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Messages - stealthstick

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46
Armed Assault 2 / Re: fkn ban list is growing on 1.7.5
« on: August 05, 2012, 01:43:42 am »
They can't stop every script :)

...Or else they won't have a mod.

47
Armed Assault 2 / Re: City Life RPG
« on: August 03, 2012, 10:25:15 pm »
You should upload the mission pbo here. Let us all take a look at it :)

48
Armed Assault 2 / Re: No Loot For Noobs
« on: August 03, 2012, 10:02:11 am »
If somebody can send a title text to the person who killed you would be even better.

I always tend to answer these questions late at night when I'm too tired to give proper info :\

Here it goes. add an eventhandler to yourself for hit or killed, etc that select the person who killed you in the handler's array. Then assign the selection to a variable; use the variable in a setvehicleinit (although that will most likely be detected) like, _killer setvehicleinit "titletext bla blah noob, blah blah, removeallweapons code"; other vehicle init commands etc...

Yea...It's a mess I know :(
Luckily, if you can decipher that mess, you are in luck.

49
Armed Assault 2 / Re: Teleport item/car/heli to player pos
« on: August 03, 2012, 12:06:11 am »


Just a little Photoshop.

50
Armed Assault 2 / Re: Teleport item/car/heli to player pos
« on: August 02, 2012, 10:10:50 pm »
The water looks like fun in Takistan :)

BRB, gonna go make a search and rescue mission for flooded towns, lol :)



No excuse for them not to just port over the summer look to the entire map...
It's a direct Chern rip -.-
They even left in the lightposts on the east coast.

51
Armed Assault 2 / Re: Teleport item/car/heli to player pos
« on: August 02, 2012, 09:47:33 pm »
That also pissed me off, they changed their headers for the ACR content so to figure out how to flood the map I had to go digging around their stuff with a text editor. This shit is just getting stupid.

Bright side. If you guys want to flood a map with water let me know... That should be a good laugh to stop people from looting stuff  on dayz ;)

Why would they encrypt their DLC? They didn't encrypt the full game's PBO's, so why something this small? I've got an answer - the $$$

52
Armed Assault 2 / Re: Teleport item/car/heli to player pos
« on: August 02, 2012, 09:40:18 pm »
That also pissed me off, they changed their headers for the ACR content so to figure out how to flood the map I had to go digging around their stuff with a text editor. This shit is just getting stupid.

Bright side. If you guys want to flood a map with water let me know... That should be a good laugh to stop people from looting stuff  on dayz ;)

Yea, I had to search around for a bit to find out that it's an object called "pond_acr".

Going to implement it in a mission. Atleast it's not all too bad, but they really got lazy. I am working on porting my Chernarus Life mission to Bystrica, only to find out they got lazy and didn't include the full map. They know they ripped of Chernarus. You can tell because they didn't want to label the town names. You know that this conversation went on:

Employee1: Do you think people will notice that this is Chernarus?
Employee2: Nah, it's alright broski.
Employee3: I think people will notice it right away.
Map Dev: Too late, I already made the map!
Employee1: We should name it Bystrica!
Map Dev: Alright.
*few mins later*
Map Dev: Wait a minute... If I rename the towns, the community will know that we were lazy while making this, and will think we just recycled another map.
Employees: AJSFAGDSIGSNAFRAGIDSNAI
BIS: *Releases DLC*

53
Armed Assault 2 / Re: Teleport item/car/heli to player pos
« on: August 02, 2012, 08:34:48 pm »
ACR is riddled with bugs. Some pistol sounds have ak sounds, the grammar in the missions are atrocious, they couldn't even finish their Chernarus rip-off - I like the new look, but they could've easily brought in the entire map like that since it's just new trees and grass :\
They left the entire new landmass to the south useless and unplayable. It's just a background really...

The only thing I like about it is Bystrica and the cool looking ACR infantry.

Yet again, they encrypt their DLC, meaning if you find something cool in their mission (which is rare), you won't be able to see how they do it. (not a problem for me, but for the general ArmA scripting community.

The only thing you should buy ACR for is the summer version of Chernarus, AKA, Sexy Chern.

BIS is getting lazy...

"Move from concealment to concealment" - BIS (No shit...It's ArmA, I expect actual military tactics put into those quotes atleast; Not some Call of Duty/Battlefield BS. "If you can't lay down, then crouch". aka lazy coding - on the side note: If I can't prone, then I'm obviously going to crouch -.-)

BIS, you have hit an all time low.


----

@c5
I can confirm that those bugs are also in the full ACR...

Also in Bystrica, outside the map boundaries are lakes or something, and all you see is the water hitting the shore - the rest is missing -.-


54
Armed Assault 2 / Re: No Loot For Noobs
« on: August 01, 2012, 10:11:25 am »
Code: [Select]
player addEventHandler ['killed',
{
    removeAllItems player;
    removeAllWeapons player;
    removeBackpack player; 
    hint "No Loot For Noobs";
}];

Not bad for a copy-paster like me I guessbut didn't test it.

So, when YOU die, you lose all your gear? Unless there's more to this script, it will only affect you, and this is useless. When you die, you end up losing your gear anyways  :icon_rolleyes2

You didn't get the title, did you? if you die the person who killed you gonna loot your body, this scripts deletes the items so if you get killed there's nothing to loot

Ah, my mistake. Yea, nice troll script :)

55
Armed Assault 2 / Re: No Loot For Noobs
« on: July 31, 2012, 09:54:14 pm »
Code: [Select]
player addEventHandler ['killed',
{
    removeAllItems player;
    removeAllWeapons player;
    removeBackpack player; 
    hint "No Loot For Noobs";
}];

Not bad for a copy-paster like me I guessbut didn't test it.

So, when YOU die, you lose all your gear? Unless there's more to this script, it will only affect you, and this is useless. When you die, you end up losing your gear anyways  :icon_rolleyes2

56
Armed Assault 2 / Re: City Life RPG
« on: July 31, 2012, 08:53:04 pm »
kontostand = 9999999;
or
bankmoney = 9999999;
or
["geld",5000000] call INV_AddInventoryItem;

Thank you Stealthstick, aparently Fishgun123 is too much of a stuck up prick wannabe mod-apper to give it.

I don't see what's so special. I bet I could find out how to give yourself cash in a few minutes if I was given the mission.  :icon_rolleyes2

57
Armed Assault 2 / Re: City Life RPG
« on: July 31, 2012, 06:47:37 am »
kontostand = 9999999;
or
bankmoney = 9999999;
or
["geld",5000000] call INV_AddInventoryItem;


All depends on what their variables are named as.


Also, they will be able to see how much money you have. - and if they were smart, they'd have an anti-money mod-app script.
Long before i found out how to do it, That command is wrong. Also I was banned. They have a good battle eye system, yes you can bypass it but battle eye will find out the commands you run and in a feew days will ban them.

I haven't played forever (before I even knew how to code). I'm assuming it is based off of CLR.

58
Armed Assault 2 / Re: City Life RPG
« on: July 30, 2012, 11:18:52 pm »
kontostand = 9999999;
or
bankmoney = 9999999;
or
["geld",5000000] call INV_AddInventoryItem;


All depends on what their variables are named as.


Also, they will be able to see how much money you have. - and if they were smart, they'd have an anti-money hack script.

60
You're all doing it wrong.

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