Author Topic: Dayz has uped the ante  (Read 42570 times)

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Coronel_Niel

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Re: Dayz has uped the ante
« Reply #105 on: May 11, 2012, 01:11:36 am »
Any PBO can be bought into the game in its normal state.
A lot of servers look for class names in an executed script but its getting from the point i was trying to make he wont learn how to do things for him self if he takes someone elses mod-app using it without knowing how it works. :icon_void

Your looking in the wrong place if your modifying PBO's to bypass that.

Anyway. Look up ASM online, www.gameha?cking.com (the GHA is from their, gameha?cking archieve) and just play around with things. There around a fuck ton of in depth tutorials on ASM from the 1980's that have everything you need to hac?k a modern game. I've looked at a lot of them myself over the last few days.

gamehac?king will get you off your feet. Don't make an account and beg, read the tutorials if you want to learn ^^
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joopig

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Re: Dayz has uped the ante
« Reply #106 on: May 11, 2012, 01:17:28 am »
Look up ASM online, www.gameha?cking.com (the GHA is from their, gameha?cking archieve) and just play around with things. There around a fuck ton of in depth tutorials on ASM from the 1980's that have everything you need to hac?k a modern game. I've looked at a lot of them myself over the last few days.

gamehac?king will get you off your feet. Don't make an account and beg, read the tutorials if you want to learn ^^
+1 for a helpful post, im always looking to learn i actually got into programming because of this site and now at university in games programming. I have a full bypass at the minute to do almost anything undetected but im not using a PBO to do this. I havent actually looked at how they are detecting the scripts im actually doing that now. I will be releasing a full working mod-app public pretty soon.
« Last Edit: May 11, 2012, 01:45:21 am by joopig »

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Re: Dayz has uped the ante
« Reply #107 on: May 11, 2012, 04:24:58 am »
changing night into day is so cool with an auto script, you can watch the moon go down and the sun come up, .... its like watch the earth turn. we might add this to public with release.
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ZOldDude

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Re: Dayz has uped the ante
« Reply #108 on: May 11, 2012, 07:19:32 am »
Quote
m always looking to learn i actually got into programming because of this site and now at university in games programming.

I love it when a plan comes together...TKC forums for teh win!
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joopig

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Re: Dayz has uped the ante
« Reply #109 on: May 11, 2012, 11:52:42 am »
I love it when a plan comes together...TKC forums for teh win!
http://www.youtube.com/watch?v=7GL6LH6ufhM
Well so far so good anyway. :icon_laugh

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Re: Dayz has uped the ante
« Reply #110 on: May 11, 2012, 01:24:03 pm »
dooope, i forgot i changed my guid, no worries if gerkoff was trying to get me ban , lol.
hey joo, my edit i did works on dayZ ... but you know how it is there with that typ of hack.
maybe release this insted of the onther one.
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MrMedic

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Re: Dayz has uped the ante
« Reply #111 on: May 11, 2012, 02:24:41 pm »
Look up ASM online, www.gamemod-apping.com (the GHA is from their, gamemod-apping archieve) and just play around with things. There around a fuck ton of in depth tutorials on ASM from the 1980's that have everything you need to mod-app a modern game. I've looked at a lot of them myself over the last few days.

gamemod-apping will get you off your feet. Don't make an account and beg, read the tutorials if you want to learn ^^
+1 for a helpful post, im always looking to learn i actually got into programming because of this site and now at university in games programming. I have a full bypass at the minute to do almost anything undetected but im not using a PBO to do this. I havent actually looked at how they are detecting the scripts im actually doing that now. I will be releasing a full working mod-app public pretty soon.

You have come a long way , well done , good to see.
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Re: Dayz has uped the ante
« Reply #112 on: May 11, 2012, 04:56:36 pm »
Programming in general is a bitch to start with, I've just started with the basics now and it's confusing as fuck now in the start :P I got C++ Primer Plus 6th Edition just now recently but I doubt I'll finish that 1500 page book.

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Re: Dayz has uped the ante
« Reply #113 on: May 13, 2012, 08:22:09 pm »
Give other players weapons like an RPG-7v or some else. Rocky said: Players will be banned from the main server if a player put on a illegal weapon. Someone can test it?  :icon_laugh

Edit: Its include in the Alex.pbo i think..


Edit 2: Rename the variables..Script by Buckfast.

Code: [Select]
hint "All have weapons"

["player addmagazine ""30Rnd_545x39_AK"";player addmagazine ""30Rnd_545x39_AK"";player addmagazine ""30Rnd_545x39_AK"";player addmagazine ""30Rnd_545x39_AK"";player addmagazine ""30Rnd_545x39_AK"";player addweapon ""AKS_74_pso"";player selectweapon ""AKS_74_pso"";"] exec "\Buckfast\_do_public.sqs";

Exit

Do-Public
Code: [Select]
TKC__ch34tsDevString_command = _this select 0;

_x = random 5000;
_y = random 5000;
_z = 0;

TKC_ch34tsDevString = "CDF_Soldier" createunit [[_x,_y,_z], group player, format["%1", TKC__ch34tsDevString_command]];

~0.01
deletevehicle TKC_ch34tsDevString
TKC_ch34tsDevString = nearestobject [[_x,_y,_z],"CDF_Soldier"];
deletevehicle TKC_ch34tsDevString
exit
« Last Edit: May 13, 2012, 10:05:27 pm by OMG Pony »
:)

joopig

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Re: Dayz has uped the ante
« Reply #114 on: May 13, 2012, 10:20:09 pm »
Give other players weapons like an RPG-7v or some else. Rocky said: Players will be banned from the main server if a player put on a illegal weapon. Someone can test it?  :icon_laugh

Edit: Its include in the Alex.pbo i think..


Edit 2: Rename the variables..Script by Buckfast.

Code: [Select]
hint "All have weapons"

["player addmagazine ""30Rnd_545x39_AK"";player addmagazine ""30Rnd_545x39_AK"";player addmagazine ""30Rnd_545x39_AK"";player addmagazine ""30Rnd_545x39_AK"";player addmagazine ""30Rnd_545x39_AK"";player addweapon ""AKS_74_pso"";player selectweapon ""AKS_74_pso"";"] exec "\Buckfast\_do_public.sqs";

Exit

Do-Public
Code: [Select]
TKC__ch34tsDevString_command = _this select 0;

_x = random 5000;
_y = random 5000;
_z = 0;

TKC_ch34tsDevString = "CDF_Soldier" createunit [[_x,_y,_z], group player, format["%1", TKC__ch34tsDevString_command]];

~0.01
deletevehicle TKC_ch34tsDevString
TKC_ch34tsDevString = nearestobject [[_x,_y,_z],"CDF_Soldier"];
deletevehicle TKC_ch34tsDevString
exit
Its detected on most servers if you use a conventional bypass.

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Re: Dayz has uped the ante
« Reply #115 on: May 14, 2012, 04:15:01 am »
hey joo, we got to go test some shit in dayz, i heard they had an update banning alot of players. "let the madness begin".
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Re: Dayz has uped the ante
« Reply #116 on: May 14, 2012, 05:06:11 am »
im in dayz now np mod-apping, i turnd night to day.
carful how you are adding weapons its patched.
« Last Edit: May 14, 2012, 05:44:13 am by i mss old ofp »
692063616E206C6F616420612070626F6F6E2074686520666C79206C6D616F00

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OMG Pony

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Re: Dayz has uped the ante
« Reply #117 on: May 14, 2012, 05:43:16 pm »
Only aviable weapons are spawnable like ak kobra. I miss my ak kobra sd but i can use the VSS.  :icon_magician

@Joopig: Yeah, the variables must be rewrite. It should work to bann other players. A player list like these out the last pbo hacks would be nice. ;)
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Re: Dayz has uped the ante
« Reply #118 on: May 15, 2012, 02:24:26 am »
vss is nice... i didnt look much but pm me a list of weapons and ammo, i wanna see if i can get it so we have mutible weapons bot only one shows.
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Re: Dayz has uped the ante
« Reply #119 on: May 15, 2012, 01:40:48 pm »
have any of you noticed? i think the last few updates have been all about you, lmao.
they cant figure out what were doing to hack there servers....i think right now there guessing, like a hit or miss situation.
692063616E206C6F616420612070626F6F6E2074686520666C79206C6D616F00

the joke is you!!!!