Author Topic: Call Compile = Bypass auto-script detection?  (Read 7140 times)

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stealthstick

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Re: Call Compile = Bypass auto-script detection?
« Reply #60 on: July 09, 2012, 07:49:05 pm »
Haven't tried this yet, and can't test it because of my Global ban, but how about making a spreadsheet with all your commands? Look at Life missions for example.
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MrMedic

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Re: Call Compile = Bypass auto-script detection?
« Reply #61 on: July 09, 2012, 08:00:17 pm »
lol well if they go divvy on the servers theyre bound to be banned.

problem seems to be you give them enough rope and they will allways hang them selves with it.
« Last Edit: July 09, 2012, 08:50:45 pm by MrMedic »
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stealthstick

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Re: Call Compile = Bypass auto-script detection?
« Reply #62 on: July 09, 2012, 11:56:25 pm »
lol well if they go divvy on the servers theyre bound to be banned.

problem seems to be you give them enough rope and they will allways hang them selves with it.

Or start a tug-o-war game.
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MrMedic

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Re: Call Compile = Bypass auto-script detection?
« Reply #63 on: July 09, 2012, 11:59:01 pm »
lol well if they go divvy on the servers theyre bound to be banned.

problem seems to be you give them enough rope and they will allways hang them selves with it.

Or start a tug-o-war game.

with the admins.
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stealthstick

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Re: Call Compile = Bypass auto-script detection?
« Reply #64 on: July 10, 2012, 12:10:02 am »
lol well if they go divvy on the servers theyre bound to be banned.

problem seems to be you give them enough rope and they will allways hang them selves with it.

Or start a tug-o-war game.

with the admins.

Or themselves. Good workout.
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MrMedic

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Re: Call Compile = Bypass auto-script detection?
« Reply #65 on: July 10, 2012, 12:15:00 am »
lol well if they go divvy on the servers theyre bound to be banned.

problem seems to be you give them enough rope and they will allways hang them selves with it.

Or start a tug-o-war game.

with the admins.

Or themselves. Good workout.

be the best tug of war match ever , or maybe not  :icon_laugh
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MrMedic

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Re: Call Compile = Bypass auto-script detection?
« Reply #66 on: July 10, 2012, 12:17:31 am »
imagine it , me on one side , the rest of the arma universe on the other who would win?

and dont say my ego ( itb ), its a hypothetical question  :smile
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stealthstick

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Re: Call Compile = Bypass auto-script detection?
« Reply #67 on: July 10, 2012, 12:26:07 am »
imagine it , me on one side , the rest of the arma universe on the other who would win?

and dont say my ego ( itb ), its a hypothetical question  :smile

The answer is actually a boolean set to false.
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daleeb

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Re: Call Compile = Bypass auto-script detection?
« Reply #68 on: July 10, 2012, 04:34:23 am »
imagine it , me on one side , the rest of the arma universe on the other who would win?

and dont say my ego ( itb ), its a hypothetical question  :smile

Its not as one sided as you think.
Now that people have seen there is money to be made you have quite a bit of competition.

But you are very unique, you are the only who who uses a html loader that authenticates the client in plain text (and stores valid authentication in the loader) then downloads your A2P.dll bypass from your website and injects it.

MrMedic

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Re: Call Compile = Bypass auto-script detection?
« Reply #69 on: July 10, 2012, 01:28:52 pm »
^ could be a battleye spy .. keep your eye on him lads.


btw few things missing there daleeb. :wink2
« Last Edit: July 10, 2012, 04:44:35 pm by MrMedic »
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daleeb

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Re: Call Compile = Bypass auto-script detection?
« Reply #70 on: July 10, 2012, 02:34:07 pm »
imagine it , me on one side , the rest of the arma universe on the other who would win?

and dont say my ego ( itb ), its a hypothetical question  :smile

Its not as one sided as you think.
Now that people have seen there is money to be made you have quite a bit of competition.

But you are very unique, you are the only who who uses a html loader that authenticates the client in plain text (and stores valid authentication in the loader) then downloads your A2P.dll bypass from your website and injects it.
^ could be a battleye spy .. keep your eye on him lads.


btw few things missing there daleeb. :wink2


If I was a spy wouldn't your bypass be detected right now?
A jmp each bypasses your auth and hwid check. I dont think it would take battleye long to work it out.
And of course its missing things, was I meant to explain every single little thing (including using the xp theme dll) its doing?

I actually only checked it because your loader was doing strange things.

I have no problem with the way you have made your bypass. I respect you and your scripting ability.
I only posted it because I dont understand your ego and how you can say you are the best at what you do.

dinatus

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Re: Call Compile = Bypass auto-script detection?
« Reply #71 on: July 10, 2012, 03:52:08 pm »
lol after i terminated (did i?) myth about call compile, this thread took interesting direction

FrankHorrigan

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Re: Call Compile = Bypass auto-script detection?
« Reply #72 on: July 12, 2012, 05:49:10 am »
I also noticed that about theme.dll since my AV was acting out... Btw a bypass for BE is really not hard to make cuz there are so many ways you can inject your stuff(i can remeber atleast 2-3 right now)... But what i admire about M is that he has really good scripting skills and understanding of how they work, may be that comes in time 2 me too, but what i don't like about M is his Ego and lack of respect for almost everyone

M8s i think what battleeye is doing right now is that it closes one door at a time this way banning every one over and over again... quite frankly it's a smart move, they get money from idiots who are just stupid enough to try again and again and in a few weeks there will be just few TKC guys having fun once a month and every one will be happy...

PS call compile is still good ;)
PPS did they remove the kick message for sneaky bans or is it just my paranoia?

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Re: Call Compile = Bypass auto-script detection?
« Reply #73 on: July 12, 2012, 06:16:21 am »
Quote
understanding of how they work,

That is what this site is about.

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dinatus

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Re: Call Compile = Bypass auto-script detection?
« Reply #74 on: July 12, 2012, 03:55:40 pm »
I also noticed that about theme.dll since my AV was acting out... Btw a bypass for BE is really not hard to make cuz there are so many ways you can inject your stuff(i can remeber atleast 2-3 right now)... But what i admire about M is that he has really good scripting skills and understanding of how they work, may be that comes in time 2 me too, but what i don't like about M is his Ego and lack of respect for almost everyone

M8s i think what battleeye is doing right now is that it closes one door at a time this way banning every one over and over again... quite frankly it's a smart move, they get money from idiots who are just stupid enough to try again and again and in a few weeks there will be just few TKC guys having fun once a month and every one will be happy...

PS call compile is still good ;)
PPS did they remove the kick message for sneaky bans or is it just my paranoia?

yes call compile is still good if you work at BE, cos it will get ppl banned so yeah its still good.