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Messages - diddly123

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16
Armed Assault 2 / Re: arma2:oa key changer with sourcecode.
« on: July 01, 2012, 01:30:28 pm »
You can't retrieve an key from an ID because it's just a weirdo hash of some characters in the key, non-reversible.

I wrote a key decryption function, too, maybe I'll compare them  :icon_razz2
You realize if it wasn't reversible then BE and BI wouldn't know if your key was valid right?

What?

GUID -> Key
ID -> Key

is not possible.

BI sends gamespy your key and gamespy checks if it's valid, the hashes are generated by the BE server only after that process occurs.

ID and GUID can not be turned into a key in any way.

in fact the game never sends the key to GS in plaintext, only as a hash, so it cant be stolen.
Any hash function or encryption can be reversed, the only thing stopping somebody is time.

17
Armed Assault 2 / Re: DayZ Server Question battleye bypass shit?
« on: July 01, 2012, 02:31:58 am »
if it's true I heard that it's the server admins that sends theire logs / report players to battleeye which causes the global ban? if using scripts thats is. is it true?
If so, I can basicly host / buy a dayz server and cheat the shit out of the server and still keep safe? if I don't get reported by players that is.
You get global banned because
1. You used a public bypass that is easily detected
2. You used a public hack
3. You got detected by battleye

18
Armed Assault 2 / Re: arma2:oa key changer with sourcecode.
« on: July 01, 2012, 02:30:08 am »
You can't retrieve an key from an ID because it's just a weirdo hash of some characters in the key, non-reversible.

I wrote a key decryption function, too, maybe I'll compare them  :icon_razz2
You realize if it wasn't reversible then BE and BI wouldn't know if your key was valid right?

19
Armed Assault 2 / Re: unbanning thread
« on: June 30, 2012, 03:26:57 am »
really pfff there so many threads about this :icon_o_o
was having a conversation with mr medic on how gamespy blacklisted my IP from checking keys.

20
Armed Assault 2 / unbanning thread
« on: June 30, 2012, 02:05:18 am »
Where did it go?

21
Armed Assault 2 / Re: Question about Global Bans
« on: June 28, 2012, 02:10:54 am »
I'm not concerned about a pathetic local GUID ban, I am only wondering about global bans and the circumstances under which they are being handed out. I know it was a complex question but if you don't understand then please don't try to answer.

Since I have gotten banned and then unbanned myself from non-DayZ servers after the DayZ-related global bans began, I know for a fact that not every BE ban is global.

Since the BE people would have to look at each mission script before making restrictions for a particular server, and they don't all share the intimate relationship that BIS has with DayZ, I'm going to assume that the answer is no, global bans have not been handed out for anything aside from DayZ.

server owners check their logs , see detected scripts or check another log which i wont mention .. you go to battleye prison . thats basicaly how it works.
Can't they also use wireshark and filter packets sent by clients to see if they contain bad scripts?

22
Armed Assault 2 / Re: Arma2 Unbanner Method 1
« on: June 27, 2012, 11:18:34 pm »
Well i found the program and made a script to generate a bunch of keys nad put them in a txt file and then verify them and after 500 keys or so the server stopped responding to my requests :(

23
Armed Assault 2 / Re: Arma2 Unbanner Method 1
« on: June 19, 2012, 03:20:48 am »
Well, look....I know you guys don't like people asking for handouts and prefer people to figure things out themselves. I respect that and don't have any hard feelings toward you all.

But i have NO idea what I'm doing and am working off what little vague info I can piece together from searching the forums. Everything I can find borders on a clue found carved in a cave and I'm no Indiana jones lol.

I'm not one of the pricks bombing servers. I just get myself some gear and go about my business. If there's any info anyone can give me I'd appreciate it. If you want to pm me ill keep it private. I'll jump through whatever hoops u guys want me to, to prove I'm not gonna spread the method or whatever. I'm 27, married, and only looking to play this game the way I want to not ruin it for others.

If a donation to tkc is necessary, that's fine! I've leeched off this forum enough to warrant it honestly.
Well you should share the link to the key checker, cause all i've found is something you need a master server for.

24
Armed Assault 2 / Re: Arma2 Unbanner Method 1
« on: June 18, 2012, 05:55:02 am »
AHA!  Found the program and figured it out.  Now I guess I'm going to copy a massive number of keys out of the keygen and see if I can find any that are good, then use the OP's method to inject them into OA.  Anyone know if this is a waste of time and all the keys in the multi keygen are blacklisted?  Guess I'll find out one way or another.

Thank you all, hope it works
Are you using the multi keygen on tpb or what cause i can't get that keygen to work past a disclaimer popup.

25
Armed Assault 2 / Re: so how did the bans work?
« on: June 18, 2012, 04:45:04 am »
wrong , but close ,

the global bans were simple , they scanned their database , anyone with illegal weapons , items etc was added to the ban list or everyone who ever got kicked would now also be banned , also in your screenshots make sure you edit anything including gps position as they can easily ban you from it , not just your name etc.
Well i never added illegal items, only dayZ specific items. I was kicked once for a script restriction when i tried to teleport using the onMapSingleClick function. I was banned just like the others.

26
Armed Assault 2 / Re: so how did the bans work?
« on: June 17, 2012, 07:13:18 am »
Whoever got kicked by battleye for Script restriction #X or used the public bypass got banned.

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