Author Topic: DayZ weaponcrate in depth  (Read 29379 times)

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LongDong

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DayZ weaponcrate in depth
« on: May 26, 2012, 10:26:47 pm »


So i heard some people have some trouble with that particular thing, so here's a quick explanation  :icon_thumbsup :

1. Get a cool ass bypass or make one yourself ( if you have the knowledge, i guess you don't need that tutorial smartass )

2. Create a new .sqf file, name it the fuck you want.

3. Put this in your freshly created .sqf file :

Code: [Select]
veh = createVehicle ["AmmoBoxBig" , position player, [], 0, "NONE"];

[veh] execVM "YOUR-FILE-PATH-HERE\crate.sqs";

sleep 120;

deletevehicle veh;

if (true) exitWith {};

MrMedic created this script, i just downloaded it for learning purpose. Best way.

So let's take a look at this.

- The first line will create the box at the player position, we gonna use " AmmoBoxBig " ( thanks to JonMS ) because that shit is already present in DayZ.

- The second line will exec our .sqs file, to actually add / load the weapons into the box. You will understand later.

- The last lines will delete the box after 120 seconds ( you can modifiy the time as you like ). We don't want any pesky player looting our box, no ?

Ok our .sqf is done. If you run the script on a server your box will appear, but it will be of course empty. To add the stuff we want to that box, we need to create a new .sqs file.

1. Create a new .sqs file, name it the fuck you want. In step 3, i named my .sqs file " crate.sqs ". Note the path of your file somewhere.

2. Put this in your freshly created .sqs file :

Code: [Select]
_crate = _this select 0;
// Rifles
_crate addWeaponCargo ["M14_EP1", 100];
_crate addWeaponCargo ["Remington870_lamp", 100];
_crate addWeaponCargo ["M4A3_CCO_EP1", 100];
_crate addWeaponCargo ["M4A1_AIM_SD_camo", 100];
_crate addWeaponCargo ["BAF_L85A2_RIS_CWS", 100];
_crate addWeaponCargo ["BAF_AS50_scoped", 100];
_crate addWeaponCargo ["Winchester1866", 100];
_crate addWeaponCargo ["LeeEnfield", 100];
_crate addWeaponCargo ["revolver_EP1", 100];
_crate addWeaponCargo ["FN_FAL", 100];
_crate addWeaponCargo ["FN_FAL_ANPVS4", 100];
_crate addWeaponCargo ["m107", 100];
_crate addWeaponCargo ["Mk_48_DZ", 100];
_crate addWeaponCargo ["M249_DZ", 100];
_crate addWeaponCargo ["DMR", 100];
_crate addWeaponCargo ["M16A2", 100];
_crate addWeaponCargo ["M16A2GL", 100];
_crate addWeaponCargo ["AK_47_M", 100];
_crate addWeaponCargo ["AK_74", 100];
_crate addWeaponCargo ["M4A1_Aim", 100];
_crate addWeaponCargo ["AKS_74_kobra", 100];
_crate addWeaponCargo ["AKS_74_U", 100];
_crate addWeaponCargo ["AK_47_M", 100];
_crate addWeaponCargo ["M24", 100];
_crate addWeaponCargo ["M1014", 100];
_crate addWeaponCargo ["M4A1", 100];
_crate addWeaponCargo ["MP5SD", 100];
_crate addWeaponCargo ["MP5A5", 100];
_crate addWeaponCargo ["huntingrifle", 100];


// Sidearm
_crate addWeaponCargo ["glock17_EP1", 100];
_crate addWeaponCargo ["M9", 100];
_crate addWeaponCargo ["M9SD", 100];
_crate addWeaponCargo ["Colt1911", 100];
_crate addWeaponCargo ["UZI_EP1", 100];


/////////////////////////////////////////////////////
// AMMO
/////////////////////////////////////////////////////

// Rifle ammo
_crate addMagazineCargo ["30Rnd_556x45_Stanag", 100];
_crate addMagazineCargo ["30Rnd_556x45_StanagSD", 100];
_crate addMagazineCargo ["20Rnd_762x51_DMR", 100];
_crate addMagazineCargo ["30Rnd_762x39_AK47", 100];
_crate addMagazineCargo ["5Rnd_762x51_M24", 100];
_crate addMagazineCargo ["10Rnd_127x99_m107", 100];
_crate addMagazineCargo ["8Rnd_B_Beneli_74Slug", 100];
_crate addMagazineCargo ["1Rnd_HE_M203", 100];
_crate addMagazineCargo ["FlareWhite_M203", 100];
_crate addMagazineCargo ["FlareGreen_M203", 100];
_crate addMagazineCargo ["1Rnd_Smoke_M203", 100];
_crate addMagazineCargo ["200Rnd_556x45_M249", 100];
_crate addMagazineCargo ["8Rnd_B_Beneli_Pellets", 100];
_crate addMagazineCargo ["30Rnd_9x19_MP5", 100];
_crate addMagazineCargo ["30Rnd_9x19_MP5SD", 100];
_crate addMagazineCargo ["100Rnd_762x51_M240", 100];
_crate addMagazineCargo ["15Rnd_W1866_Slug", 100];
_crate addMagazineCargo ["5x_22_LR_17_HMR", 100];
_crate addMagazineCargo ["10x_303", 100];


// Sidearm ammo
_crate addMagazineCargo ["15Rnd_9x19_M9", 100];
_crate addMagazineCargo ["15Rnd_9x19_M9SD", 100];
_crate addMagazineCargo ["7Rnd_45ACP_1911", 100];
_crate addMagazineCargo ["17Rnd_9x19_glock17", 100];
_crate addMagazineCargo ["8Rnd_9x18_Makarov", 100];
_crate addMagazineCargo ["6Rnd_45ACP", 100];
_crate addMagazineCargo ["8Rnd_9x18_Makarov", 100];


// Items
_crate addWeaponCargo ["Binocular_Vector", 100];
_crate addWeaponCargo ["NVGoggles", 100];
_crate addWeaponCargo ["ItemGPS", 100];
_crate addWeaponCargo ["ItemMap", 100];
_crate addWeaponCargo ["ItemCompass", 100];
_crate addWeaponCargo ["ItemWatch", 100];
_crate addWeaponCargo ["ItemKnife", 100];
_crate addWeaponCargo ["ItemMatchbox", 100];
_crate addMagazineCargo ["PipeBomb", 100];
_crate addMagazineCargo ["HandGrenade_west", 100];
_crate addMagazineCargo ["ItemBandage", 100];
_crate addMagazineCargo ["ItemPainkiller", 100];
_crate addMagazineCargo ["ItemMorphine", 100];
_crate addMagazineCargo ["ItemEpinephrine", 100];
_crate addMagazineCargo ["ItemAntibiotic", 100];
_crate addMagazineCargo ["ItemBloodbag", 100];
_crate addMagazineCargo ["PartEngine", 100];
_crate addMagazineCargo ["PartGeneric", 100];
_crate addMagazineCargo ["PartVRotor", 100];
_crate addMagazineCargo ["ItemJerrycan", 100];
_crate addBackpackCargo ["DZ_ALICE_Pack_EP1", 2];
_crate addBackpackCargo ["DZ_Backpack_EP1", 2];

It will add almost every single item and weapon you can find in DayZ to your crate. You can edit this to add whatever you want, don't forget to use Classnames, of course.

3. Save and quit your .sqs file, we're done with it.

4. Now you need to go back to your .sqf file, and edit the path of this line :

Code: [Select]
[veh] execVM "YOUR-FILE-PATH-HERE\crate.sqs";
With the path of your fresh .sqs file.

5. Go on a server, load your script, enjoy the fuck up.

Post here if you got a problem. I have no knowledge with bypassing, so don't ask things related to that.
« Last Edit: May 27, 2012, 03:47:58 am by LongDong »

killertom3

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Re: DayZ weaponcrate in depth
« Reply #1 on: May 26, 2012, 10:40:12 pm »
Great tutorial LongDong, quite in depth and a lot easier to follow.

Now I just have to learn to bypass!  :icon_cool2

LongDong

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Re: DayZ weaponcrate in depth
« Reply #2 on: May 26, 2012, 10:50:36 pm »
Oh yeah, last thing. If the box doesn't despawn for some reason, just blow the fucker with a pipebomb.

It works.

Made a player mad with this.

ZOldDude

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Re: DayZ weaponcrate in depth
« Reply #3 on: May 26, 2012, 10:51:51 pm »
The basics of all anti-cheat bypass is to tell it "Every thing is OK...now fuck off" .

Simple.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

robin-580

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Re: DayZ weaponcrate in depth
« Reply #4 on: May 26, 2012, 10:56:06 pm »
now how do i load it

Buster

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Re: DayZ weaponcrate in depth
« Reply #5 on: May 26, 2012, 11:02:31 pm »
Exellent write up there LongDong  :icon_thumbsup

EsseX

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Re: DayZ weaponcrate in depth
« Reply #6 on: May 26, 2012, 11:10:16 pm »
Great tut.  I plus one you already before.  my dong is still longer though.  =)

LongDong

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Re: DayZ weaponcrate in depth
« Reply #7 on: May 26, 2012, 11:24:41 pm »
now how do i load it

with magic  :icon_magician

you need a bypasser

leebeasley

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Re: DayZ weaponcrate in depth
« Reply #8 on: May 26, 2012, 11:37:12 pm »
Simple and easy to follow, teaches people how to do it themselves instead of just putting a download.
I cut corners while running laps in gym class because I'm a fearless bastard.

bouncer123

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Re: DayZ weaponcrate in depth
« Reply #9 on: May 26, 2012, 11:41:04 pm »
lol, the picture is awesome :D

semtexv2

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Re: DayZ weaponcrate in depth
« Reply #10 on: May 26, 2012, 11:47:38 pm »
sorry about nooby q what key do you press to spawn the crate xD ?

LongDong

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Re: DayZ weaponcrate in depth
« Reply #11 on: May 26, 2012, 11:48:00 pm »
depends, you use mrmedic bypasser ?

semtexv2

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Re: DayZ weaponcrate in depth
« Reply #12 on: May 26, 2012, 11:55:25 pm »
depends, you use mrmedic bypasser ?

yeah using medic bypass , im guessing these snippets are not detected too ?

LongDong

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Re: DayZ weaponcrate in depth
« Reply #13 on: May 26, 2012, 11:58:42 pm »
nothing is detected in the script, tested yesterday.

to use it press m and press server admin.

semtexv2

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Re: DayZ weaponcrate in depth
« Reply #14 on: May 27, 2012, 12:20:27 am »
i can spawn 3 boxs but nothing inside them on a dayz none battleeye

1min gonna edit something and test soz