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Messages - i mss old ofp

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196
Armed Assault 2 / Re: I need Nuke Script and Artillery?
« on: April 23, 2012, 12:45:57 am »
Also joopig how can I get started/ I don't know where to start unless I keep looking at other scripts with pbo view?
thats right , bpo veiw, or better yet look at the hack you have, it a bit simple with list hacks, its not likeyou are messing with dialogs... ive posted you 2or 3 scripts from there you need to open a pbo or a already made hack and see how it works...ie: why i said look in loki.

197
Armed Assault 2 / Re: I need Nuke Script and Artillery?
« on: April 23, 2012, 12:28:02 am »
i need 1,000,000.
look in loki.
i did and found my 1,000,000

198
Armed Assault 2 / Re: Script question
« on: April 23, 2012, 12:24:57 am »
this isnt finnished code,

199
Armed Assault 2 / Re: When I put on godmode witht he script! sometimes
« on: April 21, 2012, 10:45:27 pm »
Sometimes i get shot lots and dont die! and sometimes when its on i still die!!

some god mode scripts dont work as well, ill pm you a good code, you never die even if a nuke hits you

200
theres an older hack somwere in d loads has a working faster respawn.

201
Armed Assault 2 / Re: Something has came to my mind.
« on: April 17, 2012, 01:15:40 am »
fish, pm me.

202
Thank you very much, I don't know where I went wrong on the 'M9' One, but I'm new to scripting and hopefully going to get better at it in time.

http://community.bistudio.com/wiki/ArmA_2:_Weapons

203
Armed Assault 2 / Re: How do i Edit Pbo Files? And Script Files
« on: April 15, 2012, 05:47:16 am »
Also joopig because the last thing which I wanted you to help me out with was trying to find a norecoil script thing..
I've found this in the download sections and I want to ask you do you think it would work, AND.. if so where do i put the 2 config files.. so i have no recoil for all weps..

this is the link:
http://tkc-community.net/forum/index.php?action=downloads;sa=view;down=170

????
im not sure thers a public pbo bypass, but you can use ce to edit recoil, im not sure of the addresses , trial and error.

204
this is already common sence what is faster, and we know sqs is being fazed out, but it is still usable and i could post scripts in sqs that will not work in sqf, or would take alot of time to recode,
so were ever we are going with the point of this, all i can say is sqs is good for what it does, its  reliable but dirty and slow.

alot of misson makers still use sqs along with sqf,.
and im positive arma3 will also have sqs.
when we start scripting in fms for hacking that'll be a thing to post about.


p.s. dont take me wrong you are correct, but i dont understand in the long run why any of this is important,
the speed quality will never be noticed in 90% of  the scripts. start.sqs or start.sqf i use neither.so is mine faster or slower?
to optimize is more shorting the code from crap it dosnt need to read, wether thats sqs/sqf/cpp/hpp/fms/.h/ the list goes on and on....

205
Armed Assault 2 / Re: New Bypass Method Tutorial
« on: April 14, 2012, 08:01:48 pm »
Well I didin't mean to sound so selfish but as I was saying that i agree with 'i miss opf'.
But sure i can PM You information about it. Also on the same page as this thread there was one posted by 'MrMedic' A while ago.
Basically you have to follow that method and there are different types of scripts you can do for it and make yourself. (If your a scripter)
I am learning how to script for games like Arma 2 etc.

Here:

http://tkc-community.net/forum/index.php?topic=10725.0

Need any help just PM me.
i was told in the past, please read and search befor asking about things that have been posted, because then like fishgun123 has to look thru forums and post you a link that you could very well find your self.  tkc has a very good search engine, to look for what medic has posted (or anyone) justclick search typ out MrMedic, its that simple.

206
Armed Assault 2 / Re: New Bypass Method Tutorial
« on: April 14, 2012, 12:21:00 am »
I deleted it because of the amount of pm's i got with people unable to follow a simple set of instructions, i was getting a stupid amount of Pm's constant and still am getting Pm's regarding it, i may release a basic version of the new exe im developing that automates everything on both arma 2 and operation arrowhead however im not sure yet. I just dont have the time for it anymore though i have alot of C# work to do for university.
my first parinoid thought is posting any complete info wll be patched, im glad it was removed. alot of mod-apps lasted a cool 24 hours, and as you see things are getting harder to bypass.
so basicly look at it this way you saw it was posted so there is methods even besides this one. medic posted a working bypass, it needs a little modifcation.

http://www.anonym.to/?http://www.uc-forum.com/forum/arma-arma2/74199-change-default-menu-button-run-your-own-scripts.html

207
i agree, but call me wrong but i started from these simple codes,  copy and pasting was and in some cases still the way to go, unless I'm writing new scripts , what is the point of writing something new that is already there, (for a beginner). so lets stop pissing in the wind on each other. I'm not here to show anything but helpful info, I'm not leading anyone on. if anyone feels  they can do better ,then post and shut the +&65% up...point is sqs is slower than sqf, but it all works, if you don't like sqs, then use something Else. you only need to optimize your code if you want to or because you have allot and see a noticeable difference. ffs someones always trying to square off with me lol.

who hear can tell me why to write the scripts with out capital letter?
do you know?
i know why, and I'm betting you don't.

ps, don't get me wrong Gerk(off) is one of the best scriptures here.
i just don't like him, or his ways.

It doesn't make any difference in parsing if camelCase is used, but it does make the whole thing a lot more readable. I can only speak for myself, but I'd rather have setWaypointCompletionRadius than setwaypointcompletionradius.  :icon_thumbsup

writing in small letters = the same differences as sqs to sqf
pertaining to playing on a Linux or windows server, Linux doesn't like capital letters.
hearsay 70% of servers are Linux.
so if your on windows system joining a Linux server it takes a nano amount of time for Linux to UN capitalize your scripts.

208
i agree, but call me wrong but i started from these simple codes,  copy and pasting was and in some cases still the way to go, unless im writing new scripts , what is the point of writing somthing new that is already there, (for a beginner). so lets stop pissing in the wind on each other. im not here to show anything but helpful info, im not leading anyone on. if anyone feels  they can do better ,then post and shut the +&65% up...point is sqs is slower than sqf, but it all works, if you dont like sqs, then use somthing eles. you only need to optimize your code if you want to or because you have alot and see a notisable difrance. ffs somones always trying to squear off with me lol.

who hear can tell me why to write the scripts with out capital letter?
do you know?
i know why, and im betting you dont.

ps, dont get me wrong Gerk(off) is one of the best scripters here.
i just dont like him, or his ways.


209
lmao @ gerk, i copyed pasted this from your mod-app ,.
so again you are not here to help you are just here to run people down.
all i was realy trying to show him is if exit is used sqs, he needs to put ;
but here you are being ignorant (again).
you come here all the time hand feeding insults.
this script that i coped is from your mod-app.

210
titletext ["you got c4","plain down"];
player addWeapon ("Put");
player addMagazine ("PipeBomb");  
player addMagazine ("PipeBomb");
player addMagazine ("PipeBomb");  
player addMagazine ("PipeBomb");



this is just for c4 basic code, it works the same with anything.

player addWeapon "M9";
player addMagazine "15Rnd_9x19_M9";
player addMagazine "15Rnd_9x19_M9";
player addMagazine "15Rnd_9x19_M9";
player addMagazine "15Rnd_9x19_M9";
player addMagazine "15Rnd_9x19_M9";
player addMagazine "15Rnd_9x19_M9";
player addMagazine "15Rnd_9x19_M9";
player addMagazine "15Rnd_9x19_M9";
exit;

see, difrent ways to add code ,works the same , theres alot a ways to work this.

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