Author Topic: Arma2 Unbanner Method 1  (Read 18727 times)

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Minion

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Re: Arma2 Unbanner Method 1
« Reply #90 on: June 18, 2012, 04:01:41 am »
AHA!  Found the program and figured it out.  Now I guess I'm going to copy a massive number of keys out of the keygen and see if I can find any that are good, then use the OP's method to inject them into OA.  Anyone know if this is a waste of time and all the keys in the multi keygen are blacklisted?  Guess I'll find out one way or another.

Thank you all, hope it works

bouncer123

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Re: Arma2 Unbanner Method 1
« Reply #91 on: June 18, 2012, 04:12:05 am »
AHA!  Found the program and figured it out.  Now I guess I'm going to copy a massive number of keys out of the keygen and see if I can find any that are good, then use the OP's method to inject them into OA.  Anyone know if this is a waste of time and all the keys in the multi keygen are blacklisted?  Guess I'll find out one way or another.

Thank you all, hope it works

someone else in this community did it (he can speak up, dont want to make this public if he doesnt like to) and his results werent exactly awesome...

Minion

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Re: Arma2 Unbanner Method 1
« Reply #92 on: June 18, 2012, 04:21:32 am »
so is the only reliable way thus far packet injection? From what I've read you find another player ID, grab wpe, inject it into the right packet when connecting?  Seems I've got a lot more reading to do, not at all familiar with packet injection just read bits and pieces about it. Guess I'll pick up where I left off after work tomorrow.

bouncer123

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Re: Arma2 Unbanner Method 1
« Reply #93 on: June 18, 2012, 05:28:10 am »
so is the only reliable way thus far packet injection? From what I've read you find another player ID, grab wpe, inject it into the right packet when connecting?  Seems I've got a lot more reading to do, not at all familiar with packet injection just read bits and pieces about it. Guess I'll pick up where I left off after work tomorrow.

player id != guid

diddly123

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Re: Arma2 Unbanner Method 1
« Reply #94 on: June 18, 2012, 05:55:02 am »
AHA!  Found the program and figured it out.  Now I guess I'm going to copy a massive number of keys out of the keygen and see if I can find any that are good, then use the OP's method to inject them into OA.  Anyone know if this is a waste of time and all the keys in the multi keygen are blacklisted?  Guess I'll find out one way or another.

Thank you all, hope it works
Are you using the multi keygen on tpb or what cause i can't get that keygen to work past a disclaimer popup.

MrMedic

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Re: Arma2 Unbanner Method 1
« Reply #95 on: June 18, 2012, 02:37:33 pm »
so is the only reliable way thus far packet injection? From what I've read you find another player ID, grab wpe, inject it into the right packet when connecting?  Seems I've got a lot more reading to do, not at all familiar with packet injection just read bits and pieces about it. Guess I'll pick up where I left off after work tomorrow.

no theres a much easier way.
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Minion

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Re: Arma2 Unbanner Method 1
« Reply #96 on: June 18, 2012, 07:50:43 pm »
Well, look....I know you guys don't like people asking for handouts and prefer people to figure things out themselves. I respect that and don't have any hard feelings toward you all.

But i have NO idea what I'm doing and am working off what little vague info I can piece together from searching the forums. Everything I can find borders on a clue found carved in a cave and I'm no Indiana jones lol.

I'm not one of the pricks bombing servers. I just get myself some gear and go about my business. If there's any info anyone can give me I'd appreciate it. If you want to pm me ill keep it private. I'll jump through whatever hoops u guys want me to, to prove I'm not gonna spread the method or whatever. I'm 27, married, and only looking to play this game the way I want to not ruin it for others.

If a donation to tkc is necessary, that's fine! I've leeched off this forum enough to warrant it honestly.

diddly123

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Re: Arma2 Unbanner Method 1
« Reply #97 on: June 19, 2012, 03:20:48 am »
Well, look....I know you guys don't like people asking for handouts and prefer people to figure things out themselves. I respect that and don't have any hard feelings toward you all.

But i have NO idea what I'm doing and am working off what little vague info I can piece together from searching the forums. Everything I can find borders on a clue found carved in a cave and I'm no Indiana jones lol.

I'm not one of the pricks bombing servers. I just get myself some gear and go about my business. If there's any info anyone can give me I'd appreciate it. If you want to pm me ill keep it private. I'll jump through whatever hoops u guys want me to, to prove I'm not gonna spread the method or whatever. I'm 27, married, and only looking to play this game the way I want to not ruin it for others.

If a donation to tkc is necessary, that's fine! I've leeched off this forum enough to warrant it honestly.
Well you should share the link to the key checker, cause all i've found is something you need a master server for.

to0t

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Re: Arma2 Unbanner Method 1
« Reply #98 on: June 22, 2012, 01:29:45 am »
i heard you can steal guids from server logs, i tried it and got in a few times but still get invalid guid and just sucked up and got a new key

and the multi keygen doesnt really work for me personally but i just thought id share the info even though it is so easy to find on google (the keygen)

Foma

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Re: Arma2 Unbanner Method 1
« Reply #99 on: June 26, 2012, 03:12:31 am »
This may sound weird, but I noticed that in primetime hours(like 5-10 PM GMT) the key check gets turned off and you can go to any server with a crappily generated key or without it at all. Of course, BE will kick you after awhile because of invalid GUID.(I managed to stay on server for a couple of times tho)

Coronel_Niel

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Re: Arma2 Unbanner Method 1
« Reply #100 on: June 26, 2012, 03:17:14 am »
This may sound weird, but I noticed that in primetime hours(like 5-10 PM GMT) the key check gets turned off and you can go to any server with a crappily generated key or without it at all. Of course, BE will kick you after awhile because of invalid GUID.(I managed to stay on server for a couple of times tho)

Gamespy gets overloaded when there is 30-40 connections per minute on 75+ servers. Ingame, battleye then gets overloaded when 2-3 people connect at the same time (Some keys seem more prone to getting in)
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ZOldDude

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Re: Arma2 Unbanner Method 1
« Reply #101 on: June 26, 2012, 08:56:06 am »
Are you bothering to check the keys via GameSpy as valid before trying them in game?

You can run batch files to do everything for you and have endless valid keys over night while you sleep.
Wait,you knew that right?

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Allonsy

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Re: Arma2 Unbanner Method 1
« Reply #102 on: June 26, 2012, 08:57:26 am »
Are you bothering to check the keys via GameSpy as valid before trying them in game?

You can run batch files to do everything for you and have endless valid keys over night while you sleep.
Wait,you knew that right?
LOL no...
Is that a program?

ZOldDude

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Re: Arma2 Unbanner Method 1
« Reply #103 on: June 26, 2012, 09:18:14 am »
Are you bothering to check the keys via GameSpy as valid before trying them in game?

You can run batch files to do everything for you and have endless valid keys over night while you sleep.
Wait,you knew that right?
LOL no...
Is that a program?

Yes...a few related.
Basic information was posted by one of the people that helped work on Win XP...the part that has never had to be "patched".

He says of himself he is a driven man and tries to find on bug in some (any) program every day.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

Allonsy

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Re: Arma2 Unbanner Method 1
« Reply #104 on: June 26, 2012, 09:30:02 am »
The only program i found, i have to type each key by it's own, and i can't get it to load/try a txt file with more than 1 key...