Author Topic: Battlefield 3 TKC'ers  (Read 3548 times)

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Jurugi

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Re: Battlefield 3 TKC'ers
« Reply #15 on: October 30, 2011, 12:44:42 am »
Just shut up, I'll post it you baby. Stop pretending and stop posting.

Make a sendto hook, read packet with this:
Code: [Select]
  for ( int i = 0; i < len; ++i ) {
        if ( i != 0 && i % 16 == 0 ) {

                int line = ( i / 16 ) - 1;

                for ( int j = 0; j < 16; ++j ) {
                        char c = buf[line * 16 + j];

                        if ( c >= 32 && c <= 126 ) {

Example bypass for wheeled2.pbo, just finding the right byte sequence and then replacing the last 20 bytes as usual. This is the same as a usual packet hook only in C++.
Code: [Select]
if(buf[l * 16 + j] == 'X' && buf[l * 16 + j+2] == '(' && buf[l * 16 + j+10] == 'I' && buf[l * 16 + j+13] == 'E' && buf[l * 16 + j+14] == 'c' && xCVARS.Value("EnablePBOBypass"))
{
if(buf[l * 16 + j+52] == 0x2) // v2
{
int Offset = 32;
buf[l * 16 + j + Offset] = 0x11;
buf[l * 16 + j + (Offset+1)] = 0x50;
buf[l * 16 + j + (Offset+2)] = 0xCD;
buf[l * 16 + j + (Offset+3)] = 0xF9;
buf[l * 16 + j + (Offset+4)] = 0x4E;
buf[l * 16 + j + (Offset+5)] = 0x8D;
buf[l * 16 + j + (Offset+6)] = 0x18;
buf[l * 16 + j + (Offset+7)] = 0xD5;
buf[l * 16 + j + (Offset+8)] = 0xB1;
buf[l * 16 + j + (Offset+9)] = 0x42;
buf[l * 16 + j + (Offset+10)] = 0x7F;
buf[l * 16 + j + (Offset+11)] = 0x07;
buf[l * 16 + j + (Offset+12)] = 0x1D;
buf[l * 16 + j + (Offset+13)] = 0x8E;
buf[l * 16 + j + (Offset+14)] = 0x25;
buf[l * 16 + j + (Offset+15)] = 0x8B;
buf[l * 16 + j + (Offset+16)] = 0x56;
buf[l * 16 + j + (Offset+17)] = 0xDA;
buf[l * 16 + j + (Offset+18)] = 0x71;
buf[l * 16 + j + (Offset+19)] = 0xD2;
buf[l * 16 + j + (Offset+20)] = 0x02;
buf[l * 16 + j + (Offset+21)] = 0x00;
static int Tier = 1;
add_log("BI2 sign bypassed (Tier %i)", Tier);
Tier++;
if(Tier>4) Tier = 1;
}
else // v1
{
int Offset = 32;
buf[l * 16 + j + Offset] = 0x19;
buf[l * 16 + j + (Offset+1)] = 0x6D;
buf[l * 16 + j + (Offset+2)] = 0xB5;
buf[l * 16 + j + (Offset+3)] = 0x44;
buf[l * 16 + j + (Offset+4)] = 0x85;
buf[l * 16 + j + (Offset+5)] = 0x6E;
buf[l * 16 + j + (Offset+6)] = 0x8D;
buf[l * 16 + j + (Offset+7)] = 0x88;
buf[l * 16 + j + (Offset+8)] = 0xD9;
buf[l * 16 + j + (Offset+9)] = 0x42;
buf[l * 16 + j + (Offset+10)] = 0x5D;
buf[l * 16 + j + (Offset+11)] = 0x46;
buf[l * 16 + j + (Offset+12)] = 0x36;
buf[l * 16 + j + (Offset+13)] = 0x50;
buf[l * 16 + j + (Offset+14)] = 0xB0;
buf[l * 16 + j + (Offset+15)] = 0xCE;
buf[l * 16 + j + (Offset+16)] = 0xB7;
buf[l * 16 + j + (Offset+17)] = 0x13;
buf[l * 16 + j + (Offset+18)] = 0xD8;
buf[l * 16 + j + (Offset+19)] = 0xCC;
buf[l * 16 + j + (Offset+20)] = 0x01;
buf[l * 16 + j + (Offset+21)] = 0x00;

}
}




Now just shut up and accept your shame.

I would be ashamed for posting Gerk's scripts as your own over at the UC-forums.

And for one saying that it is 'poor' code, you sure haven't got a clue.

MrMedic

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Re: Battlefield 3 TKC'ers
« Reply #16 on: October 30, 2011, 01:00:31 am »
.


nice jurugi cheers.
« Last Edit: October 30, 2011, 04:01:24 pm by MrMedic »
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Jurugi

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Re: Battlefield 3 TKC'ers
« Reply #17 on: October 30, 2011, 01:07:11 am »
I don't get why you editted/deleted like literally 15 times but whatever.

You're welcome, though I don't think it will help you personally anymore than the PMs did.

 :icon_razz2

Now please stop being angry and let this whole thing be a bold testament to human stupidity.


MrMedic

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Re: Battlefield 3 TKC'ers
« Reply #18 on: October 30, 2011, 01:17:44 am »
truth , i wasnt , im very pleased you eventually shared it with us all. thanks.
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ZOldDude

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Re: Battlefield 3 TKC'ers
« Reply #19 on: October 30, 2011, 02:22:30 am »
Stay on topic kids...

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

ZOldDude

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Re: Battlefield 3 TKC'ers
« Reply #20 on: October 30, 2011, 05:51:21 am »
I trust him.
He has shown @ least one the basic concepts of TKC.
He has things to contribute and is willing to help educate.
He is not in a Dev section over a simple sections rule violation but he is not banned from the site.

Could the both of you please take your privet conversations into...just that from this point on?

Oh...or open another thread in the RI section and wage war upon one another till you each draw blood!
Hell every reader would love to satisfy that suppressed lust to view bloodshed.
Right?

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

Jurugi

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Re: Battlefield 3 TKC'ers
« Reply #21 on: October 30, 2011, 06:30:18 am »
Oh...or open another thread in the RI section and wage war upon one another till you each draw blood!
Hell every reader would love to satisfy that suppressed lust to view bloodshed.
Right?

Sure. I'm really trying not to reply as much since it's already too long. If you move this thread into the "RI section" it would be cool.

@MrMedic
I will also gladly answer your questions on anti cheats and apps, 'what I think about certain mod-apps', that rather long one which I think is 'would your mod-app personally be detected while mine isn't and why' and all those questions.
« Last Edit: October 30, 2011, 06:37:47 am by Jurugi »

MrMedic

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Re: Battlefield 3 TKC'ers
« Reply #22 on: October 30, 2011, 03:56:53 pm »
I trust him.
He has shown @ least one the basic concepts of TKC.
He has things to contribute and is willing to help educate.
He is not in a Dev section over a simple sections rule violation but he is not banned from the site.

Could the both of you please take your privet conversations into...just that from this point on?

Oh...or open another thread in the RI section and wage war upon one another till you each draw blood!
Hell every reader would love to satisfy that suppressed lust to view bloodshed.
Right?

no problem z , as far as im concerned regarding jurugi its done / over .
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