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Topics - [TKC]Hubertus

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1
Off Topic / I?m back
« on: August 30, 2009, 07:29:55 am »
Hello, just wanted to say that I will be back next month. I had to spend almost 3 years in prison WITHOUT a PC.  :icon_sad2

See you later.

2
Operation Flashpoint / [Bug] Invisible soldiers
« on: January 06, 2005, 05:38:32 am »
I just found this on the BI-Forums:

Quote

Hi,

Marshal Law of the TNT League here. Tonight I have been made aware of a simple 'bug' in OFP which could seriously ruin some players game if you didnt know about it. I also tell you of a simple solution.

If during a match the game has to be reassigned, and the admin goes back to the briefing screen instead of completely reassigning, a cheat could if he is quick enough, hit 'esc' before the game reassigns and go into the graphics screen, he can then wait for the other players to 'green up' and then he simply presses continue, you will find that he will re-enter the map invisible!!! His body will be stood in one spot as if he was about to disconnect, but he can move around the map invisible and shoot his opponents.

With this in mind - my own league (and I suggest every server admin reading this)  should restart each match - rather than just go back to the briefing screen if your game needs to be restarted (like in a lag test).

It just goes to show that a simple bug in OFP can still emerge even after 3 and a half years of intensive play!

Marshal Law
TNT League Owner
http://www.tntleague.com

3
Operation Flashpoint / Cheatpack beta v0.9
« on: July 20, 2004, 12:56:40 am »
The cheatpack beta v0.9 is now available for download at http://yeng.0u0.net

Edit: You can find a working link in the downoad section at www.tkc-community.net

Please post all comments/questions/suggestions here.

4
Operation Flashpoint / Maphack: Removing the water
« on: March 25, 2004, 05:14:36 pm »
I have noticed a nice bug in OFP: If you use an extreme skiptime-value, the water will disappear. For example, use skiptime 1000000000000000000 in you init.sqs. Sktiptime is a local command, so the other players wont notice anything. You can now hide in water and kill people on the beach without dieing.

5
Operation Flashpoint / Cheats for TNT-maps....
« on: February 02, 2004, 12:56:47 am »
...
edit: post removed

6
Operation Flashpoint / What cheats do you want?
« on: January 30, 2004, 02:20:27 am »
Im currently out of ideas, I dont know what cheat I should make next.  :(
Somebody has an idea? I cant make things like wallhacks, or any other external programms. If someone wants a cheat, let me know and Ill see if I can do it  :wink:

Tomorrow I will release some older cheats, one of them is a giant sandbag church, it can be used to slow down a server.

7
Operation Flashpoint / Script for maphacks......Superweapons
« on: January 29, 2004, 09:20:04 pm »
init.sqs:

player addmagazine "mavericklauncher"; player addweapon "mavericklauncher"
player addmagazine "laserguidedbomblauncher"; player addweapon "laserguidedbomblauncher"
player addmagazine "zsucannon"; player addweapon "zsucannon"
player addmagazine "MachineGun30A10"; player addweapon "MachineGun30A10"
player addmagazine "Rocket57x192"; player addweapon "Rocket57x192"
player addmagazine "MachineGun12_7"; player addweapon "MachineGun12_7"
player addmagazine "MachineGun30A10"; player addweapon "MachineGun30A10"

8
Operation Flashpoint / Script for maphacks......Smoke rain
« on: January 29, 2004, 09:18:57 pm »
init.sqs:

player addaction ["Smoke","smoke.sqs"]

smoke.sqs:

_z = 0
#loop
? _z >= 50: Exit
_b = "smokeshellred" createvehicle [(getpos player select 0) - 150 + random 300, (getpos player select 1) - 150 + random 300, (getpos player select 2) + 200]
_z = _z + 1
~0.2
goto "loop"

9
Add the following line to the init.sqs:

player addaction ["Delete","del.sqs"]



del.sqs:


_d = 0
#loop
_x = random 400
_y = random 400
? halt =="ja": Exit
_pos = [(getpos player select 0) - 200 + _x, (getpos player select 1) - 200 + _y, getpos player select 2]
_obj = nearestobject [_pos, ""]
? _obj != player and _obj != vehicle player: deletevehicle _obj
goto "loop"

10
Operation Flashpoint / Script for maphacks......bomb rain
« on: January 29, 2004, 09:13:15 pm »
First of all, extract the map the usual way and create a textfile called "init.sqs". Write the following line into init.sqs:

player addaction ["Bombs","bombs.sqs"]


Paste the code below into a text file named  "bombs.sqs":

_i = 0
#loop
? _i >= 150: Exit
_bomb = "laserguidedbomb" createvehicle [(getpos player select 0) - 150 + random 300, (getpos player select 1) - 150 + random 300, (getpos player select 2) + 200]
_i = _i + 1
goto "loop"


Compress the map, write-protect it and go playing.

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