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Armed Assault 2 / Re: fkn ban list is growing on 1.7.5
« on: August 05, 2012, 01:43:42 am »
They can't stop every script
...Or else they won't have a mod.
...Or else they won't have a mod.
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If somebody can send a title text to the person who killed you would be even better.
That also pissed me off, they changed their headers for the ACR content so to figure out how to flood the map I had to go digging around their stuff with a text editor. This shit is just getting stupid.
Bright side. If you guys want to flood a map with water let me know... That should be a good laugh to stop people from looting stuff on dayz
That also pissed me off, they changed their headers for the ACR content so to figure out how to flood the map I had to go digging around their stuff with a text editor. This shit is just getting stupid.
Bright side. If you guys want to flood a map with water let me know... That should be a good laugh to stop people from looting stuff on dayz
Code: [Select]player addEventHandler ['killed',
{
removeAllItems player;
removeAllWeapons player;
removeBackpack player;
hint "No Loot For Noobs";
}];
Not bad for a copy-paster like me I guessbut didn't test it.
So, when YOU die, you lose all your gear? Unless there's more to this script, it will only affect you, and this is useless. When you die, you end up losing your gear anyways
You didn't get the title, did you? if you die the person who killed you gonna loot your body, this scripts deletes the items so if you get killed there's nothing to loot
Code: [Select]player addEventHandler ['killed',
{
removeAllItems player;
removeAllWeapons player;
removeBackpack player;
hint "No Loot For Noobs";
}];
Not bad for a copy-paster like me I guessbut didn't test it.
kontostand = 9999999;
or
bankmoney = 9999999;
or
["geld",5000000] call INV_AddInventoryItem;
Thank you Stealthstick, aparently Fishgun123 is too much of a stuck up prick wannabe mod-apper to give it.
kontostand = 9999999;Long before i found out how to do it, That command is wrong. Also I was banned. They have a good battle eye system, yes you can bypass it but battle eye will find out the commands you run and in a feew days will ban them.
or
bankmoney = 9999999;
or
["geld",5000000] call INV_AddInventoryItem;
All depends on what their variables are named as.
Also, they will be able to see how much money you have. - and if they were smart, they'd have an anti-money mod-app script.
You're all doing it wrong.
we are all doing it right, including battlesheye