I'm sure he did.
Anyway, I'm not here asking dumb questions along the lines of "gimmie epic hax hax gods"
I'm trying to figure this out myself, so why the attitude?
are vehicles still being checked with
if (_isInVehicle) then {
_vehicle = (vehicle _character);
_isSync = _vehicle getVariable ["ObjectID",0] > 0;
if (!_isSync) then {
_vehicle allowDamage true;
_vehicle setDamage 1;
_character setVelocity [0,0,100];
};
};
If so I'm unsure why they're still being destroyed on create unless he's added a system that checks against a) the servers library of objects or b) hive?
_location = (position player);
_className = "UH1H_DZ";
_heli = createVehicle [_className, _location, [], 0, "CAN_COLLIDE"];
_heli setVariable ["ObjectID", 654654, true];
This is my current vehicle spawn code.