Author Topic: Arma2 Unbanner Method 1  (Read 17009 times)

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ZOldDude

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Re: Arma2 Unbanner Method 1
« Reply #105 on: June 26, 2012, 09:48:41 am »
The only program i found, i have to type each key by it's own, and i can't get it to load/try a txt file with more than 1 key...

Ah...write a simple program to tell it to repeat function(s) and check when you have 10K "unique entries saved" then check each as valid via GameSpy then save VALID to another file.
Rinse and repeat.

Come home from school or work...do your normal thing and run the program before bed.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

Allonsy

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Re: Arma2 Unbanner Method 1
« Reply #106 on: June 26, 2012, 10:30:15 am »
The only program i found, i have to type each key by it's own, and i can't get it to load/try a txt file with more than 1 key...

Ah...write a simple program to tell it to repeat function(s) and check when you have 10K "unique entries saved" then check each as valid via GameSpy then save VALID to another file.
Rinse and repeat.

Come home from school or work...do your normal thing and run the program before bed.

I'll try to do that, gotta research a bit first, and i'm quite a newbie in scripting and stuff :)
Thanks ZOld!

bouncer123

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Re: Arma2 Unbanner Method 1
« Reply #107 on: June 26, 2012, 01:10:07 pm »
Are you bothering to check the keys via GameSpy as valid before trying them in game?

You can run batch files to do everything for you and have endless valid keys over night while you sleep.
Wait,you knew that right?
LOL no...
Is that a program?

Yes...a few related.
Basic information was posted by one of the people that helped work on Win XP...the part that has never had to be "patched".

He says of himself he is a driven man and tries to find on bug in some (any) program every day.

Luigi Auriemma. Good guy.  :icon_thumbsup google for him allonsy. he made a cd-key checking program. combine that with a keygen and youre good to go. another person on the forum told me the success/failure rate when trying to find valid keys is incredibly low though (never tried it myself).

MrMedic

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Re: Arma2 Unbanner Method 1
« Reply #108 on: June 26, 2012, 01:47:46 pm »
The only program i found, i have to type each key by it's own, and i can't get it to load/try a txt file with more than 1 key...

Ah...write a simple program to tell it to repeat function(s) and check when you have 10K "unique entries saved" then check each as valid via GameSpy then save VALID to another file.
Rinse and repeat.

Come home from school or work...do your normal thing and run the program before bed.

It a bit different for arma 2 and oa now mate.
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diddly123

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Re: Arma2 Unbanner Method 1
« Reply #109 on: June 27, 2012, 11:18:34 pm »
Well i found the program and made a script to generate a bunch of keys nad put them in a txt file and then verify them and after 500 keys or so the server stopped responding to my requests :(

inf1kek

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Re: Arma2 Unbanner Method 1
« Reply #110 on: June 29, 2012, 04:57:30 pm »
Are you bothering to check the keys via GameSpy as valid before trying them in game?

You can run batch files to do everything for you and have endless valid keys over night while you sleep.
Wait,you knew that right?
LOL no...
Is that a program?

Yes...a few related.
Basic information was posted by one of the people that helped work on Win XP...the part that has never had to be "patched".

He says of himself he is a driven man and tries to find on bug in some (any) program every day.

Luigi Auriemma. Good guy.  :icon_thumbsup google for him allonsy. he made a cd-key checking program. combine that with a keygen and youre good to go. another person on the forum told me the success/failure rate when trying to find valid keys is incredibly low though (never tried it myself).
nah, number of keys should be 24^34, so yeah, go ahead, you still got a chance to generate valid key  :icon_laugh

ZOldDude

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Re: Arma2 Unbanner Method 1
« Reply #111 on: June 29, 2012, 09:00:56 pm »
after 500 keys or so the server stopped responding to my requests :(

Too many connections from same IP in X amount of time and the server thinks your trying to DoS it.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

Coronel_Niel

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Re: Arma2 Unbanner Method 1
« Reply #112 on: June 29, 2012, 09:12:36 pm »
after 500 keys or so the server stopped responding to my requests :(

Too many connections from same IP in X amount of time and the server thinks your trying to DoS it.

No, game spy was overloaded. It can barely handle normal Arma 2 servers, let alone 'Extra Load'
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bouncer123

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Re: Arma2 Unbanner Method 1
« Reply #113 on: June 29, 2012, 09:14:29 pm »
after 500 keys or so the server stopped responding to my requests :(

Too many connections from same IP in X amount of time and the server thinks your trying to DoS it.

No, game spy was overloaded. It can barely handle normal Arma 2 servers, let alone 'Extra Load'

^ that. if you are patient it still responds after a few minutes (fail).

MrMedic

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Re: Arma2 Unbanner Method 1
« Reply #114 on: June 29, 2012, 10:32:21 pm »
Z is right .. & your both wrong.

not going to say why , you two megaminds figure it out. took one of me to.

il give you 1 tip because i doubt you 2 would figure it out , the protocol of gamespy has changed since aluigi wrote that thing.

« Last Edit: June 29, 2012, 10:42:50 pm by MrMedic »
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bouncer123

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Re: Arma2 Unbanner Method 1
« Reply #115 on: June 29, 2012, 10:47:22 pm »
Z is right .. & your both wrong.

not going to say why , you two megaminds figure it out. took one of me to.

il give you 1 tip because i doubt you 2 would figure it out , the protocol of gamespy has changed since aluigi wrote that thing.



no it hasnt. its still the same basically, except for reqproof but thats irrelevant here.

MrMedic

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Re: Arma2 Unbanner Method 1
« Reply #116 on: June 29, 2012, 10:54:52 pm »
Z is right .. & your both wrong.

not going to say why , you two megaminds figure it out. took one of me to.

il give you 1 tip because i doubt you 2 would figure it out , the protocol of gamespy has changed since aluigi wrote that thing.



no it hasnt. its still the same basically, except for reqproof but thats irrelevant here.

Gamespy protocol v3 which has been recently activated for the ArmA2 series

https://dev-heaven.net/issues/25211

8 months ago.  :smile

edit : actually you should be buying new keys if you have been banned to support the developers.

they arent the ones banning you , its battleye. not the developers so support them if you wish to play.

or stop cheating because if youve been global banned your obviously not very good at it. :smile


« Last Edit: June 29, 2012, 11:08:48 pm by MrMedic »
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bouncer123

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Re: Arma2 Unbanner Method 1
« Reply #117 on: June 29, 2012, 11:06:37 pm »
Z is right .. & your both wrong.

not going to say why , you two megaminds figure it out. took one of me to.

il give you 1 tip because i doubt you 2 would figure it out , the protocol of gamespy has changed since aluigi wrote that thing.



no it hasnt. its still the same basically, except for reqproof but thats irrelevant here.

Gamespy protocol v3 which has been recently activated for the ArmA2 series

https://dev-heaven.net/issues/25211

8 months ago.  :smile

edit : actually you should be buying new keys if you have been banned to support the developers.

they arent the ones banning you , its battleye. not them so support them if you wish to play.

lol removed *** see what he replys with.


you make yourself look like a complete noob right now, good job :icon_thumbsup

the gamespy QUERY protocol has NOTHING to do with the cd-key auth protocol.

MrMedic

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Re: Arma2 Unbanner Method 1
« Reply #118 on: June 29, 2012, 11:47:33 pm »
nice new beta ( 94364 ) patch runs smooth as fuck tbh sat in a dayz server typing this lol.

full on ha.ckage running , lovely. :icon_laugh
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MrMedic

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Re: Arma2 Unbanner Method 1
« Reply #119 on: June 29, 2012, 11:50:51 pm »
theyve added some nice new script commands as well , lovelyness.

:icon_thumbsup
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