Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - darkrounge

Pages: 1 2 3 [4] 5 6 7 8 9 ... 12
46
Armed Assault 2 / Re: Dayz: Current script restrictions.
« on: June 17, 2012, 04:56:58 pm »
**** isn't detected  :icon_razz2

I can 100% guarantee it will be in the next few hours or so since you posted this.
They browse our forums you know.

47
Armed Assault 2 / Re: Dayz: Current script restrictions.
« on: June 17, 2012, 08:44:44 am »
Code: [Select]
onMapSingleClick is a known one for all you people who don't know why Teleporting is a script restriction.

Figure out a different way, without having to click on the map. Then its not restricted.
(not too hard, :D)

I've got one that works :)

48
Armed Assault 2 / Re: Dayz: Current script restrictions.
« on: June 16, 2012, 11:20:54 pm »
Lol, it will be now ffs  :icon_laugh

Haha, exactly.

49
Armed Assault 2 / Re: Rocket wants to say something
« on: June 16, 2012, 08:19:49 pm »
personally if i got banned i would buy new keys come back and take all the servers down with what ever script them guys was using i,e carpet bomb the whole map until i got banned to get revenge but gladly i haven't been banned and dont do ott stuff like carpet bomb or stupid shit i just get afew nice guns and blend in don't see the point in trying to ruin others fun , ok u might consider raping a town with a sniper or mlrs rocket strikes ruining but not taking down a server or killing every last person :/ , imo get guns u want and have fun whats the point in ruining everyone elses fun ? kinda takes the fun out of it otherwise.

Yeah, you'd do that, then you'd get banned again.
In the whole, it's you loosing the money.

If you went to prison for killing someone, you wouldn't got on another killing spree when you left prison.
Same is if you got banned, stupid idea to buy another key just to get banned again, as you're the one loosing.

50
Armed Assault 2 / Re: Rocket wants to say something
« on: June 16, 2012, 03:42:27 am »
He offered to try to push to reverse the bans. I don't know how serious he is, or how much of a good idea that would be.

This doesn't apply to everybody on here, but there is people out there, that have some serious agendas real, or fabricated - and push them on other people mercilessly, and take pleasure from this.

Again, he's not asking you to not mod-app. If you've read any of his posts, that would be clear. He's asking you not to server hop, killing everyone on it. There's no sport in that. It's only agendas. Modapping isn't about people crashing servers. That's not advancing gaming in any fashion, or serving any other purpose than to strictly piss people off. It got to a point where a handful of people were doing this nightly, on all the servers till they took Dayz offline. Is that good mod mapping, cheating, further one's own gametime? 

Morality is subjective, it's just an issue of if you're up to cope with the consequences. Now you have to deal with the consequences because you used the same tools that the guy who crashed all the servers used - and his efforts brought the bannerhammer onto a shitload of you.

Consequences.


I LOVE YOU FRIENDLY, ALL OF YOUR POSTS ARE SO WELL-WRITTEN AND INSIGHTFUL <3333333333333333 (No Hetero)

It's a pitty your posts aren't :/

51
Armed Assault 2 / Re: Arma 2 + Oa + BAF + PMC Bypass number 2
« on: June 16, 2012, 03:16:12 am »
so anyone got banned using this?  i would think so.

good job medic getting lots of ppl banned. remember you always accused me of that in the past? and remember how you spammed on a thread a while back how joopig's mod-app would get ppl banned? your truly the #1 troll here, talking shit different every day how it suits you  :icon_thumbsup

Yeah, it's actually a good thing people got banned.
It'd teach them to stop using public methods, as, what did they expect to happen XD.

52
Armed Assault 2 / Re: Rocket wants to say something
« on: June 16, 2012, 03:11:50 am »
Do you guys think BIS will use Battleeye in Arma 3? Would be... intressting.

I would assume they would push forth to prevent hackers and not follow the same mistakes as before.
Are they using the same engine for Arma 3?

53
Armed Assault 2 / Re: Rocket wants to say something
« on: June 16, 2012, 03:08:23 am »
I only mod-app for my own intentions, not to ruin or desolate other players experience.
I agree with you on terms of mass-server destruction and the need to manipulate players into death.

Myself and more then likely other mod-appers on this community, enjoy the mediocre advancement that allow us to both customize and craft our characters ingame.
We don't do this because "we thrive to prevent other users from having fun" but because we choose to not be a victim of other hackers, our intentions are simply to maintain our level of fun, rather then loose complete interest in this game.

I wouldn't hack in terms of mass-destruction, not to say I haven't done so, but I don't do it intentionally.

54
Armed Assault 2 / Re: Rocket wants to say something
« on: June 16, 2012, 01:11:04 am »
AHA, he wishes he was like us.

55
Armed Assault 2 / Re: Dayz no mischief!
« on: June 15, 2012, 03:19:27 am »
Becoming a zombie is easy but I'd like to know how you managed to manipulate them to not attack you but others..


Set them as your team and boss them around.

Would setting them in your group work?

_group = createGroup east;
[_civilianname] joinsilent _group;

56
Armed Assault 2 / Re: Dayz no mischief!
« on: June 15, 2012, 02:49:22 am »
Becoming a zombie is easy but I'd like to know how you managed to manipulate them to not attack you but others..

57
Armed Assault 2 / Re: no sound gun and invisibility ??
« on: June 15, 2012, 02:47:10 am »
To run fast, use teleport, bind it to a key and teleport short distances, thus making you move faster.
No sound gun, dunno about that, but if you sniper from a distance then it's no sound.

58
Armed Assault 2 / Re: Weapon crate with regular ARMA 2 weapons?
« on: June 14, 2012, 10:47:32 pm »
Dunno, try adding to the top of it; _crate = _this select 0;

59
Armed Assault 2 / Re: MrMedic's mod-app is amazing
« on: June 14, 2012, 01:12:50 am »
I can't believe half the people in this thread never noticed the fucking downloads button at the top of the page.

I now know why every day a new "VECHEALS HELP NEEDED!" thread is made.

OK, well, the majority of those "vehicles help needed!" threads are because DayZ has a way of explicitly censoring the ability of both spawning vehicles + entering them.
You can spawn vehicles, but without the correct code (Which for your information wouldn't be in the downloads section) you won't be able to drive them.

60
Armed Assault 2 / Re: MrMedic's mod-app is amazing
« on: June 14, 2012, 12:14:42 am »
lol theres not that many scripts haha

Yeah you can get more in the Cheat Pack.

Pages: 1 2 3 [4] 5 6 7 8 9 ... 12