Author Topic: I need Nuke Script and Artillery?  (Read 856 times)

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Fishgun123

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I need Nuke Script and Artillery?
« on: April 22, 2012, 05:46:28 pm »
^^^^^^^^^^^^^^

i mss old ofp

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Re: I need Nuke Script and Artillery?
« Reply #1 on: April 23, 2012, 12:28:02 am »
i need 1,000,000.
look in loki.
i did and found my 1,000,000
692063616E206C6F616420612070626F6F6E2074686520666C79206C6D616F00

the joke is you!!!!

joopig

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Re: I need Nuke Script and Artillery?
« Reply #2 on: April 23, 2012, 12:30:34 am »
Ok fishgun i this is a forum where you are supposed to get help but not somewhere to come and ask for everything while putting 0% effort in. You wont get better unless you start to learn, ask for help not everything.

Fishgun123

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Re: I need Nuke Script and Artillery?
« Reply #3 on: April 23, 2012, 12:33:34 am »
OH sorry dude, yh i'll try. Last thing is there such thing as aimbot? for arma2

Fishgun123

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Re: I need Nuke Script and Artillery?
« Reply #4 on: April 23, 2012, 12:35:36 am »
Also joopig how can I get started/ I don't know where to start unless I keep looking at other scripts with pbo view?

i mss old ofp

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Re: I need Nuke Script and Artillery?
« Reply #5 on: April 23, 2012, 12:45:57 am »
Also joopig how can I get started/ I don't know where to start unless I keep looking at other scripts with pbo view?
thats right , bpo veiw, or better yet look at the hack you have, it a bit simple with list hacks, its not likeyou are messing with dialogs... ive posted you 2or 3 scripts from there you need to open a pbo or a already made hack and see how it works...ie: why i said look in loki.
692063616E206C6F616420612070626F6F6E2074686520666C79206C6D616F00

the joke is you!!!!

joopig

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Re: I need Nuke Script and Artillery?
« Reply #6 on: April 23, 2012, 01:33:57 am »
I dont mean to come off as an arsehole, ive definitely been where you are now lol not know much about hacking / programming. Now i enjoy it so much im on a programming course at university, but just go through the scripting commands try to come up with new things you havent seen go through other peoples hacks to see how they do things differently (you can learn alot this way as long as you then write you own version from the information you learned)

joopig

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Re: I need Nuke Script and Artillery?
« Reply #7 on: April 23, 2012, 01:35:06 am »
If you ever need help feel from to speak to me on skype steam or whatever you want as long as i see you are putting in some effort i have no problem at all helping.

Fishgun123

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Re: I need Nuke Script and Artillery?
« Reply #8 on: April 23, 2012, 01:47:10 am »
Oh ok thank you very much.

Fishgun123

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Re: I need Nuke Script and Artillery?
« Reply #9 on: April 23, 2012, 01:54:06 am »
Before I even posted this thread I started looking through lost keys with pbo. I found arty strike:

_shellClass = _this select 0;
_pos = _this select 1;
_deviation = _this select 2;
_shellsInBarrage = _this select 3;
_numBarrages = _this select 4;

hint  "Artillery Inbound...";

         for "_i" from 1 to _numBarrages do
         {                                 
            for "_j" from 1 to _shellsInBarrage do
            {
               _shell = _shellClass createvehicle [0,0];
               _shell setpos [((_pos select 0)+(random _deviation) - (random _deviation)),((_pos select 1) +(random _deviation) - (random _deviation)), 400 + random 0 ];
               sleep (0.3 + (random 0.3));      
            };   
         sleep 7;            
         };

         
It saids ingame with a hint "Strike IMbound"

No air strike happens.

- This is the last thing and i'll start trying to work out on my own, but for this I would need some help why it wont go boom.

i mss old ofp

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Re: I need Nuke Script and Artillery?
« Reply #10 on: April 23, 2012, 04:20:51 am »
Before I even posted this thread I started looking through lost keys with pbo. I found arty strike:

_shellClass = _this select 0;
_pos = _this select 1;
_deviation = _this select 2;
_shellsInBarrage = _this select 3;
_numBarrages = _this select 4;

hint  "Artillery Inbound...";

         for "_i" from 1 to _numBarrages do
         {                                 
            for "_j" from 1 to _shellsInBarrage do
            {
               _shell = _shellClass createvehicle [0,0];
               _shell setpos [((_pos select 0)+(random _deviation) - (random _deviation)),((_pos select 1) +(random _deviation) - (random _deviation)), 400 + random 0 ];
               sleep (0.3 + (random 0.3));      
            };   
         sleep 7;            
         };

         
It saids ingame with a hint "Strike IMbound"

No air strike happens.

- This is the last thing and i'll start trying to work out on my own, but for this I would need some help why it wont go boom.
i understand the delima , but this typ of script uses othere scripts. so u need to see how and what makes it work. not every script is 1 sqf, and hint is just to tell you what ever you want, it has no real reason.
ps.
belive me, im with joo on this. i dont mind helping but i cant see giving all the answears,. theres so much info in tkc and bis, the first thing to do is take any basic script and change some things , see what it does. all ive done for the longist time is copy/paste/edit ... im on skype to joo can send you my info.
« Last Edit: April 23, 2012, 04:33:06 am by i mss old ofp »
692063616E206C6F616420612070626F6F6E2074686520666C79206C6D616F00

the joke is you!!!!