Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - diddly123

Pages: [1] 2
1
Armed Assault 2 / Re: gskeycheck for a keylist HELP
« on: July 19, 2012, 12:42:51 pm »
http://securityvulns.com/Idocument592.html im trying to use this gskeycheck program to execute a txt file with keygen keys to test if valid, ive made a txt file and try to run it with this and it never works idk if im supposed to have a certain format or something, and i cant find out how to create a text file to check the keys in a input/output file. any help please!!!
Just setup a macro to gen a key and check it.

2
Armed Assault 2 / Re: unbanning thread
« on: July 04, 2012, 11:45:27 pm »
really pfff there so many threads about this :icon_o_o
was having a conversation with mr medic on how gamespy blacklisted my IP from checking keys.

ok, i hope you got niel's hint by now. if not...: you used 3405 instead of 3045 as PID. thats why all of your checks returned "invalid key".

does this thingy really works?
in about 10k keys checked i found one valid key and it was global banned already.

3
Armed Assault 2 / Re: Arma 2 + Oa + BAF + PMC Bypass number 2
« on: July 04, 2012, 09:25:25 am »
i got your new bypass, but your threads seem to dissapear after a while.

4
Armed Assault 2 / Re: Arma 2 + Oa + BAF + PMC Bypass number 2
« on: July 03, 2012, 03:03:24 am »
explain me then why im not banned
because you never actually used the bypass?

5
Armed Assault 2 / Re: Arma 2 + Oa + BAF + PMC Bypass number 2
« on: July 03, 2012, 12:04:32 am »
pff didly the bypass is not detected the scripts are!  cheatengine is also not detected aslong you dont join a game with it you can still edit the memory with it to execute youre scripts       public scripts are always detected after a while especialy on dayz
and im not using it on OA anyway (:
No the method of changing the memory isn't detected, it's the area in the memory that's checked on battleye initializing I can bet you a month of Mr medic's premium hack that if you use just the bypass and no scripts you can and will get global banned by BE

6
Armed Assault 2 / Re: arma2:oa key changer with sourcecode.
« on: July 03, 2012, 12:00:59 am »
it salts it with a minus number actually ( battle eye ).
Wow how in the world did you get the salt? That is just brutal...

7
Armed Assault 2 / Re: Whats wrong?
« on: July 02, 2012, 11:59:11 pm »
Here's a hint for the script. There's a flip in the boolean that's missing.

8
Armed Assault 2 / Re: Whats wrong?
« on: July 02, 2012, 01:53:23 am »
I don't see myself invisible, but when I walk behind someone else they're unable to see me.
Tried it on several people, they look around but cannot see me :/

if you can see yourself others can also see you mate , be carefull.

il pm you check your inbox.
The script still works on dayz, atleast it did before the ban wave. Used it while in a uaz with friends and they said the entire car dissapeared for them.

9
Armed Assault 2 / Re: Arma 2 + Oa + BAF + PMC Bypass number 2
« on: July 02, 2012, 01:50:41 am »
DIDDLY ITS NOT DETECTED AT ALL EVEN WITH CHEATENGINE!
just used it a second ago works just fine haha
Watch you get global banned within a day, ehehe

10
Armed Assault 2 / Re: arma2:oa key changer with sourcecode.
« on: July 02, 2012, 12:38:51 am »
The biggest problem with that is mass comparing keys. There's around 4x10^36 keys (Ish, a few trillion either side) and that's a lot to compare.
true, i never said it would be quick, but merely the fact that it's not impossible.

11
Armed Assault 2 / Re: Arma 2 + Oa + BAF + PMC Bypass number 2
« on: July 02, 2012, 12:38:02 am »
anyone confrim this as detected?.

if so il put a message in the first post.

also some say it still works some say it doesnt , some say its detected some say its not , so use this at you rown risk..

i would release another but i cant be arsed at the moment , got a bit of a really bad hangover tbh.
Doesn't this bypass just write the memory that contains what happens when you try to open the dedicated server control menu? If so then that is detected normally by battleye when done with a hex editor/cheat engine

12
Armed Assault 2 / Re: Whats wrong?
« on: July 02, 2012, 12:35:11 am »
So you took the invisibility script from darky's mod-app and you don't know how to make it work? And you want to resell it? heh.

No, it works, I'm just asking what's preventing it from looping..
Darkys mod-app is awesome, that's why I'm using it.

Many of the scripts are produced by darky, majority of users here use previous/old scripts in their mod-apps..
Even MrMedic does..

Is that a problem?
Regardless the issue with the script is easy to fix if you had the same issue with it as i did. Why don't you tell us what's wrong instead of being vague.

13
Armed Assault 2 / Re: arma2:oa key changer with sourcecode.
« on: July 02, 2012, 12:32:42 am »
reversible means crypted-data contains original data itself, hash does not contain data, its one-way function, you can just try to randomly (or not) generate data, calculate hash and compare it, thats bruteforce.
key is not a password, its way too big to bruteforce it. key is not a password, its way too long to bruteforce it.
a hd5850 can do several hundred million md5 bruteforce attempts per second. That's a 2 year old GPU that you could get for $100 if you looked around. Newer ones can do much much more. Whether it's bruteforce or reversible, would take the same time regardless. All it would take is somebody to write a program with the hashing function BE uses to calculate the GUID and try keys until you get the same GUID.

14
Armed Assault 2 / Re: Whats wrong?
« on: July 01, 2012, 11:10:41 pm »
So you took the invisibility script from darky's hack and you don't know how to make it work? And you want to resell it? heh.

15
Armed Assault 2 / Re: arma2:oa key changer with sourcecode.
« on: July 01, 2012, 11:09:30 pm »
You can't retrieve an key from an ID because it's just a weirdo hash of some characters in the key, non-reversible.

I wrote a key decryption function, too, maybe I'll compare them  :icon_razz2
You realize if it wasn't reversible then BE and BI wouldn't know if your key was valid right?

What?

GUID -> Key
ID -> Key

is not possible.

BI sends gamespy your key and gamespy checks if it's valid, the hashes are generated by the BE server only after that process occurs.

ID and GUID can not be turned into a key in any way.

in fact the game never sends the key to GS in plaintext, only as a hash, so it cant be stolen.
Any hash function or encryption can be reversed, the only thing stopping somebody is time.

one-way hash != encryption
if "one-way hash" meant it couldn't be reversed then there wouldn't be a panic when somebody dumped the user database of a website or forum that stores passwords as md5 or some other hash.

Pages: [1] 2