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Messages - Pride

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91
Armed Assault 2 / Re: How many hax?
« on: January 03, 2011, 04:21:30 am »
If you're doing it right you can reset all your patches after you join the lobby, as thats the only place it checks your addons, afaik.

And if i remember correctly, dolittle's ac ran when onuserconnect was triggered. Does that run on lobby or after.... (In either case you could hex it out like they are removing serverCommand on their clients)

92
Armed Assault 2 / Re: How many hax?
« on: January 02, 2011, 04:21:53 pm »
Why don't you just tell BI to fix their crap engine Doolittle?

Gives us a better challenge.

94
Armed Assault 2 / Re: A question about GUID bans
« on: December 27, 2010, 05:43:41 am »
No it's the Gamespy key check.

http://aluigi.org/papers/gskey-auth.txt

95
Armed Assault 2 / Re: Darky Addon Spoofer
« on: December 25, 2010, 04:54:22 am »
*Facepalm*

And there goes one of the cleaner methods.

96
Armed Assault 2 / Re: Using WPE With ArmA2 (updated BE)
« on: December 24, 2010, 04:23:42 am »
I think you mean ArmA2OA.exe

:P

97
Armed Assault 2 / Re: New Loki Lost Keys Unlocked for MP!!
« on: December 22, 2010, 05:47:32 am »
So something like...

if (!isServer) {
execVM "\loki\init.sqf"; //Just a sub for whatever happens
};

Was all that was in the way?

98
Armed Assault 2 / Re: TCG Island Life
« on: December 20, 2010, 03:28:03 pm »
Orrrr... We could just keep posting the password here to piss them off.

99
Armed Assault 2 / Re: ZGL
« on: December 17, 2010, 06:50:06 pm »
IIRC, you may still be able to sniff the script that does the detection as I think things like setdamage and disableuserinput need to be run locally.

So go in without your stuff loaded, sniff up their detection script, adjust your classnames and whatnot to bypass.

100
Armed Assault 2 / Re: Disabling BattlEye *All Versions
« on: December 17, 2010, 06:37:20 pm »
Somehow, I can still see people failing to do this properly.

101
Armed Assault 2 / Re: A deeper look at Sig Checking
« on: December 17, 2010, 06:34:34 pm »
I take it nobody took the hint.

Shall test this tomorrow.

Edit: That 14 could be the length of the checksum, 14 in hex is 20 decimal.

102
you should look at offset 0x10002E45 to start with.

and the function at 26F0 , this should really be in dev section but fuck it i feel generous today.

If I'm reading it right, it's doing an AND operation to compare the base address of wsock32.dll to the address of the function of RecvTo...

...not sure what that really achieves.

103
Armed Assault 2 / Re: Want to execute .sqf
« on: December 06, 2010, 05:59:40 pm »
Find a badly written addon that's got it's keys loaded on target server and exploit it's use of external headers in the dta folder?

Yeah, I just thought of that idea. :P

104
Armed Assault 2 / Re: Battleye unbanner and disabler tutorial
« on: December 06, 2010, 03:14:19 pm »
I think it's because you apparently can't be BE guid banned as there is no BE to calculate a GUID to begin with?

105
Armed Assault 2 / Re: Alternative to WPE?
« on: December 06, 2010, 05:38:10 am »
WPE.

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