Author Topic: [release] scriptInject  (Read 2289 times)

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bouncer123

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[release] scriptInject
« on: February 04, 2012, 07:04:39 pm »
scriptInject



http://tkc-community.net/forum/index.php?action=downloads;sa=view;down=222

finally here is a new bypass for arma 2 and OA. actualy its no real sig bypass but rather ignores signatures completely and just allows you to inject your scripts directly into the game.


Instructions:

1. put a file called 'start.sqf' into your game instalation folder (where the exe is) that loads your mod-app - this is the startup script for your mod-app, ie. load the mod-app/other scripts in it (the mod-app scripts itself should be in the same folder or a subfolder in unpacked format - so no pbo!)

2. launch the game and then inject the dll with Winject (Inject+ button) or launch+inject using Winject (Launch button).

3. press the insert key (above the cursor buttons) whenever you wish to load your mod-app in the game

4. HAVE FUN! :)


WARNING: this is now detected on be servers!!
« Last Edit: February 07, 2012, 04:42:23 pm by bouncer123 »

i mss old ofp

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Re: scriptInject for OA 1.6
« Reply #1 on: February 05, 2012, 01:54:23 am »
wow were is everybody? thanks for the upload bouncer, so far no problems. all day running scripts.
 part laggy at start(not bad) but it clears up few min.
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Hellfire2k

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Re: scriptInject for OA 1.6
« Reply #2 on: February 05, 2012, 02:13:46 am »
works fine!  :icon_thumbsup

bouncer123

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Re: scriptInject for OA 1.6
« Reply #3 on: February 05, 2012, 02:57:24 am »
wow were is everybody? thanks for the upload bouncer, so far no problems. all day running scripts.
 part laggy at start(not bad) but it clears up few min.
def not caused by the dll

OMG Pony

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Re: [release] scriptInject
« Reply #4 on: February 06, 2012, 03:56:28 am »
What i do wrong? I have a Start.sqf like this:

_veh = player
cutText [format["Dump"],"PLAIN"];

_veh addaction ["Shortkeys", "/stickykeys.sqf"];
_veh addaction ["ESP", "/ESP.sqf"];
_veh addaction ["GOD", "/Godmode.sqs"];
_veh addaction ["Stronghack (lite Menu)", "/executethis.sqs"];
_veh addaction ["teleportme", "/OFPtele.sqf"];
_veh addaction ["wammobox", "/westamobox.sqf"];
_veh addaction ["infiammo", "/unlimitedammo.sqf"];
_veh addaction ["spwna10", "/spawna10flying.sqf"];
_veh addaction ["fuel!", "/Fuel.sqf"];
_veh addaction ["easyfly", "/cly_easyfly.sqf"];
_veh addaction ["spawnSu34", "/spawnasu34flying.sqf"];
_veh addaction ["spawnka52blkfly", "/spawnka52black.sqf"];
_veh addaction ["m1a1", "/M1.sqs"];
_veh addaction ["bombmclick", "/BombOnKlick.sqs"];
_veh addaction ["clickhalo", "/halomap.sqf"];
_veh addaction ["AH1Z", "/AH1Z.sqs"];
_veh addaction ["AH64", "/AH64.sqs"];
_veh addaction ["debug?", "/stra_debug2\config.cpp"];
_veh addaction ["t90", "/t90.sqs"];
_veh addaction ["eammobox", "/ruammocrt.sqf"];

exit

and the Files in the dir folder. But Ingame i can't seen a option in the action menu.
:)

i mss old ofp

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Re: [release] scriptInject
« Reply #5 on: February 06, 2012, 04:10:50 am »
make a folder
_veh = player;

_veh addaction ["<t color=""#FF8800"">" +"infiammo", "your folder\unlimitedammo.sqf"];
_veh addaction ["<t color=""#FF8800"">" +"travel", "your folder\\OFPTele.sqf"];
_veh addaction ["<t color=""#FF8800"">" +"DLTLOKI", "your folder\\stickykeys.sqf"];



ps start.sqf is were your exec/vm goes
the list of thing you are trying to do go in a folder you make.

ie:start.sqf=in file

action = [] exec "\yourfolder\start.sqf";


titletext ["power'd by demons","plain down"];
exit;

make your folder then put your
_veh = player;

_veh addaction ["<t color=""#FF8800"">" +"infiammo", "your folder\unlimitedammo.sqf"];
_veh addaction ["<t color=""#FF8800"">" +"travel", "your folder\\OFPTele.sqf"];
_veh addaction ["<t color=""#FF8800"">" +"DLTLOKI", "your folder\\stickykeys.sqf"];

« Last Edit: February 06, 2012, 04:19:08 am by i mss old ofp »
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i mss old ofp

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Re: [release] scriptInject
« Reply #6 on: February 06, 2012, 04:12:59 am »


lol i didnt use god mode he he he
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M. O.

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Re: [release] scriptInject
« Reply #7 on: February 06, 2012, 04:08:52 pm »
http://tkc-community.net/forum/index.php?action=downloads;sa=view;down=223

waiting for approval
this is just boucers scriptject wih difrent injector, difrent call, and i added full set up of scripts for you to play with.


You need a better description and pack it with .rar or .zip .
Heckling is an art, and game hacking a science.

i mss old ofp

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Re: [release] scriptInject
« Reply #8 on: February 06, 2012, 07:16:59 pm »
ok , it is rar inside a exe, just working on some skills but ill post it just as a rar.
but to go with what it is, its for thoughs how dont know how to make start.sqf or folders with scripts, its a basic already done, it includes a few scripts to sawn things, but i took out god mode(i never use it) ...i edited the start in the dll , and the start.sqf and i changed _veh=player its so open to do what you want , so i changed it too.

http://tkc-community.net/forum/index.php?action=downloads;sa=view;down=223

ok M.O... i fixed.
pm me for pass, yes i passworded it... i always do and always will
oh and befor i forget 99% credit to bouncer 1/2% credit to gerk and medic (he he) =1% lol
« Last Edit: February 06, 2012, 07:37:21 pm by i mss old ofp »
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vasya

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Re: [release] scriptInject
« Reply #9 on: February 07, 2012, 04:54:29 am »
It does not work in arma2ree. The game crashes when I injected dll in the games.

Berger

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Re: [release] scriptInject
« Reply #10 on: February 07, 2012, 04:04:19 pm »
finally here is a new bypass for arma 2 and OA.

No words about the free version...

bouncer123

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Re: [release] scriptInject
« Reply #11 on: February 07, 2012, 04:35:20 pm »
finally here is a new bypass for arma 2 and OA.

No words about the free version...

yep free is not supported


btw, i recieved report from ofp that this is detected. couldnt verify yet but please be careful!

OMG Pony

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Re: [release] scriptInject
« Reply #12 on: February 07, 2012, 04:36:15 pm »
BE Detected Gamemod-app #35

Edit: Some way to make it work again?
:)

bouncer123

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Re: [release] scriptInject
« Reply #13 on: February 07, 2012, 04:40:59 pm »
BE Detected Gamemod-app #35

Edit: Some way to make it work again?

wont be posted here.... theyre reading here you know. if youre know what youre doing you know how to make this undetected again. the method itself should still work as well

MrMedic

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Re: [release] scriptInject
« Reply #14 on: February 07, 2012, 05:12:32 pm »
Shame i thought it would of lasted longer..


All mine still work mind you I don't use public methods I only use what I develope myself , best way actually.
 
suppose they would all be patched or sold if I posted one so I won't maybe I will share with a few around here
but they will be Passworded and keyed etc to keep battleyes little beedy eyes off them.



 
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