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Mount and Blade / Re: [Release] Mount and Blade (V1.151) Auto Blocker V1.1
« on: April 28, 2012, 05:25:48 pm »Will it work with non-steam version ?i dont think it does. from what im reading non steam are having issues.
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Will it work with non-steam version ?i dont think it does. from what im reading non steam are having issues.
Yes, the infamous TK-teams.lol
I also remember a trick that I used a lot at mission start. You shoot the rear of a transport chopper with an RPG once it's full and about to lift off. The chopper survives that hit, but knocks the ground and explodes. Pilot will be listed as the one who's responsible.
I don't know how to do any of that. :/ I don't know how to code scripts or anything. That's why I said money talks. I couldn't find any website that could teach me how to do that type of stuff. :/read the forums, tkc forums teach you.. ffs dont tell me evry post will be "can you make it for me", ...i gave you the way to do it. im not hand feeding somthing im not going to work on myself.
Money talks. If anyone is willing to send me a PM if interested I will give money to anyone who helps me out bypass servers with Loki.why not make a list typ with all of loki's scripts.
Loki lost key has been detected for quite a while now.. I'm new here Nd looked around first before you I made this. Post, and but I was wondering.. Is there any methods to bypass a server so that I can join on servers with loki lost key?loading dialogs is possible, but i dought anyone is going to share this info . sorry
i dont play rpg so not sure if this code works, but reading this code (if its still good) theres only 1 thing you need to change ( if needed be) to spawn for just you.i will be releasing new stuff in here that is hgs specific :All players have vehicle with use this script
anyone is free to contribute
here's the first one:Code: [Select]_veh="whateveryouwant";//<< change this to for example "AH1Z" for attack helicopter
{
_classname = _veh;
_logic = _x;
call compile format ['
newvehicle = _classname createVehicle %4;
newvehicle setpos %4;
newvehicle setdir %5;
newvehicle setVehicleInit "
this setVehicleVarName ""vehicle_%1_%2"";
vehicle_%1_%2 = this;
clearWeaponCargo this;
clearMagazineCargo this;
";
processInitCommands;
"INV_ServerVclArray = INV_ServerVclArray + [vehicle_%1_%2];if (""%3"" != """") then {[""CreatedVehicle"", vehicle_%1_%2, typeOf vehicle_%1_%2, %4] execVM ""%3"";};" call broadcast;
', _x, round(random 9999), INV_CALL_CREATVEHICLE, getpos _x, getdir _x];
} foreach playableunits;
this spawns real vehicles , they dont get deleted when you use them
have funi will post the unprotected ' you can host it yourself or on a dedicated ' full hgs mission file with server files when the downloads section is repaired.
"I am Spartacus"mr medic got me good a year ago, with this , i was ban lol, ...
One of the many great mini-games in ArmA/OFP was to frame some other guy for the creative gameplay mod. Making him talk through some script or giving him some way too obvious super ability etc. Or just make some player look unstable and thus a prime suspect. Of course when the "right" guy is kicked, cheating stops for 10 minutes, just to begin once again. Good old memories and a scheme that still makes me smile![]()
Before I even posted this thread I started looking through lost keys with pbo. I found arty strike:i understand the delima , but this typ of script uses othere scripts. so u need to see how and what makes it work. not every script is 1 sqf, and hint is just to tell you what ever you want, it has no real reason.
_shellClass = _this select 0;
_pos = _this select 1;
_deviation = _this select 2;
_shellsInBarrage = _this select 3;
_numBarrages = _this select 4;
hint "Artillery Inbound...";
for "_i" from 1 to _numBarrages do
{
for "_j" from 1 to _shellsInBarrage do
{
_shell = _shellClass createvehicle [0,0];
_shell setpos [((_pos select 0)+(random _deviation) - (random _deviation)),((_pos select 1) +(random _deviation) - (random _deviation)), 400 + random 0 ];
sleep (0.3 + (random 0.3));
};
sleep 7;
};
It saids ingame with a hint "Strike IMbound"
No air strike happens.
- This is the last thing and i'll start trying to work out on my own, but for this I would need some help why it wont go boom.