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Messages - darkrounge

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91
Armed Assault 2 / Re: Names banned from dayz
« on: June 11, 2012, 07:26:21 pm »
It's only a guid ban for that specific mod.
Not a battleye ban, or as far as I'm aware it's not (I'm on the list but I'm not battleye banned)


92
Armed Assault 2 / Re: Names banned from dayz
« on: June 11, 2012, 06:58:09 pm »
lol,
their not banning "hacks".
They are checking through their logs for posts such as: Spawning vehicles.

Ammunition, godmode, mass killing.

That's why you try to keep a low profile.

93
Armed Assault 2 / Names banned from dayz
« on: June 11, 2012, 06:34:33 pm »
gaybutt
dvsdiablo
Gerasic Eravle
RG
rker2
GhostPal
SethSky
Toorof
flourished
Pusi
sceloglaux
Austen
Wicaeed
[LLJK] KitKat
Ferren
Maleficoris
BATMAN
SirDrinksAlot
Asianguy9915
Ghryn
[TC]Partizan[TC]
Reblink
Fear
[LLJK] KitKat
OLLE, VICTOR
RECON {AI}
Christphe
a black guy
Vojtec
FoxOne
_eden
Mikki
Blondandblack
Spill The Beans
KillerBean
Nikolasdallas90
TheDriver
Konsul
MagvesT
Nestfor
Defejke
Sour
illuminati
Joopig
NeCroN:)
Gerasic Eravle
JASON
Sally
Zach
Gunn
Apostol
Chaos
optimus prime
Rashvin
lukesteophens
System Failure
Trip
Monte Cristo
MustacheMan
lukesteophens


PLEASE NOTE; THIS WAS A LIST AS OF YESTERDAYS BAN LIST.

Those are the recently deceased users who have been banned by dayz.
I checked their logs.

More to come soon.
If you're on that list, I'm sorry to say, you've been banned :/ Unless you find a way around it.

94
Armed Assault 2 / Re: Vehicle exploding.
« on: June 11, 2012, 04:23:45 am »
I would kill for someone to PM a working vehicle spawn script ;p

It's so rare, it doesn't need handing out.

95
Armed Assault 2 / Re: Get all players positions
« on: June 11, 2012, 04:22:47 am »
I guess you were in the same server when you demolished everything + killed everyone  :icon_devil

96
Armed Assault 2 / Re: Takistan Life Scripts
« on: June 10, 2012, 09:02:54 pm »
Man these are great, I'd love to see these in a mod-app or possible added to Medic's super cheat Life section hmmm i wonder if it's possible.

in my next public bypass il make it so it can launch multiple scripts included.

Im the same as you lot , i dont like limitations.

ps i am suprised that battleye has not detected any of my public bypasses yet , battleye 0 mrmedic 2.  :icon_biggrin2

Aha, I know.
Mind you, they've got a lot on their plate now with loads of hackers in the game :/

97
Armed Assault 2 / Re: Takistan Life Scripts
« on: June 10, 2012, 08:53:01 pm »
Man these are great, I'd love to see these in a mod-app or possible added to Medic's super cheat Life section hmmm i wonder if it's possible.

Of course it's possible, then do it?
Just paste it into the script file section and edit the dialog so you're able to see it.

98
Armed Assault 2 / Re: Takistan Life Scripts
« on: June 10, 2012, 07:33:46 pm »
Well done mate, looks pretty decent.
Pitty I don't play that gamemode, might give it a go though!

99
Armed Assault 2 / Re: ***** IMPORTANT READ FOR ALL NEWBIES *****
« on: June 10, 2012, 04:06:09 am »
See i give people on Life servers and DayZ stuff, money, etc yet the admins just disagree with me tut shame.

You buy the game you are entitled to play that PAID for game any way you want to play it.

Even though it's against their T0S, which can be found in their manual and website.

100
Armed Assault 2 / Re: TKC Server
« on: June 09, 2012, 06:33:26 pm »
Yup, give the AI godmode so they can't die.
Who will win?

101
Armed Assault 2 / Re: Editing mrmedics bypasser
« on: June 09, 2012, 03:29:08 am »
Just make a .sqf and add a script.
Or find a .sqf on the downloads page, from another mod-app, add that to the current .sqf files in mr.medics mod-loader (I haven't tried it but I assume it'd be similar).

102
Armed Assault 2 / Re: ***** IMPORTANT READ FOR ALL NEWBIES *****
« on: June 08, 2012, 10:51:18 pm »
Ill start aiming for scripts that dont kill people  :icon_laugh
Still trying to make everyone fly but not die. That has been is my next goal. I also changed my bomb script to rain dogs.

Why dogs?
Are you Chinese?

Get some cows!!

103
truth .. shit happens .. they even made it into a bumper sticker.

They may try to patch the bypasses they may not , to be honest i think they may even think this is beneficial to the arma 3 game comming soon , maybe they will focus on stopping mod's for that rather than support a backdated catalogue which they obviously dont get as much money for as they did , when arma 3 hits the stores got a feeling these games will die off even quicker than they are right now.

as for 'the fall of dayz' yes it is in serious trouble at the moment. :icon_thumbsup

Like I said, you'll probably smite some anti-hack up, get a server, add your anti-hack.
I can host a server, I have several DEDI's that are capable of it.

104
Armed Assault 2 / Re: Fun Scripts to use on servers?
« on: June 08, 2012, 09:55:23 pm »
anyone has some nice scripts to use on servers ?

Usually, since you've managed to get a bypass, you should KNOW HOW TO USE IT.

Therefore, code your own stuff.
Leaching stuff will only get you banned, so learn things new, majority of scripts are detected, therefore I highly suggest coding something else.

105
There are a few different methods of bypass.
All of which are mainstreamed throughout the web, HF and MPGH.

A number of sites currently posses this mod-app and will continue to spread.
I've come across several mod-appers ingame, which will soon multiply as ARMA 2 slowly begins to fall again.

Don't know if this was intended or not, but now because of public methods etc, this game has become a mainstream of mod-appers.
I've seen several "Leached" posts on different forums, all posts were leached from TKC of course, curtsy of our Mr.Medic finding the majority of methods.

Just want to let this note be let across, arma 2 oa is now mod-app ridden.
Mr.Medic is quite good at PLC and coding certain development lines for ARMA, therefore, a "dayz" server for the TKC community, anti-mod-app constructed by the TKC team would be beneficial as I'm sure that'd work out well as the majority of bypasses are found here.

Not sure if anyone agrees, but this great game is falling now.

Not only that, being able to spawn "items" , "bomb" the server and "kill people" will certainly slash the server of the hackers.
Of course, the more hackers seen in a server will only piss regular members of and will result in them researching hacks.

It's not bad for TKC in general, as the forums will begin to grow, but it is for arma.

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