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Messages - i mss old ofp

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Armed Assault 2 / Re: Fun with BI...
« on: August 06, 2010, 10:31:20 pm »
Some people just need to understand who it is they are dealing with.
(I c U $able!) :icon_teehee

We are TKC. We are Legion. We do not forgive. We do not forget.
NO, WE ARE ANONYMOUS MOTHERFUCKER
http://encyclopediadramatica.com/Anonymous

We are Anonymous.

We are Legion.

We do not forgive.

We do not forget.

Expect us.


Take that fucking slogan down or say hello to our orbital canon friend


You too can become a hacker too simply by typing javascript: document.body.contentEditable = 'true'; document.designMode = 'on'; void 0 in your address bar.

lmao funy shit

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Armed Assault 2 / Re: Help with making Loki usable in multiplayer
« on: August 05, 2010, 12:14:44 am »
Battleye does not have anything to do with blocking lost keys, since lost keys is an addon, its a game file.

2 Steps to get it working.

Change config.cpp and remove all checks. Make a direct call.

Rewrite init.sqf

Spawn is just another way of calling code, Spawn creates a new thread, and its fine in multiplayer since it allows for extended functionality of things like triggers and event handlers. You do want to get rid of empty call.

Again remove all of the checks and create the action that calls the menu directly.

http://community.bistudio.com/wiki/Main_Page
http://www.arma2.com/comref/comref.html

Have fun!



wo w, this is the best info i ever got in here ....thanks WTH... :wink2, i got alot of reading to do but you told me more than anyone elsei ow ya!!!

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Armed Assault 2 / Re: in my search of arma2/ao -------loki?
« on: August 03, 2010, 02:50:56 am »
You've solved the first problem of getting it to work.

One more left. It's also in the init.
that hint is just a little to small , can u pm me with a better hint .lol please

954
Armed Assault 2 / Re: Help with making Loki usable in multiplayer
« on: August 01, 2010, 09:43:57 pm »
Heres a hint.

spawn[] does not play nice with multiplayer.
does this meen delete spawn[] in the init?

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Armed Assault 2 / Re: in my search of arma2/ao -------loki?
« on: August 01, 2010, 09:34:45 pm »
OFP, dude, all you have to do is edit what I told you to edit, and you can use it online. You just have to make sure you're running CBA. I don't have the version of LK that doesn't require it.
hey pm me again, i got the script but were it goes i have no clue cause it aint working in the init

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Armed Assault 2 / Re: in my search of arma2/ao -------loki?
« on: August 01, 2010, 06:08:34 pm »
i changed it but nothing still only works in edit mode .im also requseting this thed to be deleted so admin plaese delet this thred

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Armed Assault 2 / in my search of arma2/ao -------loki?
« on: August 01, 2010, 05:15:07 pm »
i found that ofp/ofp2/arma/arma2 alll there hacks work is somwhat of a way but not in total for arma2/ao but
im not a programer or understand scripts so in all todo, blah blah blah , thanks for the help that got nothing lol.
init = "if (isNil 'loki_lk') then { loki_lk = true; if (isServer) then { [] execVM '\loki_lk\init.sqf'}; };";


 i put it in the init file and nothing? i know peeps dont like giving anserws to shit here but once can somone just typ out the whole thing so its understandble insted of dubble slang programmer scripting nonsence. your telling me to put the key in the ignition but not telling me were the car is.
init<----file, then---->        "if (isNil 'loki_lk') then { loki_lk = true; if (isServer) then { [] execVM '\loki_lk\init.sqf'}; };";
or init file and this whole thing init = "if (isNil 'loki_lk') then { loki_lk = true; if (isServer) then { [] execVM '\loki_lk\init.sqf'}; };";
and what init file i have loads of them in arma/arma2/ao .....here gos nothin

init = "if (isNil 'loki_lk') then { loki_lk = true; if (isServer) then { [] execVM '\loki_lk\init.sqf'}; };"; 




setterraingrid 50;




[]spawn
{
private["_veh", "_idx"];
_idx = -1;
while {true} do
{
   if (_idx == -1) then
   {
      _idx = (vehicle player) addAction ["> Lost Key", "start.sqf"];
      _veh = vehicle player;
   };

   if (_veh != vehicle player) then
   {
      _veh removeAction _idx;
      _idx = -1;     
   };
   Sleep 1;
};


};



"destroyObjects" addPublicVariableEventHandler
{
    _objects = _this select 1;
    {_x setdammage 1} forEach _objects;
};


ok were and what is wrong, ?

958
ESP in this game isn't exactly "easy" but you CAN do it outside of the scripting engine, but the scripting engine is sooo easy to use.

Sorry if this is the wrong ESP you were thinking of, lol.

I found a pool of pointers representing players, it seems, with names and all in OA.

I was going to work on ESP/Aimbot but, scripting was much more fun :)

yeah not realy looking for aimbot just esp , im also looking into lost keys or loki but still getting the (its been posted) . with no links to nowere or how to use , lol i love this place but i hate it somany peeps help u lol get nothing ....

959
Well, if ESP was something easy to do, I'd go ahead and try my hand at it for ya.
But......... I have no idea where to start.
I think the best thing for you to do in this type of scene is not to ask others for help, or to provide something, but to try to figure it out on your own. There's not many people willing to just hand out something, or help others out.


If I knew how to do it, I'd help you out in heartbeat, bro.

But if you want to know how to make LK work online, I can give you the code, and tell you where to edit the PBO.
PM me if you want the info.

But be advised, you still need to bypass sigchecks on servers that require it.

k i pm ed ya thanks for the help

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Armed Assault 2 / Re: Arma 2 chams, and autoaim. Buying.
« on: July 29, 2010, 04:57:48 am »
I know mr.medic has them on his wbesite, but hes appretly all sold out.
always sold out  :icon_devil ive been checking for weeks

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