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Messages - DrHekyl

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General Modding & Programming / Other Games / Packet Editor for XP
« on: December 01, 2004, 03:59:53 pm »
Does anybody know of a decent packet editor  that works for XP? It seems most for XP can capture but not edit.

Vietcong 1 & 2 / vchook loader
« on: November 23, 2004, 02:54:23 pm »
MPC didn't work last time I tried it, but it's worked before. I haven't seen game-deception online for months, but I don't check it that regularly. Digressing to another subject, do you think rainerstoff would mind me adding a key-customising option to his 3.1 hook via a trainer?

Vietcong 1 & 2 / vchook loader
« on: November 23, 2004, 03:10:20 am »
Never mind I finally got it working :o . I just need to load it into memory and create a new thread for it. Thanks anyways.
Mullah Omar - Is the 404 on mpc and gamedeception an illusion?

Vietcong 1 & 2 / vchook loader
« on: November 23, 2004, 01:46:11 am »
Seems to be the same story everywhere, people can tell you where to download the loader, but not much else about how it actually works. I'm losing so much time on it I'm getting tempted to just write my own freaking wallhack.

Vietcong 1 & 2 / vchook loader
« on: November 22, 2004, 05:01:59 pm »
I'm trying to implement a loader for rainerstoff's wallhack but I can't seem to find any info anywhere on how to actually make one that works for this file. Does anybody know what I'm meant to patch to get his to work. I assume I need to do this.....

Load VC
Load vchook.dll into vcmemory
Hook a function, or create a new thread to run the dll's code

I've looked everywhere and can't seem to find anything. Source code to an old loader or wallhack would really help but is not neccessary.

Vietcong 1 & 2 / HB planns
« on: November 22, 2004, 12:04:22 pm »
I recompile cbf's the lazy way, I just create a blank directory with the files I want to complie in it, and then patch the default compile path in the editor. All I do after that is open a map and compile it. The compiler will generate a new cbf or dat(dat=cbf btw) file, but not the maps. I have toyed with the idea of creating a utility that taps into the game dlls and uses the internal functionality, but haven't gotten around to it yet. This would allow me to do generate certificates and from there essentially anything.

Vietcong 1 & 2 / VC hook 4
« on: November 20, 2004, 05:07:49 pm »
OK fair enough. Like a true geek I found computers fascinating when I was your age. I used to hack the old commodore systems(c64 and amiga), but the internet was bbs then lol. :D

Vietcong 1 & 2 / VC hook 4
« on: November 20, 2004, 04:42:24 pm »
Not meaning to sound nasty, but how did you ever become part of the dev group joker? Judging by your posts you don't know much about computers, and you even posted the other day that you don't understand binary. Binary and hex are absolute prerequisites if you want to have any hope of coding anything worthwhile.

There are 10 types of people in this world, and only half of them understand binary  :wink:  :lol:

Vietcong 1 & 2 / Hradba cheat code #145
« on: November 18, 2004, 06:09:34 pm »
I don't really edit anything with the debugger, I mostly use it to trace. I do edit asm with it occasionally while testing.

Vietcong 1 & 2 / Hradba cheat code #145
« on: November 17, 2004, 02:48:38 pm »
Ethereal w/ wpcap 3.1 . Like I said earlier, it doesn't really do any packet editing directly, but it does change variables in memory before they are sent. The packet editor is to help me find what is being sent to the remote server and when. I then have to track down via a debugger/injected code logs the place where these variables are being set and patch the code so that the functions return what I want them to return.

Vietcong 1 & 2 / Hradba cheat code #145
« on: November 16, 2004, 03:30:52 am »
It seems the patch is still a work in progress. I said in another post somewhere that WPE pro(XP) could  see the packets VC used but this is definately wrong. It misses several key packets and thus the trainer is very hit and miss ATM. But area51 and I were wallhacking on a server with a few other friends the other night for several hours without getting kicked once. I have found a better sniffer so I'll have another go.

Vietcong 1 & 2 / pterodon cant win!!
« on: November 13, 2004, 06:58:01 pm »
Part of the calling routine to make a program modify it's own execution as it executes itself :shock: . Particularly useful for ensure perfect syncronisation with dynamically loaded modules  :wink:

Vietcong 1 & 2 / pterodon cant win!!
« on: November 12, 2004, 08:48:11 pm »
CALL kernel32.GetCurrentProcess
CALL kernel32.WriteProcessMemory

Vietcong 1 & 2 / pterodon cant win!!
« on: November 12, 2004, 07:19:43 pm »
A sample of the code in my trial trainer under further development

PChar(#$2D#$F9#$2B#$00#$00#$50#$E9#$55#$62#$FF#$FF)  :wink:

Vietcong 1 & 2 / Hradba cheat code #145
« on: November 10, 2004, 09:35:40 pm »
Thnx. It still has a couple of minor interface things to finalise but it works. It doesn't hook anything but the executables in memory really, as it patches into the vc executables and also the hradba dll when it loads.

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