Author Topic: Darky Arma 2 Multi-mod-app 2011  (Read 5414 times)

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i mss old ofp

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Re: Darky Arma 2 Multi-mod-app 2011
« Reply #30 on: October 07, 2011, 02:46:54 am »
most servers ive joined if i lose conection ive realized its a bug , i click rejoin and i get in no problem,.
if you go in the darky settings make name_tochange =(       ) works for invisable name .
also ive noticed if i quit game and comback i need to reset settings to defalt or game crashes.(just the name set settings)... there is some sorta failer somwere though , once in a while i do get a weird messeg from BE after check ... ill note it here soon as i get it again.
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cyberchrist

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Re: Darky Arma 2 Multi-mod-app 2011
« Reply #31 on: October 07, 2011, 08:05:47 am »
lolololo I love it when I join Z/TL server, destroy it, and the admin kicks everyone except me.

edit: Gamehack #30 :(
« Last Edit: October 07, 2011, 08:30:53 am by cyberchrist »

MrMedic

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Re: Darky Arma 2 Multi-mod-app 2011
« Reply #32 on: October 07, 2011, 02:49:33 pm »
Detection status: BattlEye Detected



well was good while it lasted but

looks like its detected , use at your own risk..


« Last Edit: October 07, 2011, 02:58:11 pm by MrMedic »
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Pride

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Re: Darky Arma 2 Multi-mod-app 2011
« Reply #33 on: October 07, 2011, 03:00:16 pm »
The app itself may be detected, but the methods that it uses are plenty good for re-use.

i mss old ofp

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Re: Darky Arma 2 Multi-mod-app 2011
« Reply #34 on: October 07, 2011, 06:12:23 pm »
yep, back to my project. i had allot of scripts loaded into darkys .... i thought this would of lasted at least 2 weeks ... poor darky all that work.
I'm sure it has something to do with the dll injector... but i could be wrong.
some servers have you ban before you even see the waiting screen, I'm up 4 servers for ban... i think we need a tkc priv unbanner
and do some school-ing to some of these servers.


my haters are - me everyday again, i must of done somthing good  :icon_laugh
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Pride

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Re: Darky Arma 2 Multi-mod-app 2011
« Reply #35 on: October 07, 2011, 06:42:34 pm »
Well I don't think that the dll had any real protection apart from the Themida packing.

There's probably some static signature in the dll or alteration to game memory that can be detected.

Although Darky could just mess with the dll header, change the size, the hook location... And have it undetected again in 5 minutes. (Well, depending how it's being detected.)

Does BE still use ModuleFirst, ModuleNext and the ToolHelp funcs to iterate through the dlls?
« Last Edit: October 07, 2011, 06:50:51 pm by Pride »

i mss old ofp

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Re: Darky Arma 2 Multi-mod-app 2011
« Reply #36 on: October 07, 2011, 06:49:56 pm »
 :icon_sly i have no hax installed and I'm still getting kicked / wow ... I'm confused
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Darky

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Re: Darky Arma 2 Multi-mod-app 2011
« Reply #37 on: October 07, 2011, 08:15:30 pm »
Well I don't think that the dll had any real protection apart from the Themida packing.

There's probably some static signature in the dll or alteration to game memory that can be detected.

Although Darky could just mess with the dll header, change the size, the hook location... And have it undetected again in 5 minutes. (Well, depending how it's being detected.)

Does BE still use ModuleFirst, ModuleNext and the ToolHelp funcs to iterate through the dlls?

silly BE and there pattern scanning....  :icon_laugh
i may update it latter....

MrMedic

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Re: Darky Arma 2 Multi-mod-app 2011
« Reply #38 on: October 08, 2011, 12:14:24 am »
darky it's even easier than that ...

batteleye ...  :icon_biggrin2
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vasya

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Re: Darky Arma 2 Multi-mod-app 2011
« Reply #39 on: October 08, 2011, 12:34:01 am »
Hi Darky.
 Could you put your unpacked dll?


jcmomo

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Re: Darky Arma 2 Multi-mod-app 2011
« Reply #40 on: October 09, 2011, 04:47:19 am »
I've only been detected a couple of times and i can play on warfare be. Only one prob, even if i wait MINUTES between scripts eventually it crashes me when loading a script idk why. Also whats better injection method 2 or 1?

Edit: Yes I am getting banned from battleye but if i inject into a server (any) while playing and after loading in it works until the server restarts or the game crashes but for only one game. Let's just hope Darky decides to update this and piss off the already shitty battlepiss :P
« Last Edit: October 09, 2011, 08:41:01 pm by jcmomo »
Momo is a homo. Que?

darkrounge

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Re: Darky Arma 2 Multi-mod-app 2011
« Reply #41 on: October 09, 2011, 12:59:59 pm »
Maybe because those server don't have BE enabled?

Pride

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Re: Darky Arma 2 Multi-mod-app 2011
« Reply #42 on: October 09, 2011, 04:28:21 pm »
Fiddle-eth with the scans-eth at 10001590...eth.

Almost laughable.

MrMedic

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Re: Darky Arma 2 Multi-mod-app 2011
« Reply #43 on: October 09, 2011, 04:45:22 pm »
it is laughable not almost.
« Last Edit: October 09, 2011, 05:37:59 pm by MrMedic »
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Ratrat

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Re: Darky Arma 2 Multi-mod-app 2011
« Reply #44 on: October 09, 2011, 06:32:51 pm »
Are you planning to update this hack? Kicks whenever I join a server