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Messages - darkrounge

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121
Armed Assault 2 / Re: Script to ban players/become admin?
« on: February 26, 2012, 03:23:11 pm »
It does work, I try it every time.

122
Armed Assault 2 / Re: new bypass
« on: February 25, 2012, 05:18:21 am »
Sounds awesome man, we'll take a look.

123
Armed Assault 2 / Re: Script to ban players/become admin?
« on: February 24, 2012, 07:29:22 pm »
Try this mate;

Code: [Select]
serverCommand "#vote admin (yourname)";
Or to kick:

Code: [Select]
serverCommand "#vote kick (person'sname)";
I don't think you're able to ban, unless you're logged in as main admin.

124
Armed Assault 2 / Re: Aimbot?
« on: February 23, 2012, 03:36:33 am »
Gah, maybe that doesn't work.

125
Armed Assault 2 / Re: Aimbot?
« on: February 23, 2012, 03:00:01 am »
I'm not sure but if you go into your computer documents, you'll find an ARMA II folder, open it.
Inside you'll have your player profiles, click on your one.

Once done, open the .ARMA2PROFILE or .ARMA2OAPROFILE.

And add the line:

   class recruit
   {
      class Flags
      {
         Armor=1;
         FriendlyTag=1;
         EnemyTag=1;
         HUD=1;
         HUDPerm=1;
         HUDWp=1;
         HUDWpPerm=1;
         HUDGroupInfo=1;
         AutoSpot=1;
         Map=1;
         WeaponCursor=1;
         AutoGuideAT=1;
         ClockIndicator=1;
         3rdPersonView=1;
         UltraAI=0;
         AutoAim=1;
         CameraShake=0;
         UnlimitedSaves=1;
         DeathMessages=1;
         NetStats=1;
         VonID=1;
      };


"AutoAim=1;"
Being your autoaim.
Simply change that to '1'. Default is usually '0'.

(I'm not sure this will work, just a guess.)

Remember to change your difficulty to that level.
If the server uses multiple difficulties, it'd save the difficulty settings in that profile file, simply edit the aimbot section to that.

P.S: I'm not 100% certain this will work, might or might not work, just a guess?

126
Armed Assault 2 / Re: bring on arma 3
« on: October 28, 2011, 05:55:29 pm »
Let me guess, $50 for this one?
lol...

127
Armed Assault 2 / Re: New arma 2 mod-app strong
« on: October 25, 2011, 09:23:40 pm »
This method work still in A2 an OA?

Did you even bother reading the whole two pages of this thread?  :icon_rolleyes2

Who can these days?

128
Armed Assault 2 / Re: bring on arma 3
« on: October 25, 2011, 09:22:36 pm »
Cool man, goodluck with this!

129
Off Topic / Re: Supper hero
« on: October 17, 2011, 08:49:45 pm »
Why did they call him a superhero?
He's not exactly super... maybe a masked psycho hero.

I've got nothing against what he does, as it's great, but why can't he join the police force? Help people out that way.
Rather then putting his and other peoples lives at risk (Family, friends etc..)
Because he's gonna bust someone or try to go for the extreme and find himself in a weak point that people have negativity against him.

130
Armed Assault 2 / Re: New arma 2 mod-app strong
« on: October 16, 2011, 03:41:49 pm »
when you crash servers,you don't let us somewhere to have fun in ...

Exactly.
There's mod-apps and crashing a server.
Crashing is for someone who is boring and likes to have fun annoying others.


131
Armed Assault 2 / Re: Darky Arma 2 Multi-mod-app 2011
« on: October 13, 2011, 03:53:01 pm »
So, I didn't quite catch what's going on.
Is this undetected via steam (version) if one verifies the integrity?
Works for both OA and arma2?

132
Armed Assault 2 / Re: Darky Arma 2 Multi-mod-app 2011
« on: October 10, 2011, 01:06:22 am »
And what this does is re-actives the hack and undetects it again?

133
Armed Assault 2 / Re: Darky Arma 2 Multi-mod-app 2011
« on: October 09, 2011, 11:17:58 pm »
If you have Steam, in order for this to work again, you must verify integrity of game cache on Arma 2 and OA every time the game (inevitably) crashes. If you do not have Steam I guess you have to reinstall.

And what's this meant to do?

134
Armed Assault 2 / Re: Darky Arma 2 Multi-mod-app 2011
« on: October 09, 2011, 12:59:59 pm »
Maybe because those server don't have BE enabled?

135
Armed Assault 2 / Re: Arma 2 Mega mod-app 100% undetected
« on: October 09, 2011, 12:20:03 am »
Spawn Soldiers is not work on HGs Server!
(i spawn soldiers and kicked from server)
yep , its detected on HGs.



I think he's being serious guys!

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