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Messages - ninjamax

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Armed Assault 2 / gskeycheck for a keylist HELP
« on: July 17, 2012, 10:29:19 am » im trying to use this gskeycheck program to execute a txt file with keygen keys to test if valid, ive made a txt file and try to run it with this and it never works idk if im supposed to have a certain format or something, and i cant find out how to create a text file to check the keys in a input/output file. any help please!!!

Armed Assault 2 / Re: bandit skin in
« on: July 09, 2012, 05:50:57 am »
just was like wtf?! when i saw u had a bandit skin n thought it looked badass with the high res PMC and BAF pack i torrented recently

Armed Assault 2 / Re: bandit skin in
« on: July 09, 2012, 04:18:02 am »
lol well ive been playing since operation flashpoint and i love arma1 and arma2 accidents just happen lol, glad we can clear things up and move on :P sorry for being a dick just natural reactions if u know what i mean, but we both are in the same boat same side same team basicly on the same fourms so nice to finally meet you on better terms.

Armed Assault 2 / Re: bandit skin in
« on: July 08, 2012, 02:09:45 pm »
lmfao, i thought it was funny after, first time encountering a fellow mod apper. but on the brighterside hi again. i also crashed into a electrical wire that was invisible to nightvision, then u decided to tele and flame me so what did u expect? its like being that annoying kid telling off with his grammar police insults... kinda annoying but yeah hi...

Armed Assault 2 / Re: bandit skin in
« on: July 07, 2012, 10:00:26 pm »
nah thats soldier skin :( its the 3rd skin in dayz only can be spawned not obtained but its not the bandit skin, although it ALMOST looks as cool as the bandit skin lol. just almost!

Armed Assault 2 / bandit skin in
« on: July 07, 2012, 09:38:56 pm »

ive seen someone recently also a scripter but he had bandit skin lol. i was wondering how and what script it is to have a bandit skin?! i have my own bypass thanks to someoen awesome :P but can someone help me out? ive already tried skin_bandit1_dz but none of that works :(

i have lost all hope in this mod with these recent updates, im sick of dealing with this noob axe and apparently zombies have six senses now lmao and u run louder!? while having NO WEAPONS ? haha im gonna enjoy this..... when i get a gun da huntin is on.

Armed Assault 2 / Re: Hey guys, new here, questions?
« on: June 19, 2012, 07:44:08 am »
ur gonna get banned again, happened with me on a 2nd key, never got kicked for script restriction or BE and always closed CE before joining server, it didint even take me a half day to get my 2nd key banned spawning crates. ur just gonna get ur 2nd key banned it happened to me out of nowhere.

Armed Assault 2 / Re: so how did the bans work?
« on: June 19, 2012, 07:08:00 am »
thats the thing i closed cheat engine everytime before i joined a server neither ever got kicked by BE for any script restrictions... so mr medic ur basicly saying all public mod apping is fucked cause ppl wanted to nuke srevers with your public/private mod-app? lol typical cheat fourm community abusing whats given to them or whatever is made a possibility. im just not touching any mod apping script at all anymore its just not safe its just ruined now, u dont have to be kicked for any script restrictions at all everyones just gonna get banned soon enough if everyone keeps mod apping the way the fourms tutorial it. i guess i found that out the hard way after i had fun with it for about a week before the global banwave.

Armed Assault 2 / Re: so how did the bans work?
« on: June 19, 2012, 12:56:00 am »
anybody? can someone read my latest post and help me find out why my outcome was like this? please and thanks in advance!

Armed Assault 2 / Re: so how did the bans work?
« on: June 18, 2012, 03:14:41 pm »
dosent really help my post....

Armed Assault 2 / Re: so how did the bans work?
« on: June 18, 2012, 01:38:05 pm »
well thats what jogs my memory, cause i really never got kicked for ANY script restrictions NOTHING no kick nothing, just kept spawning weaponcrate playermarkers and medic script. never got a kick never got a script restriction kick nothing then suddenly banned. all i can think of why i was banned the 2nd time around was cause i was spawning scar rifles and non dayz weapons. i just really cant pinpoint why i was banned the second time. i contacted battleye and said i wanted to be unbanned cause i wasint hacking as i only probably spawned 3 crates and played for no longer than a couple hours on the 2nd key, n they said to not contact them further as they i was hacking on the account dont bother to contact for details on the evidence. so idk what the fuck is going on or how the hell they knew i was hacking or they are just bullshitting me i really have no idea.

Armed Assault 2 / Re: so how did the bans work?
« on: June 18, 2012, 07:56:44 am »
so ANYONE that spawn weapons of ANY sort anyhow will get banned? can u still use playermarkers and medic script? can i get a more valid answer here?

Armed Assault 2 / Re: so how did the bans work?
« on: June 18, 2012, 06:28:04 am »
so my deal was that i had a new key i had n i was doing my old thing still spawning weapons n all and playermarkers n stuff and medic script, i never got kicked on my 2nd clean guid then suddenly i was banned GLOBAL ban  just like my other key but i was never kicked for script restrictions nothing at all, i was spawning scars tho n weapons not ingame, my question is why was i banned? cause the unoficcial dayz weapons i was spawning? or that and that i needed to add precautions to my scripts? like example only spawn a weapon or two or only what i need in a crate but only dayz items? please let me be clear on this before i make a dumb descision and brick a 3rd key as im just playig legitimately now and i dont wanna ban a 3rd key if i decide to try n mod app again.

Armed Assault 2 / Re: so how did the bans work?
« on: June 18, 2012, 01:04:23 am »
so just dont spawn any crazy weapon like scars? and spawn only dayz weapons and juggle the scripts around and mod apping just weapons would be ok?

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