Author Topic: Arma2 Unbanner Method 1  (Read 18715 times)

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Teh_Ninja

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Re: Arma2 Unbanner Method 1
« Reply #30 on: June 15, 2012, 10:11:28 am »
would u need 2 keys to do this with OA and arma 2 just wondering

Shmew

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Re: Arma2 Unbanner Method 1
« Reply #31 on: June 15, 2012, 10:46:22 am »
I have tried using the Arma 2 free key to no avail. Some claimed it worked but it appears that is not true. Does anyone know of a way to get around the server checking if your key is valid? I guess the game would be pirated if that was the case though..

Recon

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Re: Arma2 Unbanner Method 1
« Reply #32 on: June 15, 2012, 11:46:42 am »
Will straight up GUID changes do anything to get around global/BE bans? I have around 250 GUID's, and getting more on a daily basis - is there any way to put them to use?

Coronel_Niel

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Re: Arma2 Unbanner Method 1
« Reply #33 on: June 15, 2012, 12:00:27 pm »
Will straight up GUID changes do anything to get around global/BE bans? I have around 250 GUID's, and getting more on a daily basis - is there any way to put them to use?

I was looking at this before. I will contact you if I get a breakthrough, but don't hold your breath.
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Snip3R

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Re: Arma2 Unbanner Method 1
« Reply #34 on: June 15, 2012, 12:05:06 pm »

What i need to do next?

Recon

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Re: Arma2 Unbanner Method 1
« Reply #35 on: June 15, 2012, 12:12:51 pm »
Will straight up GUID changes do anything to get around global/BE bans? I have around 250 GUID's, and getting more on a daily basis - is there any way to put them to use?

I was looking at this before. I will contact you if I get a breakthrough, but don't hold your breath.
Alright, out of what I've seen from Rocket's post on /r/dayz, and on his forums - it only allows you in for a few minutes before kicking you. If you do find a way around it, I can definitely share some GUID's.

Fury

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Re: Arma2 Unbanner Method 1
« Reply #36 on: June 15, 2012, 12:15:47 pm »

What i need to do next?


Okay, I'll bite.

Next step.
Read the first post again.

Alright, out of what I've seen from Rocket's post on /r/dayz, and on his forums - it only allows you in for a few minutes before kicking you. If you do find a way around it, I can definitely share some GUID's.

This is the case where you'll get the "illegal copies may degrade" message, right?
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Snip3R

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Re: Arma2 Unbanner Method 1
« Reply #37 on: June 15, 2012, 12:17:48 pm »
When I'm changing my original key for ARMA 2 Free Key - I'm get nothing changed.

Recon

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Re: Arma2 Unbanner Method 1
« Reply #38 on: June 15, 2012, 12:18:04 pm »

This is the case where you'll get the "illegal copies may degrade" message, right?

I believe so, I haven't actually tested any of the GUID's yet.

kaktoos

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Re: Arma2 Unbanner Method 1
« Reply #39 on: June 15, 2012, 12:28:39 pm »
This method operates on ARMA 2 OA?

Recon

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Re: Arma2 Unbanner Method 1
« Reply #40 on: June 15, 2012, 12:48:44 pm »
This method operates on ARMA 2 OA?
Is it that hard to read the first post, is it really that hard? Yes, it does - and it clearly says it in the post.

kaktoos

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Re: Arma2 Unbanner Method 1
« Reply #41 on: June 15, 2012, 12:58:22 pm »
This method operates on ARMA 2 OA?
Is it that hard to read the first post, is it really that hard? Yes, it does - and it clearly says it in the post.
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MrMedic

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Re: Arma2 Unbanner Method 1
« Reply #42 on: June 15, 2012, 12:59:57 pm »
Illegal copys may degrade =  when you join a server with the same id ( same key in most cases ) as someone else ( ps it will kick both of you )

if you rejoin immediately the other person will not be allowed to play on the same server.
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ninjamax

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Re: Arma2 Unbanner Method 1
« Reply #43 on: June 15, 2012, 01:09:50 pm »
i understand EVERYTHING on here i just dont know how to convert arma2free key to hex format, everything is in the first post but i cant just copy paste the arma2free key in that format slap into cheat engine or any hex format WITHOUT the key being changed to hex format that i do not know of how to do so. please help.

daleeb

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Re: Arma2 Unbanner Method 1
« Reply #44 on: June 15, 2012, 01:14:45 pm »
http://www.string-functions.com/string-hex.aspx
Dont forgot to add spaces after each byte