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Messages - hoodlum420

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1
Armed Assault 2 / Re: The Dayz rape, murder and pillage raid..
« on: June 14, 2012, 04:48:26 am »
fucking idiot

2
Armed Assault 2 / Re: Dayz Mod teleport script
« on: June 14, 2012, 03:03:13 am »
Code: [Select]
_myPos = player getVariable["lastPos",[]];
if (count _myPos > 0) then {
player setVariable["lastPos",_mylastPos, true];
player setVariable["lastPos",[]];
};

_lastPos = getPosATL player;
if (player == vehicle player) then {
if (_mylastPos distance _lastPos > 200) then {
if (alive player) then {
player setPosATL _mylastPos;
};
};
} else {
if (_mylastPos distance _lastPos > 600) then {
if (alive player) then {
player setPosATL _mylastPos;
};
};
};

cant seem to get this to work

3
Armed Assault 2 / Re: MrMedic's mod-app is amazing
« on: June 14, 2012, 12:15:40 am »
key is getting working scripts, but the scriping he has done is amazing, he put in alot of time and work.

4
Armed Assault 2 / Re: MrMedic's mod-app is amazing
« on: June 13, 2012, 11:46:41 pm »
cant teleport more then 500 meters either, everything is working though.

5
Armed Assault 2 / Re: MrMedic's mod-app is amazing
« on: June 13, 2012, 11:37:28 pm »
not his bypasser, his actual cheat, injector shit is simple, his scripting he did is amazing.

6
Armed Assault 2 / MrMedic's hack is amazing
« on: June 13, 2012, 11:07:47 pm »
Just downloaded his public version, cars still blow up with getting in them, but the rest of that hack is fucking amazing, all i have to say.

a+ sir

7
Armed Assault 2 / Re: Arma 2 + Oa + BAF + PMC Bypass number 2
« on: June 12, 2012, 12:40:46 am »
i just got kicked for gamehack with this shit so watch out, detected.

8
Armed Assault 2 / ammo crate on top of buildings
« on: June 11, 2012, 05:13:45 am »
Is it possible to spawn an ammo crate on top of a building, right now i can only seem to get it to spawn on ground level.

9
Armed Assault 2 / Re: DayZ weaponcrate in depth
« on: June 10, 2012, 05:55:10 pm »
if you're having problems, dont use this script, use busters script.

10
Armed Assault 2 / Re: DayZ weaponcrate in depth
« on: June 10, 2012, 07:40:01 am »
i have been cheating for over 10 years in games, and this shit is simple as fuck to setup and use
So, ffs what seems to be the problem then ?  :icon_rolleyes2

something obviously wrong with that script, beacuse i put you're script in and less then 15 seconds it was working...

11
Armed Assault 2 / Re: DayZ weaponcrate in depth
« on: June 10, 2012, 04:36:29 am »
yeah i just got it working off one buster did, no idea whats with the other one.

12
Armed Assault 2 / Re: DayZ weaponcrate in depth
« on: June 10, 2012, 04:01:45 am »
no idea how everyone got this shit to work, i have been cheating for over 10 years in games, and this shit is simple as fuck to setup and use, i get crates to spawn and nothing in them each time.

tryed exequting .sqf .txt .sqs nothing will fucking work


the fucking crate.sqs file is sitting right on my fucking desktop, that link is correct a 199%


veh = createVehicle ["AmmoBoxBig" , position player, [], 0, "NONE"];

[veh] execVM "C:\Users\Hoodlum\Desktop\crate.sqs";

sleep 120;

deletevehicle veh;

if (true) exitWith {};

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