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Messages - i mss old ofp

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181
Will it work with non-steam version ?
i dont think it does. from what im reading non steam are having issues.

182
Armed Assault 2 / Re: BIS cant catch up
« on: April 28, 2012, 05:21:06 pm »
this script is wacked, i might of opend a can of kick ass, lol
after spawn, ai act like "dup de do" a2oa ai ... then maybe 3-5 min later they start raping(with command to open fire).
whats waked is 1 ai screams taking command, then hell brakes loose i was getting red targets all over the place ... my ai are nuts... i was playing a zombie missions i coudnt even tell you how many zombies the ai were killing , like i said it was quiet for a few i thaught the ai were just going to follow me around while zombies chased me, i was thinking to my self ffs fkn stupid ai..... then i saw the flashing light of m14... 15+ zombies bit the dust in a seconds. it was a a jaw drop moment,.. #6 ai took over command and was now controling the town free of zombies lmao....

183
Armed Assault 2 / Re: BIS cant catch up
« on: April 28, 2012, 03:16:04 am »
joo , i think im going to work on tk ai to say killed by tkc-ai

184
Armed Assault 2 / Re: BIS cant catch up
« on: April 28, 2012, 03:12:27 am »
Yes, the infamous TK-teams.  :icon_laugh

I also remember a trick that I used a lot at mission start. You shoot the rear of a transport chopper with an RPG once it's full and about to lift off. The chopper survives that hit, but knocks the ground and explodes. Pilot will be listed as the one who's responsible.
lol

185
Armed Assault 2 / Re: BIS cant catch up
« on: April 28, 2012, 01:24:01 am »
not sure if this has been done in arma yet, but i now can get my ai to team kill, lmao

186
Armed Assault 2 / Re: Arma2 loki bypass method
« on: April 27, 2012, 11:53:28 pm »
I don't know how to do any of that. :/ I don't know how to code scripts or anything. That's why I said money talks. I couldn't find any website that could teach me how to do that type of stuff. :/
read the forums, tkc forums teach you.. ffs dont tell me evry post will be "can you make it for me", ...i gave you the way to do it. im not hand feeding somthing im not going to work on myself.
if your here to learn , you are at the right place.
the fact is all the mod-apps are here , .. you need to work out how to turn it to a list mod-app , or bypass a pbo.

good luck.

try passing pbo thru servers firewall.

188
Armed Assault 2 / Re: Arma2 loki bypass method
« on: April 27, 2012, 06:33:47 pm »
Money talks. If anyone is willing to send me a PM if interested I will give money to anyone who helps me out bypass servers with Loki. :)
why not make a list typ with all of loki's scripts.
im sure at least 60% will work without dialogs.

189
Armed Assault 2 / Re: Arma2 loki bypass method
« on: April 26, 2012, 09:57:05 am »
Loki lost key has been detected for quite a while now.. I'm new here Nd looked around first before you I made this. Post, and but I was wondering.. Is there any methods to bypass a server so that I can join on servers with loki lost key?
loading dialogs is possible, but i dought anyone is going to share this info . sorry

190
Armed Assault 2 / Re: HGS Thread
« on: April 26, 2012, 03:44:23 am »
i will be releasing new stuff in here that is hgs specific :

anyone is free to contribute

here's the first one:

Code: [Select]
_veh="whateveryouwant";//<< change this to for example "AH1Z" for attack helicopter
 {

_classname = _veh;
_logic    = _x;

call compile format ['

newvehicle = _classname createVehicle %4;
newvehicle setpos %4;
newvehicle setdir %5;
newvehicle setVehicleInit "
this setVehicleVarName ""vehicle_%1_%2"";
vehicle_%1_%2 = this;

clearWeaponCargo this;
clearMagazineCargo this;
";
processInitCommands;
"INV_ServerVclArray = INV_ServerVclArray + [vehicle_%1_%2];if (""%3"" != """") then {[""CreatedVehicle"", vehicle_%1_%2, typeOf vehicle_%1_%2, %4] execVM ""%3"";};" call broadcast;

', _x, round(random 9999), INV_CALL_CREATVEHICLE, getpos _x, getdir _x];

} foreach playableunits;


this spawns real vehicles , they dont get deleted when you use them  :icon_biggrin2

have fun :) i will post the unprotected ' you can host it yourself or on a dedicated ' full hgs mission file with server files when the downloads section is repaired.
All players have vehicle with use this script
i dont play rpg so not sure if this code works, but reading this code (if its still good) theres only 1 thing you need to change ( if needed be) to spawn for just you.
i could be wrong sence i dont play but its the way i read it...

191
Armed Assault 2 / Re: BIS cant catch up
« on: April 24, 2012, 04:37:43 am »
please no pm's i dont want to be rude and not reply but im not posting this to public, its an edit from somones work i dont want to say there name for sake of all you pming them.
and besides that im sure a few people that do have somthing like this would be pissed, im sure besides me editing, a few other's put hard work into it.
and my personal work is mine, ill share like i do when i do.
everything you need is already here in TKC "dont be lazy".
if all the answers wernt here id have somthing to tell you .

hint "make folder","makefile","file=your/start.sqf";

look up otheres start.sqf,file.sqf,init, see how they do it....

keep reading ce.(bypass) method

use your imagination,(ffs)
 

192
Armed Assault 2 / Re: BIS cant catch up
« on: April 23, 2012, 09:46:49 pm »
"I am Spartacus"  :icon_biggrin2

One of the many great mini-games in ArmA/OFP was to frame some other guy for the creative gameplay mod. Making him talk through some script or giving him some way too obvious super ability etc. Or just make some player look unstable and thus a prime suspect. Of course when the "right" guy is kicked, cheating stops for 10 minutes, just to begin once again. Good old memories and a scheme that still makes me smile :icon_laugh
mr medic got me good a year ago, with this , i was ban lol, ...

193
Armed Assault 2 / Re: BIS cant catch up
« on: April 23, 2012, 09:39:44 pm »
nice one joo, lol. make them say i am "somones name" from tkc
hacks for sale lol

194
Armed Assault 2 / BIS cant catch up
« on: April 23, 2012, 02:46:39 pm »

195
Armed Assault 2 / Re: I need Nuke Script and Artillery?
« on: April 23, 2012, 04:20:51 am »
Before I even posted this thread I started looking through lost keys with pbo. I found arty strike:

_shellClass = _this select 0;
_pos = _this select 1;
_deviation = _this select 2;
_shellsInBarrage = _this select 3;
_numBarrages = _this select 4;

hint  "Artillery Inbound...";

         for "_i" from 1 to _numBarrages do
         {                                 
            for "_j" from 1 to _shellsInBarrage do
            {
               _shell = _shellClass createvehicle [0,0];
               _shell setpos [((_pos select 0)+(random _deviation) - (random _deviation)),((_pos select 1) +(random _deviation) - (random _deviation)), 400 + random 0 ];
               sleep (0.3 + (random 0.3));      
            };   
         sleep 7;            
         };

         
It saids ingame with a hint "Strike IMbound"

No air strike happens.

- This is the last thing and i'll start trying to work out on my own, but for this I would need some help why it wont go boom.
i understand the delima , but this typ of script uses othere scripts. so u need to see how and what makes it work. not every script is 1 sqf, and hint is just to tell you what ever you want, it has no real reason.
ps.
belive me, im with joo on this. i dont mind helping but i cant see giving all the answears,. theres so much info in tkc and bis, the first thing to do is take any basic script and change some things , see what it does. all ive done for the longist time is copy/paste/edit ... im on skype to joo can send you my info.

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