Author Topic: Aimbot / Aim assist.  (Read 5455 times)

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mReURO

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Re: Aimbot / Aim assist.
« Reply #45 on: July 03, 2016, 02:17:02 am »


just wait till we are back to normal. i think next weekend we will sit together in teamspeak, like we do it the last 11 years !!

Alright i will do that! :) Thanks to you guys very much!

Is the teamspeak free to join? So i could search there next weekend? :)

sure :P

its on 24/7 but as we know. fridays and saturdays is the best time to catch us up

erudite

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Re: Aimbot / Aim assist.
« Reply #46 on: July 03, 2016, 11:09:46 pm »
alright :) just to give a update. I kept on working on this one and i fixed the error in the IniBullet.sqf. So the script works but the first bullet gets teleported and i think there is a bug with targeting. :D The bullets gets teleported not even near to the bot. Most of the bullets are disapearing in the nothing :D.

Its so much fun understanding this :)

i still got some problems with understanding what
Code: [Select]
_pos=worldToScreen _posbaddy;
if ( (_pos select 0 > 0.40 && _pos select 0 < 0.70 && _pos select 1 > 0.40 && _pos select 1 < 0.70) ) then
does. Is it important for the script to work?

EDIT: To correct myself! The Aimbot does not teleport every bullet shot :/^
EDIT2: Well i did it and it works now. But still a problem with "targeting". It teleports bullet to the bot i'm really not aiming at :D Is there a possibility to fix that?

Final EDIT: Alright i got erverything but the codesnipped i wrote up there is still a secret to me :D!
Greetings!
« Last Edit: July 04, 2016, 07:33:33 pm by erudite »

MrMedic

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Re: Aimbot / Aim assist.
« Reply #47 on: July 08, 2016, 10:23:51 pm »
1: _pos=worldToScreen _posbaddy;   
2: if ( (_pos select 0 > 0.40 && _pos select 0 < 0.70 && _pos select 1 > 0.40 && _pos select 1 < 0.70) ) then



1 : stores enemy ( world and coverts it to screen space ) location on the map into a local array named pos
2 : checks the array pos..

2a : if pos(x) is greater than 0.40 and pos(x) is less than 0.70 .. etc etc then .. do something or exit




i wrote an aimbot for all arma games.
it may still be around the forum , look for it.
« Last Edit: July 08, 2016, 10:29:44 pm by MrMedic »
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erudite

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Re: Aimbot / Aim assist.
« Reply #48 on: July 10, 2016, 07:30:52 pm »
Yes i understood that. But why 0.4 and 0.7?


Another question. I've put the three scripts into one and it workes really good if i call it via [] execVM "Script.sqf";  but is their a posibility to enter the code directly into the debug console without calling the script stored on the server? I mean i know that the debug console can't work with sleeps. And as i tried it didn't work very well. It detectes one target and even if the target is dead it still focuses on this one doesn't matter where i'm aiming at.

Does that mean, that the while loop is not working correctly?

Thank you very much for your help till know :)
Greetings!

MrMedic

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Re: Aimbot / Aim assist.
« Reply #49 on: July 14, 2016, 12:56:37 am »
you must sleep at least 1 ms between while loops for players or it will give unpredictable results.

it could also be that you arent including your rotation and orientation into the equation.

these are factors that you must employ to make a viewed target die/be destroyed or it will russle up a hell of a lot of suspicion from the player you kill.
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you need a paypal account for the private versions.

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