Author Topic: HGS Thread  (Read 5186 times)

0 Members and 1 Guest are viewing this topic.

Marci

  • Poptart
  • *
  • Posts: 7
    • View Profile
Re: HGS Thread
« Reply #30 on: December 12, 2011, 02:55:52 am »
Are we talking CL:R or CL:U here? :O
...

What is CLU ?

I can only find one HGS Server and this is the one with the CLR 2.19

MrMedic

  • MasstKer
  • ********
  • Posts: 8900
  • programmer/dev/software engineer
    • View Profile
Re: HGS Thread
« Reply #31 on: January 18, 2012, 01:16:54 pm »
what ofp posted is useless ( i gave him that code it will only spawn vehicles in normal servers not hgs think he was trying to look cool when he posted it , ignore his post its confusing as usual ) , if you wish to spawn anything in any of the hgs missions the code in the first post of this thread needs to be used.

i will explain why:
they have an array of vehicles inside a variable on the server , if your vehicle is not in this array it will be deleted on the next array scan.

it scans at a 2 second interval or at least it was 2 seconds when i checked so anything created with createvehicle will be deleted ,
however if created using my script in the first post it will not be deleted , the vehicle will stay and you will be able to use it ,
for example an attack helicopter would be usefull for civilians ,
they could fly to cop base and maybe stun a few cop's with a missile or two.

or three or four , give all the cops expensive vehicles and watch them burn  :smile.
EnCoded Message: i3iy9yl8kr2xf3g2Txs3pr6ye3ya7jg5ty2z

https://www.youtube.com/watch?v=62_7-AYfdkQ
you need a paypal account for the private versions.

Website:
http://bit.ly/medic101

Teamspeak 3: 85.236.101.5:10157

ZOldDude

  • The Unknown Rank!
  • Administrator
  • MasstKer
  • *
  • Posts: 20874
  • Old School TKC
    • View Profile
    • Admin
Re: HGS Thread
« Reply #32 on: January 18, 2012, 10:15:40 pm »
I deleted the post as well as his about an hr ago.

I am sick of people bagging on each other in the wrong section of the forum.


*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

MrMedic

  • MasstKer
  • ********
  • Posts: 8900
  • programmer/dev/software engineer
    • View Profile
Re: HGS Thread
« Reply #33 on: January 19, 2012, 12:46:35 am »
i agree mate it is getting out of hand again , im going to stop replying to them. no point we all know about the special olympics.
EnCoded Message: i3iy9yl8kr2xf3g2Txs3pr6ye3ya7jg5ty2z

https://www.youtube.com/watch?v=62_7-AYfdkQ
you need a paypal account for the private versions.

Website:
http://bit.ly/medic101

Teamspeak 3: 85.236.101.5:10157

Alucard

  • Intentional Cheater
  • **
  • Posts: 45
    • View Profile
Re: HGS Thread
« Reply #34 on: April 25, 2012, 10:31:49 pm »
i will be releasing new stuff in here that is hgs specific :

anyone is free to contribute

here's the first one:

Code: [Select]
_veh="whateveryouwant";//<< change this to for example "AH1Z" for attack helicopter
 {

_classname = _veh;
_logic   = _x;

call compile format ['

newvehicle = _classname createVehicle %4;
newvehicle setpos %4;
newvehicle setdir %5;
newvehicle setVehicleInit "
this setVehicleVarName ""vehicle_%1_%2"";
vehicle_%1_%2 = this;

clearWeaponCargo this;
clearMagazineCargo this;
";
processInitCommands;
"INV_ServerVclArray = INV_ServerVclArray + [vehicle_%1_%2];if (""%3"" != """") then {[""CreatedVehicle"", vehicle_%1_%2, typeOf vehicle_%1_%2, %4] execVM ""%3"";};" call broadcast;

', _x, round(random 9999), INV_CALL_CREATVEHICLE, getpos _x, getdir _x];

} foreach playableunits;


this spawns real vehicles , they dont get deleted when you use them  :icon_biggrin2

have fun :) i will post the unprotected ' you can host it yourself or on a dedicated ' full hgs mission file with server files when the downloads section is repaired.
All players have vehicle with use this script

i mss old ofp

  • Insane Joker
  • ****
  • Posts: 982
  • i love the fact that you hate me.
    • View Profile
    • TKC
Re: HGS Thread
« Reply #35 on: April 26, 2012, 03:44:23 am »
i will be releasing new stuff in here that is hgs specific :

anyone is free to contribute

here's the first one:

Code: [Select]
_veh="whateveryouwant";//<< change this to for example "AH1Z" for attack helicopter
 {

_classname = _veh;
_logic    = _x;

call compile format ['

newvehicle = _classname createVehicle %4;
newvehicle setpos %4;
newvehicle setdir %5;
newvehicle setVehicleInit "
this setVehicleVarName ""vehicle_%1_%2"";
vehicle_%1_%2 = this;

clearWeaponCargo this;
clearMagazineCargo this;
";
processInitCommands;
"INV_ServerVclArray = INV_ServerVclArray + [vehicle_%1_%2];if (""%3"" != """") then {[""CreatedVehicle"", vehicle_%1_%2, typeOf vehicle_%1_%2, %4] execVM ""%3"";};" call broadcast;

', _x, round(random 9999), INV_CALL_CREATVEHICLE, getpos _x, getdir _x];

} foreach playableunits;


this spawns real vehicles , they dont get deleted when you use them  :icon_biggrin2

have fun :) i will post the unprotected ' you can host it yourself or on a dedicated ' full hgs mission file with server files when the downloads section is repaired.
All players have vehicle with use this script
i dont play rpg so not sure if this code works, but reading this code (if its still good) theres only 1 thing you need to change ( if needed be) to spawn for just you.
i could be wrong sence i dont play but its the way i read it...
692063616E206C6F616420612070626F6F6E2074686520666C79206C6D616F00

the joke is you!!!!

Ruscheater

  • Intentional Cheater
  • **
  • Posts: 43
  • Hakka
    • View Profile
Re: HGS Thread
« Reply #36 on: April 29, 2012, 09:34:09 am »
Screenshot by my friend, after a got kicked from HGs

Quote
AKMED = MR MEDICK

This is so paranoidal  :icon_laugh

"HaxXxor!!! Admin restart the server!!!"

MrMedic

  • MasstKer
  • ********
  • Posts: 8900
  • programmer/dev/software engineer
    • View Profile
Re: HGS Thread
« Reply #37 on: May 17, 2012, 01:00:26 am »
Screenshot by my friend, after a got kicked from HGs

Quote
AKMED = MR MEDICK

This is so paranoidal  :icon_laugh



 :icon_laugh
EnCoded Message: i3iy9yl8kr2xf3g2Txs3pr6ye3ya7jg5ty2z

https://www.youtube.com/watch?v=62_7-AYfdkQ
you need a paypal account for the private versions.

Website:
http://bit.ly/medic101

Teamspeak 3: 85.236.101.5:10157

Alucard

  • Intentional Cheater
  • **
  • Posts: 45
    • View Profile
Re: HGS Thread
« Reply #38 on: May 19, 2012, 04:40:18 pm »
how set me unwanted and spawn car on hgs?

Ruscheater

  • Intentional Cheater
  • **
  • Posts: 43
  • Hakka
    • View Profile
Re: HGS Thread
« Reply #39 on: May 20, 2012, 09:19:45 am »
Become a cop and a chief:
iscop = true;
ischief = true;

use "tild" menu

iscop = false;
ischief = false;

For vehicle spawn:
["vehicle classname", player] call INV_CreateVehicle;

or

if you want to spawn any vehicle, you should register it in INV_ServerVclArray and INV_VehicleArray
"HaxXxor!!! Admin restart the server!!!"

Alucard

  • Intentional Cheater
  • **
  • Posts: 45
    • View Profile
Re: HGS Thread
« Reply #40 on: June 20, 2012, 01:38:24 pm »
How set me all 3 workplaces?

The Rake

  • Relentless Teamkiller
  • **
  • Posts: 61
  • The TKiller of your nightmares!
    • View Profile
Re: HGS Thread
« Reply #41 on: June 21, 2012, 07:23:08 am »
Any chance of a money script?

mikebarton

  • Cheater Apprentice
  • *
  • Posts: 12
    • View Profile
Re: HGS Thread
« Reply #42 on: June 21, 2012, 08:18:59 am »
2 options

SQF:

Code: [Select]
['geld', 3000000] call INV_AddInventoryItem
Or

Undetected Cheat Engine:

Withdraw 4125 money then open CE and Change the search type to "Float" and search for 4125 and normally its the first one if not then use CE like normal and find it that way.

Done.

UCE works the same for all Life mods with money.

MrMedic

  • MasstKer
  • ********
  • Posts: 8900
  • programmer/dev/software engineer
    • View Profile
Re: HGS Thread
« Reply #43 on: June 21, 2012, 02:13:07 pm »
2 options

SQF:

Code: [Select]
['geld', 3000000] call INV_AddInventoryItem
Or

Undetected Cheat Engine:

Withdraw 4125 money then open CE and Change the search type to "Float" and search for 4125 and normally its the first one if not then use CE like normal and find it that way.

Done.

UCE works the same for all Life mods with money.

Oi... nice!
EnCoded Message: i3iy9yl8kr2xf3g2Txs3pr6ye3ya7jg5ty2z

https://www.youtube.com/watch?v=62_7-AYfdkQ
you need a paypal account for the private versions.

Website:
http://bit.ly/medic101

Teamspeak 3: 85.236.101.5:10157

mikebarton

  • Cheater Apprentice
  • *
  • Posts: 12
    • View Profile
Re: HGS Thread
« Reply #44 on: June 22, 2012, 04:12:00 am »
2 options

SQF:

Code: [Select]
['geld', 3000000] call INV_AddInventoryItem
Or

Undetected Cheat Engine:

Withdraw 4125 money then open CE and Change the search type to "Float" and search for 4125 and normally its the first one if not then use CE like normal and find it that way.

Done.

UCE works the same for all Life mods with money.

Oi... nice!

I try to help when I can.... It would be nice if people could return the favor when i ask :P