Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - DrHekyl

Pages: [1] 2 3 4
1
Vietcong 1 & 2 / is their a m60 cheat or hack??????????
« on: September 02, 2005, 11:53:51 am »
I've seen someone like that, and I too believe they are cheating despite their denials. They seem to have an innate ability to fire a single shot, from the hip and into your head with the 60 from distances where you probably wouldn't be visible without a scope(oh and in VC mode BTW so no crosshair). Everyone is capable of freak shots like that but it's the consistency that gets me sus.

2
Vietcong 1 & 2 / Reasons..
« on: August 06, 2005, 03:09:57 pm »
I'm guessing he may be refering to why VC crashes when you switch tasks while running rainers wallhack?

3
Vietcong 1 & 2 / Wallhack with funny bugs :)
« on: August 06, 2005, 02:14:47 pm »
np, I'll sign into msn if you like but I'll have to go in an hour or so, so you'll have to make it quick. Anything I can't answer I'll get back to you within the next few days.

4
Vietcong 1 & 2 / VC 2 graphics system
« on: August 06, 2005, 02:11:31 pm »
No replies? Either I'm a UA suspect or you guys don't know I guess.

5
Vietcong 1 & 2 / Wallhack with funny bugs :)
« on: August 06, 2005, 02:00:14 pm »
It looks like a fault with your texture checking. It's clearly highlighting the wrong texture so you may have a miscalulation in your CRC's(or whatever technique you are using for texture mapping). Apart from that it looks to be working good. It has similarities to RainerStoffs hack so I assume you used evilhook as a base? I've been very busy but send me a message if you want some extra help.

6
Vietcong 1 & 2 / VC 2 graphics system
« on: June 02, 2005, 07:15:15 am »
Anybody know what the VC2 graphics system will be? I'm assuming it will be DX 9 or above. Didn't some of you guys say you would be involved in beta testing? As I've mentioned before I written a primitive wallhack/aimbot for VC but haven't finished the CRC's but have decided I'll most likely wait until VC2 is released cos I've been very busy of late.

7
Vietcong 1 & 2 / Walk under ground
« on: May 02, 2005, 06:56:57 pm »
This bug is still present on 1.6 as I've done it a couple of times by mistake. It's also posible to do mid game but I'm unsure how it happened. I got killed and I didn't respawn but instead could still run around killing people and they could not see me at all. It also rendered me invincible I assume because I was already dead. I tested this by getting my friends to nade kill themselves while I was standing in front of them and it didn't hurt me at all. Makes for an excellent flag defender mwahahaha.

8
Vietcong 1 & 2 / .CBF files
« on: April 17, 2005, 08:34:06 pm »
1) Start the editor
2) load a map, any map will do(taking care to avoid any exclusions noted in step 4 later)
3) compile the map
4) if there are no compile errors go to step 5, or else either fix errors or go to step 2-excluding this map.
5) attach debugger
6) trace point at which the cbf packing begins(once you have found it it will always be at the same place, making it much easier to find in future)
7) observe the map files appearing in the registers(as null string pointers) at precise moments
8) think about the next step, knowing that in your debugger you can change register settings...... Mymap.cbf ~ mycbf.cbf

9
Vietcong 1 & 2 / .CBF files
« on: April 16, 2005, 06:10:37 pm »
I simply use a debugger to modify the string sent to the packing routine. Olly works fine. You can write a trainer if you wish to but It's not entirely necessary. How does one do this you may ask? Do some searching and ye shall find. ;)

10
Vietcong 1 & 2 / Hradba code #150
« on: April 09, 2005, 03:53:27 pm »
Lodus doesn't have anything to do with VC anymore apparently(I found his email not long after posting BTW). I was wanting to do it without tweaking Hradba but it looks like that is what I'll have to do.

11
Demos / To A Best Friend Thats Gone But Not Forgotten
« on: April 07, 2005, 07:50:08 pm »
Similar thing happened to a friend of mine a whle back. Some guy was driving when his groceries fell off the passenger seat and in a split seconds distraction he had jumped the kerb and killed my friend and narrowly missed his gf. A freak event but you never know when it will all end.

12
Vietcong 1 & 2 / Hradba code #150
« on: April 07, 2005, 07:25:28 pm »
Thanks. I've tried to contact Rainer a few times but never got a response. Do you know where I can find lodus?

13
Vietcong 1 & 2 / Hradba code #150
« on: April 06, 2005, 12:39:11 pm »
I've written my own wallhack but there it's getting detected by hradba as code #150. What is hradba actually looking for?

14
Vietcong 1 & 2 / Fake ping hack
« on: January 18, 2005, 08:13:43 pm »
I've only just begun playing vc again. I thought I saw some people using a speed hack the other night.

15
Vietcong 1 & 2 / hradba 206
« on: December 27, 2004, 09:15:49 pm »
Quote
Pfffft.
The wallhack in the download area programed by Rainer Stoff works just fine for me.


via which method do you have it working, have you patched rainers hook or are you bypassing hradba?

Pages: [1] 2 3 4