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Messages - HeroXx

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1
Armed Assault 2 / Re: City Life RPG
« on: August 09, 2012, 05:00:00 pm »
I found it interesting how much they trust the client, seeing as they know what can happen. Amazing when you think about it, you can do full database wipes and everything. The passwords seem to be randomly generated though, that did upset me.

Why's that?

Oh and good job to whoever got caught spawning vehicles last night.

2
Armed Assault 2 / Re: City Life RPG
« on: August 07, 2012, 06:39:04 pm »
Current server password is:

yktkyktsw1l6tsp

It's a rolling password however.

But I must be talking sh*t right Buster?

3
Armed Assault 2 / Re: City Life RPG
« on: August 07, 2012, 01:02:11 pm »
I extend my offer again to anyone - the password for City Life 2's server in exchange for a bundle of scripts. If you want to know how to get the password, PM me.

Both are very easy to get, money / inventory management scripts can be found within seconds, the server password is also accessible by anyone with any sense.

The only thing that is hardish to do is spawn vehicles and generate a valid vehicle key for them.

And finally, if you connect to the server without being on teamspeak you will be perma banned by one of the admins after a short period so it will be short lived.

Here's something to show I am not just talking sh*t like most people on here: ["Heroin", 100] spawn CL2MOD_AddInventoryItem;

["HeroXx"] call CL2MOD_sys_DatabaseFullClean;

Then why do you need a bundle of scripts?

4
Armed Assault 2 / Re: City Life RPG
« on: August 07, 2012, 05:00:12 am »
I extend my offer again to anyone - the password for City Life 2's server in exchange for a bundle of scripts. If you want to know how to get the password, PM me.

Both are very easy to get, money / inventory management scripts can be found within seconds, the server password is also accessible by anyone with any sense.

The only thing that is hardish to do is spawn vehicles and generate a valid vehicle key for them.

And finally, if you connect to the server without being on teamspeak you will be perma banned by one of the admins after a short period so it will be short lived.

Here's something to show I am not just talking sh*t like most people on here: ["Heroin", 100] spawn CL2MOD_AddInventoryItem;

5
Armed Assault 2 / Re: Warning battleye has gone bizerk!
« on: July 16, 2012, 11:57:32 pm »
No kicks here for fraps / dxtory.

6
Armed Assault 2 / Re: Arma 2 + Oa + BAF + PMC Script Runner number 2
« on: July 16, 2012, 09:32:11 pm »
People are getting banned, not for overdoing it, pure detection. A perfect example are the people getting banned without even running a script.

It would be ignorant at this point to say otherwise.

7
Armed Assault 2 / Re: Banned Again Without Script Detection
« on: June 19, 2012, 09:57:26 pm »
No problems here either. I survived the massive ban wave that left most you butthurt too  :icon_laugh

Grats, great contribution.
It's so easy to bypass this crap

It's not a case of bypassing it, it's what they are detecting, I didn't get kicked for a single script hack on my last key and didn't execute core Arma 2 code but still got banned.

8
Armed Assault 2 / Re: Banned Again Without Script Detection
« on: June 19, 2012, 09:36:20 pm »
No problems here either. I survived the massive ban wave that left most you butthurt too  :icon_laugh

Grats, great contribution.

9
Armed Assault 2 / Re: Banned Again Without Script Detection
« on: June 19, 2012, 07:50:19 pm »
I didn't even do that, mine was all custom code for a mod :)

10
Armed Assault 2 / Re: Banned Again Without Script Detection
« on: June 19, 2012, 07:16:02 pm »
BE: Memory Watch - Change Onload, BE know it.

So the old "Bypass Method" thread way of approaching things is detected ?


11
Armed Assault 2 / Re: Banned Again Without Script Detection
« on: June 19, 2012, 04:58:09 pm »
I'm not playing DayZ so Battleye is getting better at least, and before you say "Well I'm doing fine.", it's getting better :)

12
Armed Assault 2 / Banned Again Without Script Detection
« on: June 19, 2012, 04:20:22 pm »
So is this a new silent ban thing happening now?

Haven't played any DayZ anymore and still got banned for doing basic things on other servers.

13
Armed Assault 2 / Re: Idea...
« on: June 19, 2012, 06:29:23 am »
Doesn't take a genius to figure out what you are trying to do :)

14
Armed Assault 2 / Re: Solution for unwarranted Global Ban
« on: June 18, 2012, 02:21:16 pm »
I have found a solution for an unwarranted global ban from Battleye.

I have had a long email exchange with the creator of Battleye and he basically said even though I can prove that I was not mod-apping, I will still not be unbanned. This amounts to getting screwed out of 30 bucks.

What I am doing is doing what is called a 'chargeback' with my bank. It returns the funds forcefully from the place you bought the product from for failure to deliver the product or delivering a broken product which is what happened. I have also convinced 11 of my clan-mates to do this and the more I talk to people who have been unfairly banned, the more agree to.

If you bought it on Steam, it will cause Steam to investigate why there are so many chargebacks all of the sudden and make sure to e-mail Valve and let them know why. It is because BIS is using Battleye and it is aggressively banning people unfairly who have not mod-apped or used any scripts. They may consider dropping the Arma series from Steam since so many people are being denied playing a game they paid for due to no legitimate reason at all.

If you do a chargeback on BIS, they will see that Battleye is a horrible solution for anti-cheating and this whole thing is to force them to use something that actually works and doesn't have false-positives like Battleye is riddled with. Tell them to use Punkbuster or Valve's VAC tech.

If you have been a victim of someone spoofing your GUID or simply a false positive, don't waste your time petitioning Battleye. They don't care. Do a chargeback and FORCE them to address the root of the problem.

Have you ever done a chargeback against steam? If you haven't you obviously don't know what you have let yourself in for.

Good luck.

15
Armed Assault 2 / Re: so how did the bans work?
« on: June 18, 2012, 02:13:27 am »
I mean now that we are running new keys, are we good provided we don't mod app on DayZ?

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