Author Topic: DAYZ MOD VEHICLE  (Read 10021 times)

0 Members and 1 Guest are viewing this topic.

LongDong

  • Online Villain
  • ***
  • Posts: 109
    • View Profile
Re: DAYZ MOD VEHICLE
« Reply #30 on: May 25, 2012, 05:28:46 am »
Will just drop it here, everyone can see it and it's simple as fuck  :icon_thumbsup :

Code: [Select]
_lada = "M1030" createVehicle (position player);
_lada setVariable ["ObjectID", 123456, true];

joopig

  • Insane Joker
  • ****
  • Posts: 602
    • View Profile
    • A Place Of Dreams
Re: DAYZ MOD VEHICLE
« Reply #31 on: May 25, 2012, 05:50:22 am »
How are you calling the script, from that alone it shouldnt be executing more than once, try to put a hint in the script so you can see how many times its being executed.

foeaxe

  • Cheater Apprentice
  • *
  • Posts: 21
    • View Profile
Re: DAYZ MOD VEHICLE
« Reply #32 on: May 27, 2012, 07:02:27 pm »
Vehicles now explode when you get in them on 1.6.

currently digging through the dayz code, any luck from anyone else?

joopig

  • Insane Joker
  • ****
  • Posts: 602
    • View Profile
    • A Place Of Dreams
Re: DAYZ MOD VEHICLE
« Reply #33 on: May 27, 2012, 07:05:17 pm »
Just look at the code. :smile

foeaxe

  • Cheater Apprentice
  • *
  • Posts: 21
    • View Profile
Re: DAYZ MOD VEHICLE
« Reply #34 on: May 27, 2012, 07:18:31 pm »
Im looking at the code. even tried a call through local_createObj. possibly something in local_publishObj?

Just to give you more info, I'm doing the right stuff as worked in 1.5, create object register an id etc however on 1.6 the vehicles still explode. I'm presuming he's added extra check measures however everything I look at in the code looks the same as before :(.

MrMedic

  • MasstKer
  • ********
  • Posts: 8900
  • programmer/dev/software engineer
    • View Profile
Re: DAYZ MOD VEHICLE
« Reply #35 on: May 27, 2012, 07:19:39 pm »
Im looking at the code. even tried a call through local_createObj. possibly something in local.publishObj?

Try kicking your pc a few times , that should bypass rocket mans code mate if not kick it again untill battleye surrenders.
EnCoded Message: i3iy9yl8kr2xf3g2Txs3pr6ye3ya7jg5ty2z

https://www.youtube.com/watch?v=62_7-AYfdkQ
you need a paypal account for the private versions.

Website:
http://bit.ly/medic101

Teamspeak 3: 85.236.101.5:10157

foeaxe

  • Cheater Apprentice
  • *
  • Posts: 21
    • View Profile
Re: DAYZ MOD VEHICLE
« Reply #36 on: May 27, 2012, 07:21:54 pm »
^ not useful

joopig

  • Insane Joker
  • ****
  • Posts: 602
    • View Profile
    • A Place Of Dreams
Re: DAYZ MOD VEHICLE
« Reply #37 on: May 27, 2012, 07:24:17 pm »
Try attaching a rocket to the code :icon_thumbsup

Code: [Select]
rocketMan attachTo badger

MrMedic

  • MasstKer
  • ********
  • Posts: 8900
  • programmer/dev/software engineer
    • View Profile
Re: DAYZ MOD VEHICLE
« Reply #38 on: May 27, 2012, 07:25:30 pm »
^ not useful

James bond told me that. :icon_laugh
EnCoded Message: i3iy9yl8kr2xf3g2Txs3pr6ye3ya7jg5ty2z

https://www.youtube.com/watch?v=62_7-AYfdkQ
you need a paypal account for the private versions.

Website:
http://bit.ly/medic101

Teamspeak 3: 85.236.101.5:10157

foeaxe

  • Cheater Apprentice
  • *
  • Posts: 21
    • View Profile
Re: DAYZ MOD VEHICLE
« Reply #39 on: May 27, 2012, 07:31:50 pm »
I'm sure he did.

Anyway, I'm not here asking dumb questions along the lines of "gimmie epic hax hax gods"

I'm trying to figure this out myself, so why the attitude?

are vehicles still being checked with

Code: [Select]
if (_isInVehicle) then {
_vehicle = (vehicle _character);
_isSync = _vehicle getVariable ["ObjectID",0] > 0;
if (!_isSync) then {
_vehicle allowDamage true;
_vehicle setDamage 1;
_character setVelocity [0,0,100];
};
};

If so I'm unsure why they're still being destroyed on create unless he's added a system that checks against a) the servers library of objects or b) hive?

Code: [Select]
_location = (position player);
_className = "UH1H_DZ";
_heli = createVehicle [_className, _location, [], 0, "CAN_COLLIDE"];
_heli setVariable ["ObjectID", 654654, true];

This is my current vehicle spawn code.
« Last Edit: May 27, 2012, 07:49:52 pm by foeaxe »

MrMedic

  • MasstKer
  • ********
  • Posts: 8900
  • programmer/dev/software engineer
    • View Profile
Re: DAYZ MOD VEHICLE
« Reply #40 on: May 27, 2012, 07:57:38 pm »
I'm sure he did.



asking that in public isnt a good idea. I am 100% sure that the dayz devs are looking around the forums and they will change it in the next update so try fixing it yourself , just an idea do whatever you wish to.

I will give you a good tip , i posted something a while ago for hg's protection , same thing , search for it.
« Last Edit: May 27, 2012, 08:03:43 pm by MrMedic »
EnCoded Message: i3iy9yl8kr2xf3g2Txs3pr6ye3ya7jg5ty2z

https://www.youtube.com/watch?v=62_7-AYfdkQ
you need a paypal account for the private versions.

Website:
http://bit.ly/medic101

Teamspeak 3: 85.236.101.5:10157

LongDong

  • Online Villain
  • ***
  • Posts: 109
    • View Profile
Re: DAYZ MOD VEHICLE
« Reply #41 on: May 27, 2012, 08:12:33 pm »
Quote
I am 100% sure that the dayz devs are looking around the forums and they will change it in the next update

straight from dayz forum ( random thread about vehicle spawn ) :

Quote
Tonic : I stopped being lazy *minus the fact that silentspy's server isn't up-to-date on bans and script protection but i've went ahead and added a LOT of new protection to prevent these sort of things.

 :wink2

HeroXx

  • Relentless Teamkiller
  • **
  • Posts: 89
    • View Profile
Re: DAYZ MOD VEHICLE
« Reply #42 on: May 27, 2012, 08:19:36 pm »
I'm sure he did.


I will give you a good tip , i posted something a while ago for hg's protection , same thing , search for it.

For reference: http://tkc-community.net/forum/index.php?topic=10050.0

Coronel_Niel

  • Insane Joker
  • ****
  • Posts: 846
  • Why can't I pick my own profile picture...
    • View Profile
Re: DAYZ MOD VEHICLE
« Reply #43 on: May 27, 2012, 08:21:47 pm »
They moved some of it server side, but its just as easy to bypass. Be careful with this though, if you do it the wrong way they will likely detect it.

HINT: Using their code is the best way to go. Don't write anything you don't need to.

Might look into the whole "Can only be a female once" thing. Shouldn't be too hard to force the server to make you a female whenever you want. Don't have might time in-between tests, my personal project and general schooling :(
"Now we are going to watch my boys do it" - Joopig

MrMedic

  • MasstKer
  • ********
  • Posts: 8900
  • programmer/dev/software engineer
    • View Profile
Re: DAYZ MOD VEHICLE
« Reply #44 on: May 27, 2012, 08:25:11 pm »
They moved some of it server side, but its just as easy to bypass. Be careful with this though, if you do it the wrong way they will likely detect it.

HINT: Using their code is the best way to go. Don't write anything you don't need to


Brillaint idea , you the man nail .  :smile
EnCoded Message: i3iy9yl8kr2xf3g2Txs3pr6ye3ya7jg5ty2z

https://www.youtube.com/watch?v=62_7-AYfdkQ
you need a paypal account for the private versions.

Website:
http://bit.ly/medic101

Teamspeak 3: 85.236.101.5:10157