2xf3g2Txs3pr6ye3ya7jg5ty2z

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Kuruck

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Re: DayZ weaponcrate in depth
« Reply #122 on: June 09, 2012, 08:33:07 pm »
Well, I don't NEED ghillie suit, just Windshields.
« Last Edit: June 09, 2012, 08:39:14 pm by Kuruck »

zzz111

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Re: DayZ weaponcrate in depth
« Reply #123 on: June 09, 2012, 08:38:58 pm »
AWESOME, thanks man, but I was wondering, what is the script-item-name for a can of food? I was just adding some items into the script that were missing, like toolbox and stuff and couldn't find food, so please if you can tell me the name for a can or cooked meat and the Ghille suit, thanks.

_crate addMagazineCargo ["Skin_Soldier1_DZ", 100];
_crate addMagazineCargo ["Skin_Sniper1_DZ", 100];
_crate addMagazineCargo ["Skin_Camo1_DZ", 100];
_crate addMagazineCargo ["Skin_Survivor2_DZ", 100];

Coronel_Niel

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Re: DayZ weaponcrate in depth
« Reply #124 on: June 09, 2012, 08:40:41 pm »
There are ways of making vehicles that they can't detect if they wanted to, so adding in lada spawning should be undetectable.
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Kuruck

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Re: DayZ weaponcrate in depth
« Reply #125 on: June 09, 2012, 08:41:12 pm »
Thanks zzz, can I ask where you found those?

Kuruck

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Re: DayZ weaponcrate in depth
« Reply #126 on: June 09, 2012, 09:34:06 pm »
Some of the items I put into the script aren't spawning, help please? Specifically the skins, food, water, and vehicle glass. Thanks.
crate = _this select 0;
// Rifles
_crate addWeaponCargo ["M14_EP1", 100];
_crate addWeaponCargo ["Remington870_lamp", 100];
_crate addWeaponCargo ["M4A3_CCO_EP1", 100];
_crate addWeaponCargo ["M4A1_AIM_SD_camo", 100];
_crate addWeaponCargo ["BAF_L85A2_RIS_CWS", 100];
_crate addWeaponCargo ["BAF_AS50_scoped", 100];
_crate addWeaponCargo ["Winchester1866", 100];
_crate addWeaponCargo ["LeeEnfield", 100];
_crate addWeaponCargo ["revolver_EP1", 100];
_crate addWeaponCargo ["FN_FAL", 100];
_crate addWeaponCargo ["FN_FAL_ANPVS4", 100];
_crate addWeaponCargo ["m107", 100];
_crate addWeaponCargo ["Mk_48_DZ", 100];
_crate addWeaponCargo ["M249_DZ", 100];
_crate addWeaponCargo ["DMR", 100];
_crate addWeaponCargo ["M16A2", 100];
_crate addWeaponCargo ["M16A2GL", 100];
_crate addWeaponCargo ["AK_47_M", 100];
_crate addWeaponCargo ["AK_74", 100];
_crate addWeaponCargo ["M4A1_Aim", 100];
_crate addWeaponCargo ["AKS_74_kobra", 100];
_crate addWeaponCargo ["AKS_74_U", 100];
_crate addWeaponCargo ["AK_47_M", 100];
_crate addWeaponCargo ["M24", 100];
_crate addWeaponCargo ["M1014", 100];
_crate addWeaponCargo ["M4A1", 100];
_crate addWeaponCargo ["MP5SD", 100];
_crate addWeaponCargo ["MP5A5", 100];
_crate addWeaponCargo ["huntingrifle", 100];


// Sidearm
_crate addWeaponCargo ["glock17_EP1", 100];
_crate addWeaponCargo ["M9", 100];
_crate addWeaponCargo ["M9SD", 100];
_crate addWeaponCargo ["Colt1911", 100];
_crate addWeaponCargo ["UZI_EP1", 100];


/////////////////////////////////////////////////////
// AMMO
/////////////////////////////////////////////////////

// Rifle ammo
_crate addMagazineCargo ["30Rnd_556x45_Stanag", 100];
_crate addMagazineCargo ["30Rnd_556x45_StanagSD", 100];
_crate addMagazineCargo ["20Rnd_762x51_DMR", 100];
_crate addMagazineCargo ["30Rnd_762x39_AK47", 100];
_crate addMagazineCargo ["5Rnd_762x51_M24", 100];
_crate addMagazineCargo ["10Rnd_127x99_m107", 100];
_crate addMagazineCargo ["8Rnd_B_Beneli_74Slug", 100];
_crate addMagazineCargo ["1Rnd_HE_M203", 100];
_crate addMagazineCargo ["FlareWhite_M203", 100];
_crate addMagazineCargo ["FlareGreen_M203", 100];
_crate addMagazineCargo ["1Rnd_Smoke_M203", 100];
_crate addMagazineCargo ["200Rnd_556x45_M249", 100];
_crate addMagazineCargo ["8Rnd_B_Beneli_Pellets", 100];
_crate addMagazineCargo ["30Rnd_9x19_MP5", 100];
_crate addMagazineCargo ["30Rnd_9x19_MP5SD", 100];
_crate addMagazineCargo ["100Rnd_762x51_M240", 100];
_crate addMagazineCargo ["15Rnd_W1866_Slug", 100];
_crate addMagazineCargo ["5x_22_LR_17_HMR", 100];
_crate addMagazineCargo ["10x_303", 100];


// Sidearm ammo
_crate addMagazineCargo ["15Rnd_9x19_M9", 100];
_crate addMagazineCargo ["15Rnd_9x19_M9SD", 100];
_crate addMagazineCargo ["7Rnd_45ACP_1911", 100];
_crate addMagazineCargo ["17Rnd_9x19_glock17", 100];
_crate addMagazineCargo ["8Rnd_9x18_Makarov", 100];
_crate addMagazineCargo ["6Rnd_45ACP", 100];
_crate addMagazineCargo ["8Rnd_9x18_Makarov", 100];


// Items
_crate addWeaponCargo ["Binocular_Vector", 100];
_crate addWeaponCargo ["NVGoggles", 100];
_crate addWeaponCargo ["ItemGPS", 100];
_crate addWeaponCargo ["ItemMap", 100];
_crate addWeaponCargo ["ItemCompass", 100];
_crate addWeaponCargo ["ItemWatch", 100];
_crate addWeaponCargo ["ItemKnife", 100];
_crate addWeaponCargo ["ItemMatchbox", 100];
_crate addWeaponCargo ["ItemToolbox", 100];
_crate addWeaponCargo ["ItemHatchet", 100];
_crate addMagazineCargo ["PipeBomb", 100];
_crate addMagazineCargo ["HandGrenade_west", 100];
_crate addMagazineCargo ["ItemBandage", 100];
_crate addMagazineCargo ["ItemPainkiller", 100];
_crate addMagazineCargo ["ItemMorphine", 100];
_crate addMagazineCargo ["ItemEpinephrine", 100];
_crate addMagazineCargo ["ItemAntibiotic", 100];
_crate addMagazineCargo ["ItemBloodbag", 100];
_crate addMagazineCargo ["FoodCanSardines", 100a
_crate addMagazineCargo ["ItemWaterbottle", 100];
_crate addMagazineCargo ["PartEngine", 100];
_crate addMagazineCargo ["PartGeneric", 100];
_crate addMagazineCargo ["PartWheel", 100];
_crate addMagazineCargo ["PartVRotor", 100];
_crate addMagazineCargo ["ItemJerrycan", 100];
_crate addMagazineCargo ["ItemCarglass", 100];
_crate addBackpackCargo ["DZ_ALICE_Pack_EP1", 2];
_crate addBackpackCargo ["DZ_Backpack_EP1", 2];
_crate addMagazineCargo ["Skin_Soldier1_DZ", 100];
_crate addMagazineCargo ["Skin_Sniper1_DZ", 100];
_crate addMagazineCargo ["Skin_Camo1_DZ", 100];
_crate addMagazineCargo ["Skin_Survivor2_DZ", 100];

Coronel_Niel

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Re: DayZ weaponcrate in depth
« Reply #127 on: June 09, 2012, 09:45:10 pm »
Code: [Select]
_crate addMagazineCargo ["FoodCanSardines", 100a
"Now we are going to watch my boys do it" - Joopig

Kuruck

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Re: DayZ weaponcrate in depth
« Reply #128 on: June 09, 2012, 10:07:55 pm »
AHHH, I see, and thats probably causing everything below it now to spawn. Jesus I'm an idiot. :loser

Energizer

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Re: DayZ weaponcrate in depth
« Reply #129 on: June 09, 2012, 10:57:07 pm »
Hi all,

If i use the MrMrdicv1.0_P2 the battleye kick me, after click m and enter into admin

I have create the crate, but don't have I knew exactly where to put files.

The second, i don't have idea how to start them.

Please help me :)

Temo

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Re: DayZ weaponcrate in depth
« Reply #130 on: June 09, 2012, 11:00:53 pm »
Only put the execvm command in the medicns!

zzz111

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Re: DayZ weaponcrate in depth
« Reply #131 on: June 09, 2012, 11:08:13 pm »
Any reason why I cant get a crate to spawn anymore?

Using MrMedicv1.0_p2

METICNS.sqf reads
Code: [Select]
[] execvm "C:\crate1.sqf";
Crate1 reads
Code: [Select]
veh = createVehicle ["AmmoBoxBig" , position player, [], 0, "NONE"];

[veh] execVM "C:\crate.sqs";

sleep 120;

deletevehicle veh;

if (true) exitWith {};

And crate.sqs reads
Code: [Select]
_crate = _this select 0;
// Rifles
_crate addWeaponCargo ["M14_EP1", 100];
_crate addWeaponCargo ["Remington870_lamp", 100];
_crate addWeaponCargo ["M4A3_CCO_EP1", 100];
_crate addWeaponCargo ["M4A1_AIM_SD_camo", 100];
_crate addWeaponCargo ["BAF_L85A2_RIS_CWS", 100];
_crate addWeaponCargo ["BAF_AS50_scoped", 100];
_crate addWeaponCargo ["Winchester1866", 100];
_crate addWeaponCargo ["LeeEnfield", 100];
_crate addWeaponCargo ["revolver_EP1", 100];
_crate addWeaponCargo ["FN_FAL", 100];
_crate addWeaponCargo ["FN_FAL_ANPVS4", 100];
_crate addWeaponCargo ["m107", 100];
_crate addWeaponCargo ["Mk_48_DZ", 100];
_crate addWeaponCargo ["M249_DZ", 100];
_crate addWeaponCargo ["DMR", 100];
_crate addWeaponCargo ["M16A2", 100];
_crate addWeaponCargo ["M16A2GL", 100];
_crate addWeaponCargo ["AK_47_M", 100];
_crate addWeaponCargo ["AK_74", 100];
_crate addWeaponCargo ["M4A1_Aim", 100];
_crate addWeaponCargo ["AKS_74_kobra", 100];
_crate addWeaponCargo ["AKS_74_U", 100];
_crate addWeaponCargo ["AK_47_M", 100];
_crate addWeaponCargo ["M24", 100];
_crate addWeaponCargo ["M1014", 100];
_crate addWeaponCargo ["M4A1", 100];
_crate addWeaponCargo ["MP5SD", 100];
_crate addWeaponCargo ["MP5A5", 100];
_crate addWeaponCargo ["huntingrifle", 100];


// Sidearm
_crate addWeaponCargo ["glock17_EP1", 100];
_crate addWeaponCargo ["M9", 100];
_crate addWeaponCargo ["M9SD", 100];
_crate addWeaponCargo ["Colt1911", 100];
_crate addWeaponCargo ["UZI_EP1", 100];


/////////////////////////////////////////////////////
// AMMO
/////////////////////////////////////////////////////

// Rifle ammo
_crate addMagazineCargo ["30Rnd_556x45_Stanag", 100];
_crate addMagazineCargo ["30Rnd_556x45_StanagSD", 100];
_crate addMagazineCargo ["20Rnd_762x51_DMR", 100];
_crate addMagazineCargo ["30Rnd_762x39_AK47", 100];
_crate addMagazineCargo ["5Rnd_762x51_M24", 100];
_crate addMagazineCargo ["10Rnd_127x99_m107", 100];
_crate addMagazineCargo ["8Rnd_B_Beneli_74Slug", 100];
_crate addMagazineCargo ["1Rnd_HE_M203", 100];
_crate addMagazineCargo ["FlareWhite_M203", 100];
_crate addMagazineCargo ["FlareGreen_M203", 100];
_crate addMagazineCargo ["1Rnd_Smoke_M203", 100];
_crate addMagazineCargo ["200Rnd_556x45_M249", 100];
_crate addMagazineCargo ["8Rnd_B_Beneli_Pellets", 100];
_crate addMagazineCargo ["30Rnd_9x19_MP5", 100];
_crate addMagazineCargo ["30Rnd_9x19_MP5SD", 100];
_crate addMagazineCargo ["100Rnd_762x51_M240", 100];
_crate addMagazineCargo ["15Rnd_W1866_Slug", 100];
_crate addMagazineCargo ["5x_22_LR_17_HMR", 100];
_crate addMagazineCargo ["10x_303", 100];
_crate addMagazineCargo ["Skin_Soldier1_DZ", 100];
_crate addMagazineCargo ["Skin_Sniper1_DZ", 100];
_crate addMagazineCargo ["Skin_Camo1_DZ", 100];
_crate addMagazineCargo ["Skin_Survivor2_DZ", 100];


// Sidearm ammo
_crate addMagazineCargo ["15Rnd_9x19_M9", 100];
_crate addMagazineCargo ["15Rnd_9x19_M9SD", 100];
_crate addMagazineCargo ["7Rnd_45ACP_1911", 100];
_crate addMagazineCargo ["17Rnd_9x19_glock17", 100];
_crate addMagazineCargo ["8Rnd_9x18_Makarov", 100];
_crate addMagazineCargo ["6Rnd_45ACP", 100];
_crate addMagazineCargo ["8Rnd_9x18_Makarov", 100];


// Items
_crate addWeaponCargo ["Binocular_Vector", 100];
_crate addWeaponCargo ["NVGoggles", 100];
_crate addWeaponCargo ["ItemGPS", 100];
_crate addWeaponCargo ["ItemMap", 100];
_crate addWeaponCargo ["ItemCompass", 100];
_crate addWeaponCargo ["ItemWatch", 100];
_crate addWeaponCargo ["ItemKnife", 100];
_crate addWeaponCargo ["ItemMatchbox", 100];
_crate addMagazineCargo ["PipeBomb", 100];
_crate addMagazineCargo ["HandGrenade_west", 100];
_crate addMagazineCargo ["ItemBandage", 100];
_crate addMagazineCargo ["ItemPainkiller", 100];
_crate addMagazineCargo ["ItemMorphine", 100];
_crate addMagazineCargo ["ItemEpinephrine", 100];
_crate addMagazineCargo ["ItemAntibiotic", 100];
_crate addMagazineCargo ["ItemBloodbag", 100];
_crate addMagazineCargo ["PartEngine", 100];
_crate addMagazineCargo ["PartGeneric", 100];
_crate addMagazineCargo ["PartVRotor", 100];
_crate addMagazineCargo ["ItemJerrycan", 100];
_crate addBackpackCargo ["DZ_ALICE_Pack_EP1", 2];
_crate addBackpackCargo ["DZ_Backpack_EP1", 2];

zzz111

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Re: DayZ weaponcrate in depth
« Reply #132 on: June 10, 2012, 12:23:46 am »
Fixed my issue, nevermind

Kuruck

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Re: DayZ weaponcrate in depth
« Reply #133 on: June 10, 2012, 12:50:56 am »
Fixed my issue, nevermind
You never did tell me where you found the IDs for the ghillie suits.

zzz111

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Re: DayZ weaponcrate in depth
« Reply #134 on: June 10, 2012, 01:01:07 am »
Fixed my issue, nevermind
You never did tell me where you found the IDs for the ghillie suits.
http://picacid.com/arma2/loot_en.html