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Messages - i mss old ofp

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106
Armed Assault 2 / Re: Dayz has uped the ante
« on: May 25, 2012, 04:35:14 am »
well I did, but didn't read it as y'all did then, sorry  :icon_sad2
Old OFP still needs to chill though  :icon_thumbsup
Buster, you are baddy stfu. And Medic is a wanker.
medic wll ball lick and get me ban , cause he is quik to have his posts edited ...lmao
the rest is edited

107
Armed Assault 2 / Re: Dayz has uped the ante
« on: May 25, 2012, 04:28:43 am »
this is chill, im tierd of people trying to walk on me, theres a few that have done nothing but always cause drama, like medic ... thinking his hack (that somone eles made ) would disturb mine ...
and for what, why would anyonewant to do that anyways? the hack he is posting i had for 2 months, its nothing new, what he did was scru over the people he was chrging for it , with life time up gades, and i supose he started getting sceard that i was going to post it free.. lol, but i didnt . i have my own.
he needs to grow up and see , this is just a game. why cry.













108
Armed Assault 2 / Re: Dayz has uped the ante
« on: May 25, 2012, 03:58:46 am »
you didn't kills shit , lol... mine is still priv bypass.
and your childish pms mean nothing, you should tell the pubic how someone Else wrote your scripts for you, though you claim you did it. and your bypass is a public bypass its not any secret. for 1 if you wrote any scripts to arma they would all be attach to . i guess you my of slightly forgoten all you post in x fire. and also how someone made you a pbo cause youhad no clue how dialogs worked,... hmmmm so stfu,

look s to me like you want to start truble with me , go for it.
you have nohing on me , over me, but i got some shit on you.

109
Armed Assault 2 / Re: Dayz has uped the ante
« on: May 24, 2012, 04:23:33 am »
i ran around map on 3 difrent servers killing all the players ... they hate me now lol....

I just hope they don't streamed that, too much dramas  :icon_laugh .
yeah , alot esc just befor death so they can save there inventory, but its all good. the funnist is to watch joopig,arcn,and neil  they do crazzy shit ...

110
Armed Assault 2 / Re: DAYZ MOD ZOMBIE
« on: May 22, 2012, 02:11:22 pm »
i play the way i want, players tag are red.
im sure if i posted how to or somone eles did you would grab it.
i fight 2 battles, BIS and jelous tkc'ers .. its stupid were all here for the same reason.


111
Armed Assault 2 / Re: DAYZ MOD ZOMBIE
« on: May 22, 2012, 07:38:11 am »


my zombie tags at night

112
Armed Assault 2 / Re: Dayz 0 - Tkc 1
« on: May 20, 2012, 11:24:13 pm »
Looks more like god pissing on 2 trees at the same time , god can do that you know. hes god.
lol.... its turning out dayZ is making it to easy .... im almost board. either thay gave up or there waiting.

113
Armed Assault 2 / Re: Dayz 0 - Tkc 1
« on: May 20, 2012, 10:41:39 pm »
2 guys behind tree lieing down i killed one as i was tking pic...

114
Armed Assault 2 / Re: Quick Question
« on: May 20, 2012, 09:29:06 pm »
Why would anyone who knows ever have to buy a key...for any game?

I never have...and for years (decades now) I just DL things.
No idea, there are lots of weird people, for example why would someone create a website with name armadominationstore and sell some horse services there? There are no answers on some questions I guess

the same question youasked gerk? i started with tkcsupercheat, but the dialogs arnt the same as buckfast, theres a skulleton.pbo somwere too that you can look at, it can be used to load list or you can modify it to load dialogs...eveything i get posted on my forum in a day or so...ill load some exsamples for you.

This is lame to force people visit your sh..... site which stinks horses shit to get some info that can be easily found on this forum, why not to send it to him via x-fire, facebook, icq, e-mail or give a direct link after all?
Do you actually want to help him? or to use him to promote your website? or both?

Someone: what time is it?
I miss old ofp: well you need to visit my website to find that out, it got posted on my forum. I got pwned trying to sell mod apps there and now I am in deep sh... so I redirect people from this forum to my website.
 
:icon_laugh
well gerk if i send it xfire, what if i have 6 or 7 that need the same info. so ill post it on a forum. what is the point of sharing with 1?
or you can post it here , it dosnt matter to me .. i coul post a working anyting and ill get a pm from medic talking shit , or ran down on these forums like gerk likes to do . so i gave up.
YOU ALL CAN CONTINUE TO RUN ME DOWN.(see who looks bad).
whats hard for me to believe is 2 intelligent people like gerk and medic
spending allthere time running people down , playing who's the best (bs)
WHO CARES? and personally i don't care how dumb either of you or anyone else thinks i am.
we wernt all born to be the best at one thing. (I'm learning), . i am the best at what i do for a living, 24 years doing it.an my list of capabilities isn't as short as a trol on forums that know how to code.


115
Armed Assault 2 / Re: Quick Question
« on: May 20, 2012, 01:01:24 pm »
the same question youasked gerk? i started with tkcsupercheat, but the dialogs arnt the same as buckfast, theres a skulleton.pbo somwere too that you can look at, it can be used to load list or you can modify it to load dialogs...eveything i get posted on my forum in a day or so...ill load some exsamples for you.

Would that be the best place to start to learn how to create dialogs?

What kind of Examples?

Oh and to explain a little bit more.

Im not literally saying "HOW" to create dialogs.

Meaning of how to make your own. Putting your own codes. Something Unique made by your lonesome. Like the PBO's and Mod Apps you guys created.
well i dont want you to waist your time , i dontthink you can load a mod-apped pbo into game anymore. even if you loaded an empty pbo wit scripts in a data folder or where ever , the pbo will get you kicked. and making a styish list typ is a bit difrent from th normal dialogs, but ill try to get this to you . to start youll have to search the idd of the menus in a2/oa thatll be the start, write them all down for futur use.
There are ways to load dialogs but I won't post this info ever because it shouldn't get to the wrong hands and note that I am not speaking about bis :) and the way others load their mod app makes it easy to detect them, got I miss old ofp GUID with my detection method :P

no you didnt, that was from when i loand you my key for oa, you posted an old guid.
ffs, the bs just never stops with you. i already told you ill be in rusain dayz tomorrow, lets see you get my guid, or even get in the server.

116
Armed Assault 2 / Re: Quick Question
« on: May 20, 2012, 12:43:09 pm »
the same question youasked gerk? i started with tkcsupercheat, but the dialogs arnt the same as buckfast, theres a skulleton.pbo somwere too that you can look at, it can be used to load list or you can modify it to load dialogs...eveything i get posted on my forum in a day or so...ill load some exsamples for you.

Would that be the best place to start to learn how to create dialogs?

What kind of Examples?

Oh and to explain a little bit more.

Im not literally saying "HOW" to create dialogs.

Meaning of how to make your own. Putting your own codes. Something Unique made by your lonesome. Like the PBO's and Mod Apps you guys created.
well i dont want you to waist your time , i dontthink you can load a mod-apped pbo into game anymore. even if you loaded an empty pbo wit scripts in a data folder or where ever , the pbo will get you kicked. and making a styish list typ is a bit difrent from th normal dialogs, but ill try to get this to you . to start youll have to search the idd of the menus in a2/oa thatll be the start, write them all down for futur use.

117
Armed Assault 2 / Re: Quick Question
« on: May 20, 2012, 12:29:57 pm »
the same question youasked gerk? i started with tkcsupercheat, but the dialogs arnt the same as buckfast, theres a skulleton.pbo somwere too that you can look at, it can be used to load list or you can modify it to load dialogs...eveything i get posted on my forum in a day or so...ill load some exsamples for you.

118
Armed Assault 2 / Re: Quick Question
« on: May 20, 2012, 12:22:33 pm »
@ Gerk stupid i do have a web site, besides the link. ask around a few know of it and its a forum lmao, edited:
i desisded to edit sence i see you are aktuly helping some one , about time.

119
Armed Assault 2 / Re: DAYZ MOD VEHICLE
« on: May 20, 2012, 09:50:33 am »
It is easy to bypass.

Here's the code that checks vehicle:
Code: [Select]
//CheckVehicle
if (_refObj != player) then {
_isSync =_refObj getVariable ["ObjectID",0] > 0;
if (!_isSync) then {
_veh allowDamage true;
_veh setDamage 1;
player setDamage 1;
};
};
No ID => no vehicle

You have to add vehicle ID, like in local_createObj.sqf (local_createObj function)
Code: [Select]
diag_log ("PUBLISH: Result " + str(_result));
if (count _result > 1) then {
_id = _result select 1;
_object setVariable ["ObjectID", _id, true];
diag_log ("PUBLISH: Created " + (_class) + " with ID " + str(_id));
};

So just add the ID to your vehicle via _vehicle setVariable ["ObjectID", 123456, true];

sorry thegod it was me or joopig spawning the death traps .. i did try to kill players befor they got in the plane or helli of death,. but it was funny how long it took players to trust what thay saw was real , lol ... every player on dayz took a good 10 to 15 min befor they would get in plane, i think joopig recorded some guy begging not to be ban if he got in the plane that he just wanted to fly it but he didn't make it, and maybe 20 min later he decided to get in and died ,lmao....

120
Armed Assault 2 / Re: Dayz 0 - Tkc 1
« on: May 20, 2012, 09:43:26 am »

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